Marta E. Cecchinato
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View article: Between Promise and Practice: How the UK VCSE Sector Adopts Generative AI
Between Promise and Practice: How the UK VCSE Sector Adopts Generative AI Open
View article: ADHD and Knowledge Work: Exploring Strategies, Challenges and Opportunities for AI
ADHD and Knowledge Work: Exploring Strategies, Challenges and Opportunities for AI Open
View article: Remote Work, Work Measurement and the State of Work Research in Human-Centred Computing
Remote Work, Work Measurement and the State of Work Research in Human-Centred Computing Open
Over the past few decades, a small but growing group of people have worked remotely from their homes. With the arrival of the coronavirus pandemic, millions of people found themselves joining this group overnight. In this position paper, w…
View article: Close but Not Too Close: Distance and Relevance in Designing Games for Reflection
Close but Not Too Close: Distance and Relevance in Designing Games for Reflection Open
Reflection is an important precursor to attitude and behavior change, but existing advice on designing for reflection in games is mixed and requires further empirical investigation. We report on the design and evaluation (n=32) of a game t…
View article: The new normals of work: a framework for understanding responses to disruptions created by new futures of work
The new normals of work: a framework for understanding responses to disruptions created by new futures of work Open
The COVID-19 pandemic led to governments advising citizens to engage in ’social distancing’ measures. These measures included working from home rather than in an office. As a result, many people had to rapidly develop new working strategie…
View article: Digital Living and its Impact on Cognition – Healthy or Harmful?
Digital Living and its Impact on Cognition – Healthy or Harmful? Open
Cognitive abilities (e.g. memory, attention, decision making, emotional regulation, etc.) are vital functions that underpin many of our daily interactions. As our lives have moved more online than ever before as a result of the COVID-19 pa…
View article: Prioritizing unread e-mails: people send urgent responses before important or short ones
Prioritizing unread e-mails: people send urgent responses before important or short ones Open
People are overwhelmed by the volume of email that they receive. To ensure their emails are read, senders sometimes use explicit inbox-level cues in an attempt to garner the receiver’s attention. We report the results of a field experiment…
View article: Evaluation of a novel intervention to reduce burnout in doctors-in-training using self-care and digital wellbeing strategies: a mixed-methods pilot
Evaluation of a novel intervention to reduce burnout in doctors-in-training using self-care and digital wellbeing strategies: a mixed-methods pilot Open
View article: Eworklife: developing effective strategies for remote working during the COVID-19 pandemic
Eworklife: developing effective strategies for remote working during the COVID-19 pandemic Open
The COVID-19 pandemic means governments have advised citizens to engage in “social distancing” measures, which include working from home. Many people have had to learn how to work from home and develop effective strategies in a very short …
View article: Life-swap: how discussions around personal data can motivate desire for change
Life-swap: how discussions around personal data can motivate desire for change Open
Personal informatics technologies support the collection of and reflection on personal data, but enabling people to learn from and act on this data is still an on-going challenge. Sharing and discussing data is one way people can learn fro…
View article: A Sample of One
A Sample of One Open
First-person research (i.e., research that involves data collection and experiences from the researcher themselves) continues to become a viable addition and, possibly even, alternative to more traditional HCI methods. While we have seen t…
View article: Designing for Digital Wellbeing
Designing for Digital Wellbeing Open
Traditionally, many consumer-focused technologies have been designed to maximize user engagement with their products and services. More recently, many technology companies have begun to introduce digital wellbeing features, such as for man…
View article: Work-Life Balance through Tangibles and the Internet of Things
Work-Life Balance through Tangibles and the Internet of Things Open
When busy juggling career, family and social demands, it is all too easy to lose sight of the importance of maintaining health and wellbeing through taking breaks from and recovering after work. Given the abundance of attention-grabbing sm…
View article: Working 9-5?
Working 9-5? Open
Technology not only brings benefits such as flexible working practices but can also have negative stressful consequences such as increasing email overload and the blurring of work-home boundaries. We report on an exploratory study that ext…