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View article: Remote Rendering for Virtual Reality: Performance Comparison of Multimedia Frameworks and Protocols
Remote Rendering for Virtual Reality: Performance Comparison of Multimedia Frameworks and Protocols Open
The increasing complexity of Extended Reality (XR) applications demands substantial processing power and high bandwidth communications, often unavailable on lightweight devices. Remote rendering consists of offloading processing tasks to a…
View article: Experimental Assessment of Neural 3D Reconstruction for Small UAV-based Applications
Experimental Assessment of Neural 3D Reconstruction for Small UAV-based Applications Open
The increasing miniaturization of Unmanned Aerial Vehicles (UAVs) has expanded their deployment potential to indoor and hard-to-reach areas. However, this trend introduces distinct challenges, particularly in terms of flight dynamics and p…
View article: Social eXtended Reality (XR) and Virtual Production: Toward New Engaging Immersive Experiences
Social eXtended Reality (XR) and Virtual Production: Toward New Engaging Immersive Experiences Open
View article: Social eXtended Reality (XR) and Virtual Production: Crafting New Frontiers in Immersive Storytelling
Social eXtended Reality (XR) and Virtual Production: Crafting New Frontiers in Immersive Storytelling Open
Immersive technologies are transforming how we consume, interact and engage with media. In this context, Social eXtended Reality (XR) is emerging as a powerful medium for remote communication, social interaction, and shared virtual experie…
View article: Designing Innovative Digital Solutions in the Cultural Heritage and Tourism Industry: Best Practices for an Immersive User Experience
Designing Innovative Digital Solutions in the Cultural Heritage and Tourism Industry: Best Practices for an Immersive User Experience Open
Digital transformation is reshaping business strategies and driving innovation across various industries including Cultural Heritage (CH) and tourism. Digital technologies, such as eXtended Reality (XR) and the Internet of Things (IoT), ar…
View article: Toward Interactive and Distributed Hybrid Extended Reality Experiences
Toward Interactive and Distributed Hybrid Extended Reality Experiences Open
Hybrid Extended reAliTy (HEAT) is a project born to pave the way for the next-generation distributed experiences: being realistically immersed (holo-ported) within real captured omni-directional and navigable hyper-realistic 3D spaces, fee…
View article: Edge Rendering Architecture for multiuser XR Experiences and E2E Performance Assessment
Edge Rendering Architecture for multiuser XR Experiences and E2E Performance Assessment Open
Holographic communications are gaining ground among emerging eXtended-Reality (XR) applications due to their potential to revolutionize human communication. However, these technologies are characterized by higher requirements in terms of Q…
View article: Multiuser Virtual Experiences powered by Holoportation Technologies and Multimodal Human-Computer Interaction (HCI)
Multiuser Virtual Experiences powered by Holoportation Technologies and Multimodal Human-Computer Interaction (HCI) Open
This paper elaborates on a set of research objectives to optimize multi-user Social Virtual Reality (VR) experiences. A first objective consists of designing and developing a novel and lightweight Volumetric Video (VV) pipeline to provide …
View article: Impact of input preprocessing for HRTF elevation classification over multiple datasets
Impact of input preprocessing for HRTF elevation classification over multiple datasets Open
The localization of sound sources on the horizontal plane is mainly aided by perceived interaural level and time differences.However, identifying elevation cues in Head-Related Transfer Functions (HRTFs) remains challenging.Spectral cues p…
View article: Addressing Scalability for Real-time Multiuser Holo-portation: Introducing and Assessing a Multipoint Control Unit (MCU) for Volumetric Video
Addressing Scalability for Real-time Multiuser Holo-portation: Introducing and Assessing a Multipoint Control Unit (MCU) for Volumetric Video Open
Scalability, interoperability, and cost efficiency are key remaining challenges to successfully providing real-time holo-portation (and Metaverse-like) services. This paper, for the first time, presents the design and integration of a Mult…
View article: Open-VERSO: a vision of 5G experimentation infrastructures, hurdles and challenges
Open-VERSO: a vision of 5G experimentation infrastructures, hurdles and challenges Open
5G led to a digital revolution for networks by leveraging virtualisation techniques to manage software-based network functions through provided standard interfaces, which have matured recently for cloud infrastructure that is widely employ…
View article: Towards Distributed and Interactive Multi-cam and Multi-device VR360 Video Experiences
Towards Distributed and Interactive Multi-cam and Multi-device VR360 Video Experiences Open
The production and consumption of multimedia content is continuously increasing, and this particularly affects to immersive formats, like VR360 video. Even though significant advances have been witnessed with regard to the processing, deli…
View article: Towards the Creation of Tools for Automatic Quality of Experience Evaluation with Focus on Interactive Virtual Environments
Towards the Creation of Tools for Automatic Quality of Experience Evaluation with Focus on Interactive Virtual Environments Open
This paper contains the research proposal of Juan Antonio De Rus presented at the IMX 23 Doctoral Symposium. Virtual Reality (VR) applications are already used to support diverse tasks such as online meetings, education, or training, and t…
View article: Towards the Creation of Scalable Tools for automatic Quality of Experience Evaluation and a Multi-Purpose Dataset for Affective Computing
Towards the Creation of Scalable Tools for automatic Quality of Experience Evaluation and a Multi-Purpose Dataset for Affective Computing Open
Traditional tools used to evaluate the Quality of Experience (QoE) of users after browsing an ad, using a product, or performing any kind of task typically involves surveys, user testing, and analytics. However, these methods provide limit…
View article: Enabling and Understanding Interactive Social VR360 Video Viewing
Enabling and Understanding Interactive Social VR360 Video Viewing Open
This paper reports on the research being done towards enabling and understanding interactive social VR360 video viewing scenarios, by exclusively relying on web-based technologies, and using different types of consumption devices. After mo…
View article: Capítulo 7. Realidad virtual social y comunicaciones holográficas en 3D: oportunidades y retos pendientes en el sector de la educación
Capítulo 7. Realidad virtual social y comunicaciones holográficas en 3D: oportunidades y retos pendientes en el sector de la educación Open
En los últimos años se está explorando el uso y adopción de tecnologías innovadoras en el sector de la educación y aprendizaje. Asimismo, modelos de educación y docencia online están ganando protagonismo, ya sea debido a una implantación v…
View article: Social VR and multi-party holographic communications: Opportunities, Challenges and Impact in the Education and Training Sectors
Social VR and multi-party holographic communications: Opportunities, Challenges and Impact in the Education and Training Sectors Open
Technological advances can bring many benefits to our daily lives, and this includes the education and training sectors. In the last years, online education, teaching and training models are becoming increasingly adopted, in part influence…
View article: Multi-party Holomeetings: Toward a New Era of Low-Cost Volumetric Holographic Meetings in Virtual Reality
Multi-party Holomeetings: Toward a New Era of Low-Cost Volumetric Holographic Meetings in Virtual Reality Open
Fueled by advances in multi-party communications, increasingly mature immersive technologies being adopted, and the COVID-19 pandemic, a new wave of social virtual reality (VR) platforms have emerged to support socialization, interaction, …
View article: Multiparty Holomeetings: Toward a New Era of Low-Cost Volumetric Holographic Meetings in Virtual Reality
Multiparty Holomeetings: Toward a New Era of Low-Cost Volumetric Holographic Meetings in Virtual Reality Open
© 2022 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes,crea…
View article: Toward Hyper-Realistic and Interactive Social VR Experiences in Live TV Scenarios
Toward Hyper-Realistic and Interactive Social VR Experiences in Live TV Scenarios Open
© 2022 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes,crea…
View article: Subtitling 3D VR Content with Limited 6DoF: Presentation Modes and Guiding Methods
Subtitling 3D VR Content with Limited 6DoF: Presentation Modes and Guiding Methods Open
All multimedia services must be accessible. Accessibility for multimedia content is typically provided by means of access services, of which subtitling is likely the most widespread approach. To date, numerous recommendations and solutions…
View article: Subtitling 3D VR Content with Limited 6DoF: Presentation Modes and Guiding Methods
Subtitling 3D VR Content with Limited 6DoF: Presentation Modes and Guiding Methods Open
Every (multimedia) service needs to be accessible. Accessibility for multimedia content is typically provided by means of access services, of which subtitling is likely the most widespread one. Up to date, many recommendations and solution…
View article: Towards SocialVR: Evaluating a Novel Technology for Watching Videos Together
Towards SocialVR: Evaluating a Novel Technology for Watching Videos Together Open
Social VR enables people to interact over distance with others in real-time. It allows remote people, typically represented as avatars, to communicate and perform activities together in a join shared virtual environment, extending the capa…
View article: VR360 Subtitling: Requirements, Technology and User Experience
VR360 Subtitling: Requirements, Technology and User Experience Open
As with every service, immersive media needs to be accessible. While a plethora of accessibility solutions and guidelines exist for traditional media services, this is not yet true when it comes to immersive media. This article focuses on …
View article: Wersync: A web platform for synchronized social viewing enabling interaction and collaboration
Wersync: A web platform for synchronized social viewing enabling interaction and collaboration Open
View article: Accessibility in 360° video players
Accessibility in 360° video players Open
Accessibility is a key requirement for any multimedia tool and application. With the current trend towards immersive experiences, such as Virtual Reality (VR) and 360 o video, it becomes key that these environments are adapted to be fully …
View article: Social viewing in cinematic virtual reality: a design space for social movie applications
Social viewing in cinematic virtual reality: a design space for social movie applications Open
Since watching movies is a social experience for most people, it is important to know how an application should be designed for enabling shared cinematic virtual reality (CVR) experiences via head-mounted displays (HMDs). Viewers can feel …
View article: Content Format and Quality of Experience in Virtual Reality
Content Format and Quality of Experience in Virtual Reality Open
In this paper, we investigate three forms of virtual reality content production and consumption. Namely, 360 stereoscopic video, the combination of a 3D environment with a video billboard for dynamic elements, and a full 3D rendered scene.…
View article: Incorporando dispositivos de radio definida por software en la materia de Comunicaciones Digitales: del grupo piloto a la gran clase
Incorporando dispositivos de radio definida por software en la materia de Comunicaciones Digitales: del grupo piloto a la gran clase Open
La innovación educativa es un proceso que se extiende más allá de un curso académico. En su desarrollo se distinguen las etapas de planificación, implementación, evaluación y realimentación, para identificar aspectos susceptibles de mejora. …
View article: FALCON
FALCON Open
Software Defined Wireless Networks offer an opportunity to enhance the performance of specific services by applying centralized mechanisms which make use of a global view of the network resources. This paper presents FALCON, a novel soluti…