Liam Bray
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View article: D-LMBmapX: Generalised Deep Learning Pipeline for 5D Whole-brain Circuitry Profiling
D-LMBmapX: Generalised Deep Learning Pipeline for 5D Whole-brain Circuitry Profiling Open
SUMMARY Understanding whole-brain circuitry development is essential for uncovering the origins of disorders linked to abnormal neural wiring, yet progress has been limited by the lack of tools for accurate, comprehensive analysis. Brain d…
View article: Authors’ Reply: “Adolescent Cocreation in Digital Health: From Passive Subjects to Active Stakeholders” (Preprint)
Authors’ Reply: “Adolescent Cocreation in Digital Health: From Passive Subjects to Active Stakeholders” (Preprint) Open
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View article: Developing an Educational Resource Aimed at Improving Adolescent Digital Health Literacy: Using Co-Design as Research Methodology
Developing an Educational Resource Aimed at Improving Adolescent Digital Health Literacy: Using Co-Design as Research Methodology Open
Background Adolescence is a key developmental period that affects lifelong health and is impacted by adolescents regularly engaging with digital health information. Adolescents need digital health literacy (DHL) to effectively evaluate the…
View article: An Opportunity to See the Heart Defect Physically: Medical Student Experiences of Technology-Enhanced Learning with 3D Printed Models of Congenital Heart Disease
An Opportunity to See the Heart Defect Physically: Medical Student Experiences of Technology-Enhanced Learning with 3D Printed Models of Congenital Heart Disease Open
Three-dimensional (3D) printing is increasingly used in medical education and paediatric cardiology. A technology-enhanced learning (TEL) module was designed to accompany 3D printed models of congenital heart disease (CHD) to aid in the te…
View article: Developing an Educational Resource Aimed at Improving Adolescent Digital Health Literacy: Using Co-Design as Research Methodology (Preprint)
Developing an Educational Resource Aimed at Improving Adolescent Digital Health Literacy: Using Co-Design as Research Methodology (Preprint) Open
BACKGROUND Adolescence is a key developmental period that affects lifelong health and is impacted by adolescents regularly engaging with digital health information. Adolescents need digital health literacy (DHL) to effectively evaluate th…
View article: An Open-Ended Blended Approach to Teaching Interaction Designers to Code
An Open-Ended Blended Approach to Teaching Interaction Designers to Code Open
This article reports on a three and a half year design-led project investigating the use of open-ended learning to teach programming to students of interaction design. Our hypothesis is that a more open-ended approach to teaching programmi…
View article: Facilitating Creative Exploratory Search with Multiple Networked Audio Devices Using HappyBrackets
Facilitating Creative Exploratory Search with Multiple Networked Audio Devices Using HappyBrackets Open
We present an audio-focused creative coding toolkit for deploying music programs to remote networked devices. It is designed to support efficient creative exploratory search in the context of the Internet of Things (IoT), where one or more…
View article: Rapid Composition for Networked Devices: HappyBrackets
Rapid Composition for Networked Devices: HappyBrackets Open
This article introduces an open-source Java-based programming environment for creative coding of agglomerative systems using Internet-of-Things (IoT) technologies. Our software originally focused on digital signal processing of audio—inclu…
View article: Your Move Sounds So Predictable!
Your Move Sounds So Predictable! Open
Your Move Sounds So Predictable is a semi-improvised two-player movement and sound game, based around a pair of bespoke motion-sensing sonic balls. Players pull a card and follow the instruction on where to place the ball in relation to th…
View article: How Can We Deal With The Design Principle Of Visibility In Highly Encapsulated Computationally Creative Systems?
How Can We Deal With The Design Principle Of Visibility In Highly Encapsulated Computationally Creative Systems? Open
In this paper we analyse three specific computationally creative interface categories; direct manipulation systems, programmable interfaces and highly encapsulated systems. We conduct a preliminary investigation into a single expert user's…