Mark d’Inverno
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View article: Modelling Human Values for AI Reasoning
Modelling Human Values for AI Reasoning Open
One of today's most significant societal challenges is building AI systems whose behaviour, or the behaviour it enables within communities of interacting agents (human and artificial), aligns with human values. To address this challenge, w…
View article: The pop song generator: designing an online course to teach collaborative, creative AI
The pop song generator: designing an online course to teach collaborative, creative AI Open
This article describes and evaluates a new online AI-creativity course. The course is based around three near-state-of-the-art AI models combined into a pop song generating system. A fine-tuned GPT-2 model writes lyrics, Music-VAE composes…
View article: Human Values in Multiagent Systems
Human Values in Multiagent Systems Open
One of the major challenges we face with ethical AI today is developing computational systems whose reasoning and behaviour are provably aligned with human values. Human values, however, are notorious for being ambiguous, contradictory and…
View article: A computational framework of human values for ethical AI
A computational framework of human values for ethical AI Open
In the diverse array of work investigating the nature of human values from psychology, philosophy and social sciences, there is a clear consensus that values guide behaviour. More recently, a recognition that values provide a means to engi…
View article: Explainable Computational Creativity
Explainable Computational Creativity Open
Human collaboration with systems within the Computational Creativity (CC) field is often restricted to shallow interactions, where the creative processes, of systems and humans alike, are carried out in isolation, without any (or little) i…
View article: A benchmark study on the model-based estimation of the go-kart side-slip angle
A benchmark study on the model-based estimation of the go-kart side-slip angle Open
Nowadays, the active safety systems that control the dynamics of passenger cars usually rely on real-time monitoring of vehicle side-slip angle (VSA). The VSA can’t be measured directly on the production vehicles since it requires the empl…
View article: Automatic Group-Interactive Radio Using Social-Networks of Musicians
Automatic Group-Interactive Radio Using Social-Networks of Musicians Open
Using request radio shows as a base interactive model, we present the Steerable Optimizing Self-Organized Radio (SoSoRadio) system as a prototypical music rec- ommender system with robust automatic playlist gen- eration. This work describe…
View article: Can Machines Be Artists? A Deweyan Response in Theory and Practice
Can Machines Be Artists? A Deweyan Response in Theory and Practice Open
To speak comfortably of the machine artist (as outlined in the call for papers for this Special Issue) makes key assumptions about what it is to be an artist. It assumes, for instance, that the experience of living as an artist, which incl…
View article: In a Silent Way: Communication Between AI and Improvising Musicians Beyond Sound
In a Silent Way: Communication Between AI and Improvising Musicians Beyond Sound Open
Collaboration is built on trust, and establishing trust with a creative Artificial Intelligence is difficult when the decision process or internal state driving its behaviour isn't exposed. When human musicians improvise together, a number…
View article: Technology Enhanced Learning: The Role of Ontologies for Feedback in Music Performance
Technology Enhanced Learning: The Role of Ontologies for Feedback in Music Performance Open
In this paper, we present an analysis of feedback as it occurs in classroom-based and technology supported music instrument learning. Feedback is key to learning in music education and we have developed technology based on ideas from socia…
View article: Evidencing the Value of Inquiry Based, Constructionist Learning for Student Coders
Evidencing the Value of Inquiry Based, Constructionist Learning for Student Coders Open
For the last decade, there has been growing interest in the STEAM approach (essentially combining methods and practices in arts, humanities and social sciences into STEM teaching and research) to develop better research and education, and …
View article: Designing improvisational interfaces
Designing improvisational interfaces Open
This paper examines the possibilities for creative interaction with computers, in particular modes of interaction based on improvisation and spontaneous creative discovery.We consider research findings from studies in psychology that inves…
View article: Investigating Swarm Intelligence for Performance Prediction.
Investigating Swarm Intelligence for Performance Prediction. Open
This paper proposes a new technique for analysing the behaviour of students on an online course. This work considers a range of social learning behaviours supported in our recently designed and implemented collaborative learning system whi…
View article: Experience driven design of creative systems
Experience driven design of creative systems Open
The key contribution of this paper is to describe and demonstrate a novel application of grounded theory to the analysis of a human/machine music performance. Rather than attempting to measure the ‘creativity’ of our machine improviser, we…
View article: Sketches vs skeletons
Sketches vs skeletons Open
Good posture is vital to successful musical performance and music teachers spend a considerable amount of effort on improving their students' posture. This paper presents a user study to evaluate a skeletal motion capture system (based on …
View article: Heroic versus collaborative AI for the arts
Heroic versus collaborative AI for the arts Open
This paper considers the kinds of AI systems we want involved in art and art practice. We explore this relationship from three perspectives: as artists interested in expanding and developing our own creative practice; as AI researchers int…