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View article: Mastery Learning as Gamification: Level-Up Through High-Transparency Assessments
Mastery Learning as Gamification: Level-Up Through High-Transparency Assessments Open
Self-paced mastery learning aims to give the students more autonomy over their own learning process. Typically, such course designs have many lesser tests during the semester rather than one big exam. This pattern of repeated passing of ob…
View article: Students as developers of educational tools - What educational challenges do they address and which learning approaches do they implement?
Students as developers of educational tools - What educational challenges do they address and which learning approaches do they implement? Open
Although game development students typically lack a formal pedagogical education, they have clear opinions and concrete ideas on improving higher education learning practice. In Excited, the Centre for Excellent IT Education, game developm…
View article: A Conflict Management Game in Project-based Learning
A Conflict Management Game in Project-based Learning Open
In project-based learning environments, students often face team frustration and conflicts, necessitating the development of conflict management skills. This study examines how integrating a game-based learning approach impacts students' p…
View article: Systematic literature review as a digital collaborative research-like learning activity: a case study
Systematic literature review as a digital collaborative research-like learning activity: a case study Open
Within the higher education sector, the principle of student-active and research-based education are established in strategy documents and action plans, but at the same time there is an ongoing debate about what is meant by research-based …
View article: Learning through construction in IT courses
Learning through construction in IT courses Open
In the Norwegian Center for Excellence in IT education (Excited), there are 19 IT study programs across two universities with six campuses. One of the goals of Excited is to gain more knowledge about “learning through construction”(LtC) in…
View article: Creativity and Playfulness: Producing games as a pedagogical strategy
Creativity and Playfulness: Producing games as a pedagogical strategy Open
This article explores how student behavior and interactions change when teachers use “producing games” as a primary pedagogical strategy (Papert, 1980; Ejsing-Duun and Karoff, 2014). Based on student and teacher actions and responses, as w…
View article: Learning and Motivational Processes When Students Design Curriculum‐Based Digital Learning Games
Learning and Motivational Processes When Students Design Curriculum‐Based Digital Learning Games Open
This design-based research (DBR) project has developed an overall gamified learning design (big Game) to facilitate the learning process for adult students by inviting them to be their own learning designers through designing digital learn…