Jussi Holopainen
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View article: Infinity Book: Speculating Literary Expressions in the Age of Generative AI
Infinity Book: Speculating Literary Expressions in the Age of Generative AI Open
View article: Lyric Poetry in the Face of Posthumanism: An Analysis of Generative AI-Assisted Poetry Writing
Lyric Poetry in the Face of Posthumanism: An Analysis of Generative AI-Assisted Poetry Writing Open
View article: Temporal Agency and Timeplay in Video Games
Temporal Agency and Timeplay in Video Games Open
View article: Correction to: Follow My Logic: Generative AI Workflows in Designing for Serious Table-Top Games
Correction to: Follow My Logic: Generative AI Workflows in Designing for Serious Table-Top Games Open
View article: Calling for Play-Oriented Research on Blockchain Video Games: An Overview Study
Calling for Play-Oriented Research on Blockchain Video Games: An Overview Study Open
Blockchain video games, specifically video games using blockchain technology, are a trending topic in the media, technology community and business world. While blockchain video games are expected to transform the industry, little is known …
View article: Eternagram: Probing Player Attitudes Towards Climate Change Using a ChatGPT-driven Text-based Adventure
Eternagram: Probing Player Attitudes Towards Climate Change Using a ChatGPT-driven Text-based Adventure Open
Conventional methods of assessing attitudes towards climate change are limited in capturing authentic opinions, primarily stemming from a lack of context-specific assessment strategies and an overreliance on simplistic surveys. Game-based …
View article: Eternagram: Probing Player Attitudes in Alternate Climate Scenarios Through a ChatGPT-Driven Text Adventure
Eternagram: Probing Player Attitudes in Alternate Climate Scenarios Through a ChatGPT-Driven Text Adventure Open
Conventional methods of assessing attitudes towards climate change are limited in capturing authentic opinions, primarily stemming from a lack of context-specific assessment strategies and an overreliance on simplistic surveys. Game-based …
View article: Game Design Research: An Introduction to Theory & Practice
Game Design Research: An Introduction to Theory & Practice Open
Design research is an active academic field covering disciplines such as architecture, graphic, product, service, interaction, and systems design. Design research aims to understand not only the designed end products but also how design as…
View article: Including the Experiences of Physically Disabled Players in Mainstream Guidelines for Movement-Based Games
Including the Experiences of Physically Disabled Players in Mainstream Guidelines for Movement-Based Games Open
Movement-based video games can provide engaging play experiences, and also have the potential to encourage physical activity. However, existing design guidelines for such games overwhelmingly focus on non-disabled players. Here, we explore…
View article: Editorial
Editorial Open
This introduction opens a Special Issue devoted to Cyberpunk 2077 (2020), an open-world, action–adventure roleplaying video game whose release has polarized players and critics alike for a number of reasons ranging from its technically pro…
View article: A Gesture Recognition Model for Virtual Reality Motion Controllers
A Gesture Recognition Model for Virtual Reality Motion Controllers Open
In this paper we discuss gesture recognition in the domain of Virtual Reality (VR) video games. We begin by presenting a detailed review of the literature. Furthermore, we discuss some of the specific opportunities and challenges that are …
View article: Mobile Exergaming for Health—Effects of a serious game application for smartphones on physical activity and exercise adherence in type 2 diabetes mellitus—study protocol for a randomized controlled trial
Mobile Exergaming for Health—Effects of a serious game application for smartphones on physical activity and exercise adherence in type 2 diabetes mellitus—study protocol for a randomized controlled trial Open
ClinicalTrials.gov, NCT02657018 . Registered on 11 January 2016. Last status update on 3 May 2016. Kofam.ch, SNCTP-number:SNCTP000001652. Registered on 21 January 2016.
View article: Need to Touch, Wonder of Discovery, and Social Capital: Experiences with Interactive Playful Seats
Need to Touch, Wonder of Discovery, and Social Capital: Experiences with Interactive Playful Seats Open
In this article we present findings from a design experiment of MurMur Moderators, talking playful seats facilitating playful atmosphere and creativity at office environments. The article describes the design and technological composition …