Marcus Specht
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View article: A Multidisciplinary Research Agenda for Artificial Intelligence, Education, Learning, and Instruction
A Multidisciplinary Research Agenda for Artificial Intelligence, Education, Learning, and Instruction Open
Artificial Intelligence (AI) is reshaping education, learning, and instruction, yet current research in this area is fragmented, often tool-specific, and dominated by short-term perspectives. This article develops a broader research agenda…
View article: Evaluating Value Creation, Motivation, and Personal Experiences in a Game-Based Professional Learning Network for Computer Science Education
Evaluating Value Creation, Motivation, and Personal Experiences in a Game-Based Professional Learning Network for Computer Science Education Open
Gamification has emerged as a promising strategy to enhance student engagement and learning outcomes in computer science education. This study uses Wenger's Value Creation Framework to evaluate and design the gamification elements in the A…
View article: Defining Valid Criteria for Transversal Competency Assessment in Vocational Education and Training for Aircraft Maintenance using the Delphi Method
Defining Valid Criteria for Transversal Competency Assessment in Vocational Education and Training for Aircraft Maintenance using the Delphi Method Open
The aviation industry is shifting from knowledge- and time-based training to competency-based training and assessment. New global training and licensing standards for aircraft maintenance go beyond knowledge and skills and also include tra…
View article: Exploring Personal Experience and Value Creation in Postdigital Education: Insights from a Large-Scale MOOC Survey
Exploring Personal Experience and Value Creation in Postdigital Education: Insights from a Large-Scale MOOC Survey Open
This study explores how participants of massive open online courses (MOOCs) perceive value creation within online learning environments. Drawing on the value creation framework (VCF), we developed and empirically validated a questionnaire,…
View article: Scaling goal-setting interventions in higher education using a conversational agent: Examining the effectiveness of guidance and adaptive feedback
Scaling goal-setting interventions in higher education using a conversational agent: Examining the effectiveness of guidance and adaptive feedback Open
Contains fulltext : 318499.pdf (Publisher’s version ) (Open Access)
View article: Unveiling cognitive processes in digital reading through behavioural cues: A hybrid intelligence ( <scp>HI</scp> ) approach
Unveiling cognitive processes in digital reading through behavioural cues: A hybrid intelligence ( <span>HI</span> ) approach Open
Learner behaviours often provide critical clues about learners' cognitive processes. However, the capacity of human intelligence to comprehend and intervene in learners' cognitive processes is often constrained by the subjective nature of …
View article: Goal setting in higher education: how, why, and when are students prompted to set goals? A systematic review
Goal setting in higher education: how, why, and when are students prompted to set goals? A systematic review Open
The increasingly digital landscape of higher education has highlighted the importance of self-regulated learning in digital learning environments. To support this, academic goal setting is frequently used to enhance self-regulated learning…
View article: Promoting Deliberate Naming Practices in Programming Education: A Set of Interactive Educational Activities
Promoting Deliberate Naming Practices in Programming Education: A Set of Interactive Educational Activities Open
Computer Systems, Imagery and Media
View article: Gender Differences in Story, Game and Visual Adventures in Hedy
Gender Differences in Story, Game and Visual Adventures in Hedy Open
Even though the field of Computer Science (CS) affects different aspects of society, several groups of society are underrepresented, including women and nonbinary people. Children might have different learning opportunities in CS due to th…
View article: Gamified Networked Learning Environments in Higher Education: A Study on Student Engagement and Value Creation in Computer Science
Gamified Networked Learning Environments in Higher Education: A Study on Student Engagement and Value Creation in Computer Science Open
In the rapidly evolving domain of computer science education, fostering deep engagement and sustained motivation among students remains a challenge. This study introduces the Answers platform, a pioneering online learning environment devel…
View article: Exploring Personal Experience and Value Creation in Postdigital Education: Insights from a Large-Scale MOOC Survey.
Exploring Personal Experience and Value Creation in Postdigital Education: Insights from a Large-Scale MOOC Survey. Open
This study investigates students’ online learning experiences based on their perception of the value this course creates for them through a comprehensive analysis of responses from 1227 participants in MOOCs offered by the Extension School…
View article: How Networked learning can facilitate professional development?
How Networked learning can facilitate professional development? Open
In this review article, our main goal is understanding the Networked Learnings used for professional development. Networked learning can be defined as a form of learning where information and communication technology (ICT) can be used to p…
View article: Agent-based social skills training systems: the ARTES architecture, interaction characteristics, learning theories and future outlooks
Agent-based social skills training systems: the ARTES architecture, interaction characteristics, learning theories and future outlooks Open
Agent-based training systems can enhance people's social skills. The effective development of these systems needs a comprehensive architecture that outlines their components and relationships. Such an architecture can pinpoint improvement …
View article: Teachers' Beliefs and Practices on the Naming of Variables in Introductory Python Programming Courses
Teachers' Beliefs and Practices on the Naming of Variables in Introductory Python Programming Courses Open
Motivation. Variable naming practices are part of the software developer’s profession, influencing program comprehension and code quality. Yet, little is known about how variable naming practices are taught in beginner courses. Objective. …
View article: Gender, Social Interactions and Interests of Characters Illustrated in Scratch and Python Programming Books for Children
Gender, Social Interactions and Interests of Characters Illustrated in Scratch and Python Programming Books for Children Open
From an early age, girls may opt out of Computer Science (CS) for not fitting the CS stereotypes of being male, asocial and technology-oriented. These stereotypes might be strengthened by children's books on programming, but little is know…
View article: The Sequence Matters in Learning - A Systematic Literature Review
The Sequence Matters in Learning - A Systematic Literature Review Open
Describing and analysing learner behaviour using sequential data and analysis is becoming more and more popular in Learning Analytics. Nevertheless, we found a variety of definitions of learning sequences, as well as choices regarding data…
View article: A Systematic Umbrella Review on Computational Thinking Assessment in Higher Education
A Systematic Umbrella Review on Computational Thinking Assessment in Higher Education Open
Computational Thinking (CT) is considered a core 21st century digital skill. The aspect of assessment is crucial and knowing what, who, when, how, and where to assess is important for assessment design. In this study, we conducted an umbre…
View article: Children’s Interest in a CS Career: Exploring Age, Gender, Computer Interests, Programming Experience and Stereotypes
Children’s Interest in a CS Career: Exploring Age, Gender, Computer Interests, Programming Experience and Stereotypes Open
Background and Context. Increasing gender diversity in the field of Computer Science (CS) benefits the economy as well as gender equality. However, several obstacles - including underdeveloped CS interests, lack of programming experience, …
View article: Variables in Practice. An Observation of Teaching Variables in Introductory Programming MOOCs
Variables in Practice. An Observation of Teaching Variables in Introductory Programming MOOCs Open
Motivation. Many people interested in learning a programming language choose online courses to develop their skills. The concept of variables is one of the most foundational ones to learn, but can be hard to grasp for novices. Variables ar…
View article: Collaborative Learning in Engineering Design Education: A Systematic Literature Review
Collaborative Learning in Engineering Design Education: A Systematic Literature Review Open
Contribution: This article presents a comprehensive overview of characteristics of educational designs of collaborative engineering design activities found in literature and how these characteristics mediate students' collaboration. Backgr…
View article: Virtual reality and collaborative learning: a systematic literature review
Virtual reality and collaborative learning: a systematic literature review Open
Background: While research on Virtual Reality’s potential for education continues to advance, research on its support for Collaborative Learning is small in scope. With remote collaboration and distance learning becoming increasingly relev…
View article: Can We Empower Attentive E-reading with a Social Robot? An Introductory Study with a Novel Multimodal Dataset and Deep Learning Approaches
Can We Empower Attentive E-reading with a Social Robot? An Introductory Study with a Novel Multimodal Dataset and Deep Learning Approaches Open
Reading on digital devices has become more commonplace, while it often poses challenges to learners' attention. In this study, we hypothesized that allowing learners to reflect on their reading phases with an empathic social robot companio…
View article: Learnings Networks and Professional Development in Building Energy Management Systems Industry
Learnings Networks and Professional Development in Building Energy Management Systems Industry Open
The energy management systems industry in the built environment is currently an important topic. Buildings use about 40% of the total global energy worldwide. Therefore, the energy management system’s sector is one of the most influential …
View article: What Attention Regulation Behaviors Tell Us About Learners in E-Reading?: Adaptive Data-Driven Persona Development and Application Based on Unsupervised Learning
What Attention Regulation Behaviors Tell Us About Learners in E-Reading?: Adaptive Data-Driven Persona Development and Application Based on Unsupervised Learning Open
Different individual features of the learner data often work as essential indicators of learning and intervention needs. This work exploits the personas in the design thinking process as the theoretical basis to analyze and cluster learner…
View article: The Use of Digital Peer Assessment in Higher Education—An Umbrella Review of Literature
The Use of Digital Peer Assessment in Higher Education—An Umbrella Review of Literature Open
Increasing student numbers in higher education, particularly in engineering and computer science, make it difficult for motivated lecturers to continue engaging in active teaching methods such as Flipped Classrooms and Work-Based Learning.…
View article: Adaptive support for a mobile museum guide
Adaptive support for a mobile museum guide Open
The paper aims at supporting human activities with mobile information technology. Supporting activities over time, space and different social settings requires information technology to give seamless network access in different environment…
View article: MACE: Connecting and enriching repositories for architectural learning
MACE: Connecting and enriching repositories for architectural learning Open
Education in architecture requires access to a broad range of learning materials, so as to develop flexibility and creativity in design. The learning material is comprised of textual and visual media including images, videos, descriptions …