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View article: Aerial Imagery and Segment Anything Model for Architectural Trait Phenotyping to Support Genetic Analysis in Peanut Breeding
Aerial Imagery and Segment Anything Model for Architectural Trait Phenotyping to Support Genetic Analysis in Peanut Breeding Open
View article: Cotton morphological traits tracking through spatiotemporal registration of terrestrial laser scanning time-series data
Cotton morphological traits tracking through spatiotemporal registration of terrestrial laser scanning time-series data Open
Understanding the complex interactions between genotype-environment dynamics is fundamental for optimizing crop improvement. However, traditional phenotyping methods limit assessments to the end of the growing season, restricting continuou…
View article: Virtual fitness buddy ecosystem: a mixed reality precision health physical activity intervention for children
Virtual fitness buddy ecosystem: a mixed reality precision health physical activity intervention for children Open
6–11-year-old children provide a critical window for physical activity (PA) interventions. The Virtual Fitness Buddy ecosystem is a precision health PA intervention for children integrating mixed reality technology to connect people and de…
View article: A Ground Mobile Robot for Autonomous Terrestrial Laser Scanning-Based Field Phenotyping
A Ground Mobile Robot for Autonomous Terrestrial Laser Scanning-Based Field Phenotyping Open
Traditional field phenotyping methods are often manual, time-consuming, and destructive, posing a challenge for breeding progress. To address this bottleneck, robotics and automation technologies offer efficient sensing tools to monitor fi…
View article: Virtual Reality For Robot Control and Programming in Undergraduate Engineering Courses
Virtual Reality For Robot Control and Programming in Undergraduate Engineering Courses Open
This paper describes a pilot study to explore how introduction to robot programming influences the motivation of new engineering students. Robots have been a significant factor in the growth of several industries, and they play a vital rol…
View article: ISMAR 2023 Science and Technology Program Committee for Conference Papers
ISMAR 2023 Science and Technology Program Committee for Conference Papers Open
View article: Versatile Mixed-method Locomotion under Free-hand and Controller-based Virtual Reality Interfaces
Versatile Mixed-method Locomotion under Free-hand and Controller-based Virtual Reality Interfaces Open
Locomotion systems that allow the user to interact with large virtual spaces require precise input, competing with the same inputs available for performing a task in the virtual world. Despite extensive research on hand tracking input moda…
View article: Mediating social support through sensor-based technologies for children’s health behavior change
Mediating social support through sensor-based technologies for children’s health behavior change Open
Sensor-based technologies (SBTs) allow users to track biometric data and feature interactions that foster social support. The social support from SBTs can increase intrinsic motivation to engage in and sustain positive health behaviors. Gu…
View article: Toward VR in VR: Assessing Engagement and Social Interaction in a Virtual Conference
Toward VR in VR: Assessing Engagement and Social Interaction in a Virtual Conference Open
The pandemic brought about an unprecedented number of virtual conferences, given the heavy restrictions on travel to in-person meetings. Despite all the advances in technology, people still complain about virtual events. There is Zoom fati…
View article: Agreement between Fitbit and ActiGraph Estimates of Physical Activity in Young Children
Agreement between Fitbit and ActiGraph Estimates of Physical Activity in Young Children Open
Physical activity (PA) estimates from the Fitbit Flex 2 were compared to those from the ActiGraph GT9X Link in 123 elementary school children. Steps and intensity-specific estimates of PA and 3-month PA change were calculated using two dif…
View article: Scaling the Virtual Fitness Buddy Ecosystem as a School-Based Physical Activity Intervention for Children
Scaling the Virtual Fitness Buddy Ecosystem as a School-Based Physical Activity Intervention for Children Open
Childhood obesity is a growing concern as it can lead to lifelong health problems that carry over into adulthood. A substantial contributing factor to obesity is the physical activity (PA) habits that are formed in early childhood, as thes…
View article: IEEEVR2020: Exploring the First Steps Toward Standalone Virtual Conferences
IEEEVR2020: Exploring the First Steps Toward Standalone Virtual Conferences Open
The global COVID-19 pandemic forced all large in-person events to pivot to virtual or online platforms. IEEEVR2020 coincided with rising concerns and restrictions on travel and large gatherings, becoming one of the first academic conferenc…
View article: General Chairs Message
General Chairs Message Open
It is our great pleasure to welcome you to the 28 th IEEE Conference on Virtual Reality and 3D User Interfaces, the premier international conference focused on research in these domains.IEEE VR 2021 will be virtually held from March 27 th …
View article: Comparison of Command-Based vs. Reality-Based Interaction in a Veterinary Medicine Training Application
Comparison of Command-Based vs. Reality-Based Interaction in a Veterinary Medicine Training Application Open
This paper presents a study evaluating alternative interaction styles for a novel virtual reality simulator proposed for veterinary neurology training. We compared a reality-based interaction metaphor, which is commonly used in virtual rea…
View article: Using virtual agents to increase physical activity in young children with the virtual fitness buddy ecosystem: Study protocol for a cluster randomized trial
Using virtual agents to increase physical activity in young children with the virtual fitness buddy ecosystem: Study protocol for a cluster randomized trial Open
View article: Virtual Reality Case Studies in Fluid Mechanics: Development, Student Performance and Feedback
Virtual Reality Case Studies in Fluid Mechanics: Development, Student Performance and Feedback Open
This paper presents the development of two desktop virtual reality case studies aimed at exploring basic concepts of fluid mechanics in the context of solving simplified real world engineering problems, with an analysis of student performa…
View article: Using Virtual Agents and Activity Monitors to Autonomously Track and Assess Self-Determined Physical Activity Among Young Children: A 6-Week Feasibility Field Study
Using Virtual Agents and Activity Monitors to Autonomously Track and Assess Self-Determined Physical Activity Among Young Children: A 6-Week Feasibility Field Study Open
The majority of youth fail to get the recommended amount of physical activity (PA), and there is a precipitous decline in PA among children as they get older. Guided by self-determination theory and social cognitive theory, we designed an …
View article: VR 2020 Opinion
VR 2020 Opinion Open
View article: Preface
Preface Open
Presents the preface to the 2019 Virtual Reality Conference.
View article: Points-Based Reward Systems in Gamification Impact Children’s Physical Activity Strategies and Psychological Needs
Points-Based Reward Systems in Gamification Impact Children’s Physical Activity Strategies and Psychological Needs Open
Gamification is an increasingly popular form of health intervention but its efficacy remains elusive due to a lack of clarity in its conceptualization and operationalization. This study aimed to isolate and determine the direct causal effe…
View article: Feeling the weight of calories: using haptic feedback as virtual exemplars to promote risk perception among young females on unhealthy snack choices
Feeling the weight of calories: using haptic feedback as virtual exemplars to promote risk perception among young females on unhealthy snack choices Open
Virtual simulations allow users to feel and manipulate objects as they would in the physical world. Guided by exemplification theory and risk communication research, a virtual exemplar was developed to allow users to feel the weight of the…
View article: Navigating a maze differently - a user study
Navigating a maze differently - a user study Open
Navigating spaces is an embodied experience. Examples can vary from rescue workers trying to save people from natural disasters; a tourist finding their way to the nearest coffee shop, or a gamer solving a maze. Virtual reality allows thes…
View article: Exploring a Virtual Reality Simulation to Aid Inductive Learning of Fluid Pressure Characteristics
Exploring a Virtual Reality Simulation to Aid Inductive Learning of Fluid Pressure Characteristics Open
This paper introduces a desktop virtual reality (VR) simulation developed to facilitate inductive learning of fluid pressure characteristics and presents results from trialing it in inductive teaching (whole-class, teacher-led) vs. inducti…
View article: Advancing Virtual Patient Simulations and Experiential Learning with InterPLAY: Examining How Theory Informs Design and Design Informs Theory.
Advancing Virtual Patient Simulations and Experiential Learning with InterPLAY: Examining How Theory Informs Design and Design Informs Theory. Open
Design-based research examines the role of theory in informing design, and the role of design in advancing theory. During the last year of a five-year NIH grant, a team of physicians, software engineers, and instructional designers at thre…