Luyang Tang
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View article: CLoD-GS: Continuous Level-of-Detail via 3D Gaussian Splatting
CLoD-GS: Continuous Level-of-Detail via 3D Gaussian Splatting Open
Level of Detail (LoD) is a fundamental technique in real-time computer graphics for managing the rendering costs of complex scenes while preserving visual fidelity. Traditionally, LoD is implemented using discrete levels (DLoD), where mult…
View article: Compressing Streamable Free-Viewpoint Videos to 0.1 MB per Frame
Compressing Streamable Free-Viewpoint Videos to 0.1 MB per Frame Open
The success of 3D Gaussian Splatting (3DGS) in static scenes has inspired numerous attempts to construct Free-Viewpoint Videos (FVVs) of dynamic scenes from multi-view videos. Despite advancements in current techniques, simultaneously achi…
View article: Enhancing 3D Gaussian Splatting Compression via Spatial Condition-based Prediction
Enhancing 3D Gaussian Splatting Compression via Spatial Condition-based Prediction Open
Recently, 3D Gaussian Spatting (3DGS) has gained widespread attention in Novel View Synthesis (NVS) due to the remarkable real-time rendering performance. However, the substantial cost of storage and transmission of vanilla 3DGS hinders it…
View article: 4D Gaussian Splatting with Scale-aware Residual Field and Adaptive Optimization for Real-time Rendering of Temporally Complex Dynamic Scenes
4D Gaussian Splatting with Scale-aware Residual Field and Adaptive Optimization for Real-time Rendering of Temporally Complex Dynamic Scenes Open
Reconstructing dynamic scenes from video sequences is a highly promising task in the multimedia domain. While previous methods have made progress, they often struggle with slow rendering and managing temporal complexities such as significa…