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Math Trainer as a Chatbot Via System (Push) Messages for Android Open
In the recent years, as technology grew, so did the chatbot technology. More and more companies and people are using and reaping the benefits from them. This paper shows how a chatbot for mathematical tasks, named mathbot, was developed. T…
Automated System Testing for a Learning Management System Open
Over the last years software development life-cycles have continuously been shortened and new releases are being deployed at a more and more frequent level. In order to ensure the quality of those releases, a strong shift towards automated…
Chatbots for Brand Representation in Comparison with Traditional Websites Open
Chatbots have gained enormous popularity in recent years. IT giants such as Microsoft, Google and Facebook have taken an interest in automated conversations. Messaging apps like WhatsApp and Facebook Messenger are playing an increasingly i…
COVID-19 Epidemic as E-Learning Boost? Chronological Development and Effects at an Austrian University against the Background of the Concept of “E-Learning Readiness” Open
The COVID-19 crisis influenced universities worldwide in early 2020. In Austria, all universities were closed in March 2020 as a preventive measure, and meetings with over 100 people were banned and a curfew was imposed. This development a…
Mobile Learning Applications for Android und iOS for German Language Acquisition Based on Learning Analytics Measurements Open
The use of digital media is increasingly being promoted in school teaching. Since this aspect changes the interaction between teachers and pupils, this research is concerned with the development of a prototype of a mobile application for A…
A Voice-Enabled Game Based Learning Application using Amazon's Echo with Alexa Voice Service: A Game Regarding Geographic Facts About Austria and Europe Open
An educational, interactive Amazon Alexa Skill called “Österreich und Europa Spiel / Austria and Europe Game” was developed at Graz University of Technology for a German as well as English speaking audience. This Skills intent is to assist…
Four Models of Higher Education in 2030 Open
This chapter provides four models of higher education for the year 2030, namely the Tamagotchi, Jenga, Lego Set, and Transformer models. The Tamagotchi model represents the classic approach to higher education, starting right after seconda…
Correction to: Higher Education Landscape 2030 Open
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From Lines of Development to Scenarios Open
After examining the current developments in the field of knowledge and competence requirements, university teaching and technology, and their effects on a digital society through various background studies, this chapter focuses on modeling…
The Development and Implementation of Missing Tools and Procedures at the Interface of a University’s Learning Management System, its OER Repository and the Austrian OER Referatory Open
To enable broad access to education and generous use of educa- tional resources, Graz University of Technology (TU Graz) also relies on Open Educational Resources (OER). This article describes the technological developments and processes t…
Outlook on a New University Landscape in 2030 Open
Reflecting the change in perspective taken in this book, our survey put questions about institutional support, governance, quality assurance or financial issues aside. Moreover, digitization is not only a technical innovation but always a …
A University Landscape for the Digital World Open
As the digital transformation clearly highlights the role of universities and institutes of higher education in shaping a higher education system that is more open and provides education to everyone who can benefit from it, this study seek…
Potentials of Chatbots for Spell Check among Youngsters Open
Chatbots are already being used successfully in many areas. This publication deals with the development and programming of a chatbot prototype to support learning processes. This Chatbot prototype is designed to help pupils in order to cor…
Conception of a Conversational Interface to Provide a Guided Search of Study Related Data Open
Since the beginning of software development, solution approaches and technolo-gies have changed massively, including the requirements for a user interface. At the very beginning, it was the desktop application, with a classic Graphical Use…
A Mobile Application for School Children Controlled by External Bluetooth Devices Open
The didactic method of digital, game-based learning includes integrating educational content or learning standards into video games with the objective to engage pupils. The method combines instructional content with computer or video games…
Tutoring writing spelling skills within a web-based platform for children Open
According to the NMC Horizon Report (Johnson et al. in Horizon Report Europe: 2014 Schools Edition, Publications Office of the European Union, The New Media Consortium, Luxembourg, Austin, 2014 [1]), data-driven learning in combination wit…
Learning analytics to improve writing skills for young children – an holistic approach Open
Purpose Due to the important role of orthography in society, the project called IDeRBlog presented in this paper created a web-based tool to motivate pupils to write text as well as to read and to comment on texts written by fellow student…
Google Glass in Face-to-face Lectures - Prototype and First Experiences Open
Graz University of Technology has a long tradition in doing technology-enhanced courses. Following the latest trends, as mentioned in the NMC Horizon Report [32], we reviewed the possibility to use a wearable technology, in our case the Go…
Learning Analytics and Spelling Acquisition in German - A First Prototype Open
Data-driven learning in combination with emerging academic areas such as Learning Analytics (LA) has the potential to tailor students' education to their needs [1]. The aim of this article is to present a web-based training platform for pr…