Mikhaïl Malt
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View article: The Application of Somax2 in the Live-Electronics Design of Roberto Victório’s Chronos IIIc
The Application of Somax2 in the Live-Electronics Design of Roberto Victório’s Chronos IIIc Open
This article details the development of a computational patch designed for real-time processing in the composition of Chronos IIIc, originally written by Brazilian composer Roberto Victório for solo cello. In this version, the piece incorp…
View article: 32. Somax2 and Reinterpreting Iannis Xenakis
32. Somax2 and Reinterpreting Iannis Xenakis Open
In the French leg of the Meta-Xenakis marathon global conference, we presented a Computer Aided Improvisation Performance based on Xenakis’s Keren for trombone. This was possible with the SOMAX 2 environment, developed by the Representatio…
View article: 15. Game Theory and Formal Structure in Iannis Xenakis’s Duel (1959)
15. Game Theory and Formal Structure in Iannis Xenakis’s Duel (1959) Open
Game theory is the theoretical context of three compositions by Iannis Xenakis: Duel (1959), Stratégie (1962) and Linaia-Agon (1972). The first two works oppose two orchestras, or, more precisely two conductors, in a musical battle. The ba…
View article: Somax2 – A Distributed Co-Creative System for Human-Machine Co-Improvisation
Somax2 – A Distributed Co-Creative System for Human-Machine Co-Improvisation Open
Somax2 is a multi-agent interactive system, based on machine-listening, machine learning and generative units, performing live machine co-improvisation with musicians. The system is trained on any musical materials chosen by the user (Audi…
View article: Somax 2, a Reactive Multi-Agent Environment for Co- Improvisation
Somax 2, a Reactive Multi-Agent Environment for Co- Improvisation Open
Key words: Machine learning, Co-improvisation, Audio Features, Co-creativity, Artificial Intelligence, Interaction Paradigms, Multi-agent systems
View article: Somax 2, a Reactive Multi-Agent Environment for Co- Improvisation
Somax 2, a Reactive Multi-Agent Environment for Co- Improvisation Open
Key words: Machine learning, Co-improvisation, Audio Features, Co-creativity, Artificial Intelligence, Interaction Paradigms, Multi-agent systems
View article: Proceedings of the 2020 Joint Conference on AI Music Creativity
Proceedings of the 2020 Joint Conference on AI Music Creativity Open
Modern approaches to sound synthesis using deep neural networks are hard to\ncontrol, especially when fine-grained conditioning information is not\navailable, hindering their adoption by musicians.\n In this paper, we cast the generation o…
View article: Geometric Notation for Time-Bracket works, application and performance The case of John Cage's Music for___
Geometric Notation for Time-Bracket works, application and performance The case of John Cage's Music for___ Open
The interpreter who approaches the music of John Cage composed after the middle of the 20th century is often disconcerted by a great freedom of execution, associated with a set of precise instructions. In previous work [8] we modeled these…
View article: A Cap For Graphic Scores. Graphic Notation And Performance
A Cap For Graphic Scores. Graphic Notation And Performance Open
Many graphic scores use the pitch versus time presentation, as a natural extension of the usual notation. In the general case, it displays discrete pitches, in a fixed timeline. Nevertheless, graphic scores use a lot of continuous lines, a…
View article: Real Time Vowel Tremolo Detection Using Low Level Audio Descriptors
Real Time Vowel Tremolo Detection Using Low Level Audio Descriptors Open
This paper resumes the results of a research conducted in a music production situation Therefore, it is more a final lab report, a prospective methodology then a scientific experience. The methodology we are presenting was developed as an …