Mário Vairinhos
YOU?
Author Swipe
View article: Physics teachers’ perceptions of teaching and learning astronomy in the 7th grade: challenges and the role of digital technologies
Physics teachers’ perceptions of teaching and learning astronomy in the 7th grade: challenges and the role of digital technologies Open
View article: Students as Co-Creators of a Classroom in an Immersive Web Environment
Students as Co-Creators of a Classroom in an Immersive Web Environment Open
View article: Visual impairments simulation in virtual reality as an empathy booster
Visual impairments simulation in virtual reality as an empathy booster Open
This research seeks to raise awareness about the challenges faced by people with visual impairments by immersing users in a virtual environment that simulates 18 different visual conditions. Through a series of tests, participants are task…
View article: Visual impairments simulation in virtual reality as an empathy booster
Visual impairments simulation in virtual reality as an empathy booster Open
The World Health Organization estimates that 1.3 billion people, or 16% of the world's population, currently live with a significant disability. This number is growing due to the increasing prevalence of non-communicable diseases and longe…
View article: Engagement Guidelines for Cultural Tourism Mobile Applications
Engagement Guidelines for Cultural Tourism Mobile Applications Open
Cultural tourism is an essential sector for ensuring the preservation of cultural heritage. Although there is a stigma that learning about culture is bland experience, the growth of digital games in this context proves the opposite. Digita…
View article: Teachers’ perceptions about IoT technologies in school activities
Teachers’ perceptions about IoT technologies in school activities Open
The Internet of Things is shifting the way people interact with each other, the way people interact with objects, and the way objects interact with each other. This reality is creating a new paradigm, where the world becomes more interconn…
View article: Towards participatory activities with augmented reality for cultural heritage: A literature review
Towards participatory activities with augmented reality for cultural heritage: A literature review Open
The preservation of cultural heritage is a basilar to support the feeling of identity and community. In this context, cultural tourism emerges as an effective strategy that, when combined with participatory activities, may increment touris…
View article: Ludic and Narrative Immersion in Virtual Reality Exposure Therapy to Animal Phobias: A Systematic Literature Review
Ludic and Narrative Immersion in Virtual Reality Exposure Therapy to Animal Phobias: A Systematic Literature Review Open
In the context of therapeutic exposure to phobias, virtual reality (VR) offers innovative ways to motivate patients to confront their fears, an opportunity not feasible in traditional non-digital settings. This systematic literature review…
View article: Increasing awareness and empathy among university students through immersive exercises – testing of the virtual reality application: A pilot study
Increasing awareness and empathy among university students through immersive exercises – testing of the virtual reality application: A pilot study Open
Ongoing research correlated with the Mixed Reality on Universal Design's Secret Service (Mr. UD) project results is already expanding on these findings by testing the effectiveness of VR applications in different contexts and with larger a…
View article: Augmented Reality: Current and New Trends in Education
Augmented Reality: Current and New Trends in Education Open
The educational landscape is an environment prone to change due to the volatile and ever-changing nature of the digital society in which we all live. Although the world moves at different speeds and any generalization is bound to have some…
View article: Augmented Reality: Current and New Trends in Education
Augmented Reality: Current and New Trends in Education Open
The education landscape is an environment prone to change due to the volatile and ever-changing nature of the digital society in which we all live. Although the world moves at a different pace and any generalization is bound to have severa…
View article: Steam city kits
Steam city kits Open
This paper presents a comprehensive description of the STEAM City Kit project, an exploratory project developed according to a Framework for Innovation process model, as part of the Aveiro Tech City project, and designed for primary school…
View article: Steam city kits
Steam city kits Open
This paper presents a comprehensive description of the STEAM City Kit project, an exploratory project developed according to a Framework for Innovation process model, as part of the Aveiro Tech City project, and designed for primary school…
View article: Steam city kits
Steam city kits Open
This paper presents a comprehensive description of the STEAM City Kit project, an exploratory project developed according to a Framework for Innovation process model, as part of the Aveiro Tech City project, and designed for primary school…
View article: Beats & Units: A story-game design framework
Beats & Units: A story-game design framework Open
There are no recipes or rules to develop games, any more than there are to develop stories. When we try to define a game system that not only has to create a balanced experience, but also has to tell a story, which can engage players in cr…
View article: Home-Based Activities for Children with Speech Sound Disorders: Requirements for a Tangible User Interface for Internet of Things Artefacts
Home-Based Activities for Children with Speech Sound Disorders: Requirements for a Tangible User Interface for Internet of Things Artefacts Open
This paper presents the state of the art regarding the use of tangible user interfaces for internet of artefacts (IoA) targeting health applications, with a focus on speech and language therapy and related areas, targeting home-based inter…
View article: Extended Reality in Education and Training: Case Studies in Management Education
Extended Reality in Education and Training: Case Studies in Management Education Open
This paper presents and concludes the ATOMIC project, which was to create an XR-based educational environment that enables students to meet the challenges of a natural business environment such as planning and organizing, staffing and cont…
View article: Cultural Representations in Digital Games (Editorial)
Cultural Representations in Digital Games (Editorial) Open
Welcome to this new issue of the Journal of Digital Media & Interaction. As we are heading towards New Year’s Eve, it is our pleasure to devote this entire issue to the production of a Dossier dedicated to the exchange of meaning that our …
View article: A Social Anxiety Mobile Intervention for College Students Attending Therapy: A Usability and Acceptability Study
A Social Anxiety Mobile Intervention for College Students Attending Therapy: A Usability and Acceptability Study Open
Social anxiety is significantly prevalent among college students and frequently leads to school dropout and academic underachievement. Since university counseling services are often overburdened, a mobile-based cognitive behavioral interve…
View article: O Dinossauro TóZé-Rex
O Dinossauro TóZé-Rex Open
View article: Treating Children With Speech Sound Disorders: Development of a Tangible Artefact Prototype
Treating Children With Speech Sound Disorders: Development of a Tangible Artefact Prototype Open
Background A prototype of a tangible user interface (TUI) for a fishing game, which is intended to be used by children with speech sound disorders (SSD), speech and language therapists (SLTs), and kindergarten teachers and assistants (KTAs…
View article: PAprICa: um projeto em autonomia e flexibilidade curricular
PAprICa: um projeto em autonomia e flexibilidade curricular Open
O projeto PAprICa – Potenciar Aprendizagens com a Internet das Coisas surgiu com o objetivo de identificar quais as potencialidades e desafios que a Internet das Coisas (IdC) poderá acrescentar a contextos de aprendizagem formais e não-for…
View article: Pintar em Movimento: performance artística interativa na dança
Pintar em Movimento: performance artística interativa na dança Open
O presente artigo enfatiza o desenvolvimento de um projeto multimédia aplicado no contexto artístico da dança, que culmina na inserção deste no espetáculo o que fica, produzido pela academia Dancenter, em Aveiro. O projeto Pintar em Movime…
View article: A experiência de uso dos Medias Tangíveis pelos seniores de baixa literacia. Design de artefactos para a gestão da toma de medicamentos
A experiência de uso dos Medias Tangíveis pelos seniores de baixa literacia. Design de artefactos para a gestão da toma de medicamentos Open
Os dispensadores de medicamentos domésticos, assim como grande parte de produtos desenvolvidos para seniores, por vezes, apresentam-se inadequados para atender às características deste público-alvo. Esta situação torna-se mais preocupante …
View article: Leitor de cartas Aumentado
Leitor de cartas Aumentado Open
Durante séculos, a aprendizagem e o entretenimento foram suportados pela manipulação de objetos físicos. Os Tangible User Interfaces (TUI), cuja interação é baseada na manipulação de artefatos físicos, apesar de apresentarem importantes de…
View article: Abordagens interdisciplinares no 3.º CEB baseadas na Internet das Coisas
Abordagens interdisciplinares no 3.º CEB baseadas na Internet das Coisas Open
A Internet das Coisas (IdC) caracterizada como sendo um conjunto de tecnologias que permite, através de sensores, conectar os objetos com a internet de forma a que se possa obter informações do ambiente ou de atividade que serão armazenada…
View article: Internet das Coisas para uma promoção de abordagens contextualizadas com o meio
Internet das Coisas para uma promoção de abordagens contextualizadas com o meio Open
A Internet das Coisas (IdC) tem despertado muito interesse em diversas comunidades, em parte devido ao seu potencial para difusão de dados, criação de ambientes educativos inovadores e “aproximação” da Escola à realidade sociotecnológica d…
View article: Internet das Coisas em Educação: uma proposta de integração
Internet das Coisas em Educação: uma proposta de integração Open
A utilização da Internet das Coisas (Internet of Things em inglês) em contextos educativos tem sido especulada, debatida e testada nos últimos anos. Assim, esta investigação centrou-se no valor que a Internet das Coisas pode trazer para a …
View article: O potencial da Internet das Coisas no Ensino Básico e Secundário
O potencial da Internet das Coisas no Ensino Básico e Secundário Open
Neste artigo apresenta-se uma revisão da literatura de forma a ampliar o conhecimento sobre a Internet das Coisas. Pretende-se elencar atuais tendências e projetos, desenvolvidos com esta tecnologia no ensino básico e secundário, assim com…
View article: Expositor interativo para a comunicação de amostras geológicas do MM Gerdau – Museu das Minas e do Metal
Expositor interativo para a comunicação de amostras geológicas do MM Gerdau – Museu das Minas e do Metal Open
As novas tecnologias em museus têm vindo a ser incluídas de forma gradual, possibilitando a exploração de novos meios de interação e comunicação com as exposições. O presente artigo aborda a conceção e avaliação do protótipo de um exposito…