Liam Cross
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View article: Using Fluency-Building Approach to Increase the Knowledge and Fluency of Signing with Preschool Teachers: A Pilot Study
Using Fluency-Building Approach to Increase the Knowledge and Fluency of Signing with Preschool Teachers: A Pilot Study Open
Keyword signing, an augmentative communication strategy, is known to promote language acquisition in young children, yet staff in educational settings often receive insufficient training, leading to low retention and usage rates. This pilo…
View article: Exploring the role of rhythmic music and embodied interaction in interpersonal synchrony and prosocial behaviors in children: The Moving Mandala mixed reality experience
Exploring the role of rhythmic music and embodied interaction in interpersonal synchrony and prosocial behaviors in children: The Moving Mandala mixed reality experience Open
View article: Metaphors and myths: using the board game Dixit to understand the autistic lived experience
Metaphors and myths: using the board game Dixit to understand the autistic lived experience Open
Autism is a condition that takes on many meanings, particularly to those with lived experience. Exploring these meanings is paramount to being able to improve the way that autistic people are treated in the wider world. To further examine …
View article: GrooVR: an open access virtual reality drumming application to improve pro-sociality using synchronous movement
GrooVR: an open access virtual reality drumming application to improve pro-sociality using synchronous movement Open
Interpersonal synchrony can enhance social bonding, cooperation, and reduce negative biases, especially toward out-group members. However, studying social synchrony faces practical challenges. To address this, we introduce a customizable v…
View article: A Path Out: Using Video Games to Reduce Prejudice Towards Refugees
A Path Out: Using Video Games to Reduce Prejudice Towards Refugees Open
Historically, research on video games has centred on their potentially adverse effects, though more recently, work has started to explore the benefits. Here, we investigate whether playing a video game portraying a refugee’s plight in esca…
View article: The Moving Mandala: Exploring the Pro-Social Effects of Musical and Non-Musical Synchrony in Children in a Virtual World
The Moving Mandala: Exploring the Pro-Social Effects of Musical and Non-Musical Synchrony in Children in a Virtual World Open
Synchronous movement between individuals has been shown to increase pro-sociality, such as closeness and generosity. To date, synchrony research tests these effects using a variety of movement tasks, including musical and non-musical coord…
View article: The wind in the willows effect: Does age affect human versus animal faux pas recognition?
The wind in the willows effect: Does age affect human versus animal faux pas recognition? Open
Children's literature is rife with anthropomorphic or non-human characters that may be used as a scaffold to teach children about theory of mind (ToM) or the ways in which people think or feel about the social world. In this study, 107 typ…
View article: Participatory Design of an Embodied Mixed Reality Experience Aimed to Assessing Individual and Collaborative Behaviors of Children
Participatory Design of an Embodied Mixed Reality Experience Aimed to Assessing Individual and Collaborative Behaviors of Children Open
This study is part of a broader project exploring the integration of Mixed Reality (MR) in fostering prosocial behaviors among children, particularly focusing on interpersonal synchrony (IPS) and its impact on collaboration. IPS, the coord…
View article: A critical hit: Dungeons and Dragons as a buff for autistic people
A critical hit: Dungeons and Dragons as a buff for autistic people Open
Tabletop role-playing games (TTRPGs) are increasingly used in therapeutic and educational settings to improve the well-being of autistic people. This study investigated the potential of TTRPGs to provide a safe space where autistic adults …
View article: Game Changer: Exploring the Role of Board Games in the Lives of Autistic People
Game Changer: Exploring the Role of Board Games in the Lives of Autistic People Open
View article: DragonIce, an Initial Full-Body Mixed Reality Experience to Facilitate Interpersonal Synchrony in Children
DragonIce, an Initial Full-Body Mixed Reality Experience to Facilitate Interpersonal Synchrony in Children Open
This study introduces DragonIce, an initial full-body interactive Mixed Reality experience designed, in collaboration with children, to facilitate Interpersonal Synchrony (IPS) among groups of four children. Through an iterative usability …
View article: Autism, thy name is man: Exploring implicit and explicit gender bias in autism perceptions
Autism, thy name is man: Exploring implicit and explicit gender bias in autism perceptions Open
Males are around three times more likely to possess an autism diagnosis than females. For years this was explained by accounts that considered the male gender more compatible with the autistic phenotype. However, new research suggests that…
View article: Your Move: An Open Access Dataset of Over 1500 Board Gamer’s Demographics, Preferences and Motivations
Your Move: An Open Access Dataset of Over 1500 Board Gamer’s Demographics, Preferences and Motivations Open
Intro This paper reports the demographics of a large sample of board gamers and their in-game motivations and preferences. Methods We report the specific preferences of 1603 board gamers (i.e. preferred platform, mechanics, style, theme, p…
View article: Autism, pets, and the importance of seeing human
Autism, pets, and the importance of seeing human Open
People often see the human in the nonhuman, a process called anthropomorphism. Anthropomorphism is particularly prolific regarding the humanization of pets. Some research suggests that people with autism may not anthropomorphize to the sam…
View article: Does the Study of Culture Enrich Our Understanding of Autism? A Cross-Cultural Exploration of Life on the Spectrum in Japan and the West
Does the Study of Culture Enrich Our Understanding of Autism? A Cross-Cultural Exploration of Life on the Spectrum in Japan and the West Open
Autism spectrum condition is a neurodevelopmental condition in which people are characterized by their social differences. As such, autistic behaviors are often identified as deviating from what is considered normal or neurotypical ways of…
View article: Mediating Interpersonal Synchronization in Children through a Full-Body Mixed Reality System: Analysis of the Pre-Interactive Mandala Experience
Mediating Interpersonal Synchronization in Children through a Full-Body Mixed Reality System: Analysis of the Pre-Interactive Mandala Experience Open
Interpersonal entrainment (IPE), motor synchronization to a common rhythm, can be used to strengthen the ability to communicate and coordinate actions between citizens. Different studies show how children's and adults’ behaviors changed po…
View article: Autistic people outperform neurotypicals in a cartoon version of the Reading the Mind in the Eyes
Autistic people outperform neurotypicals in a cartoon version of the Reading the Mind in the Eyes Open
Prior research suggests that while autistic people may demonstrate poorer facial emotion recognition when stimuli are human, these differences lessen when stimuli are anthropomorphic. To investigate this further, this work explores emotion…
View article: ‘They ask no questions and pass no criticism’: A mixed-methods study exploring pet ownership in autism
‘They ask no questions and pass no criticism’: A mixed-methods study exploring pet ownership in autism Open
View article: Gendered violence and sexualized representations in video games: (Lack of) effect on gender-related attitudes
Gendered violence and sexualized representations in video games: (Lack of) effect on gender-related attitudes Open
This research explored how gender portrayals in video games affect gender-related attitudes. Two hundred participants from the United Kingdom and Malaysia participated across three experiments, where the appearance and behaviour of video g…
View article: In-Person and Remote Workshops for People With Neurocognitive Disorders: Recommendations From a Delphi Panel
In-Person and Remote Workshops for People With Neurocognitive Disorders: Recommendations From a Delphi Panel Open
Workshops using arts and board games are forms of non-pharmacological intervention widely employed in seniors with neurocognitive disorders. However, clear guidelines on how to conduct these workshops are missing. The objective of the Art …
View article: Autism Through the Ages: A Mixed Methods Approach to Understanding How Age and Age of Diagnosis Affect Quality of Life
Autism Through the Ages: A Mixed Methods Approach to Understanding How Age and Age of Diagnosis Affect Quality of Life Open
View article: The Use of Analog and Digital Games for Autism Interventions
The Use of Analog and Digital Games for Autism Interventions Open
Many interventions that target improvements in social communication and other cognitive, learning, and physical issues have been developed to help autistic people. The gamification of interventions offers an alternative approach to fosteri…
View article: The Wild West of measurement: Exploring “problematic” technology use cut off scores and their relation to psychosocial and behavioural outcomes in adolescence
The Wild West of measurement: Exploring “problematic” technology use cut off scores and their relation to psychosocial and behavioural outcomes in adolescence Open
A plethora of research explores “problematic use” of technologies, but conceptualising what “problematic” refers to and how it is operationalised remains an ongoing issue. There is a lack of consistency in how cut-offs are used to distingu…
View article: Lost in the crowd: Imagining walking in synchrony with a crowd increases affiliation and deindividuation
Lost in the crowd: Imagining walking in synchrony with a crowd increases affiliation and deindividuation Open
Moving in time with others—interpersonal coordination—increases affiliation, helping behaviours and gives rise to a host of other prosocial outcomes. Recent research suggests that merely imagining coordination may lead to similar social ef…
View article: Reading the mind in cartoon eyes: Comparing human versus cartoon emotion recognition in those with high and low levels of autistic traits
Reading the mind in cartoon eyes: Comparing human versus cartoon emotion recognition in those with high and low levels of autistic traits Open
People who have a high degree of autistic traits often underperform on theory of mind tasks such as perspective-taking or facial emotion recognition compared to those with lower levels of autistic traits. However, some research suggests th…
View article: Intentional synchronisation affects automatic imitation and source memory
Intentional synchronisation affects automatic imitation and source memory Open
View article: Moving From Me to We: Interpersonal Coordination’s Effects on Self-Construal
Moving From Me to We: Interpersonal Coordination’s Effects on Self-Construal Open
We all move in time together throughout our lives, and doing so has been shown to lead to more pro-social attitudes and behaviors towards co-actors. However, little research has investigated how coordinated movement affects how individuals…
View article: Walking in My Shoes: Imagined Synchrony Improves Attitudes Towards Out-groups
Walking in My Shoes: Imagined Synchrony Improves Attitudes Towards Out-groups Open
View article: Still want to help? Interpersonal coordination's effects on helping behaviour after a 24 hour delay
Still want to help? Interpersonal coordination's effects on helping behaviour after a 24 hour delay Open
View article: A Psychometric Investigation into the Structure of Deception Strategy Use
A Psychometric Investigation into the Structure of Deception Strategy Use Open