Martin Kocur
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View article: Sustained Effects of Avatars on Skin Temperature and Thermal Sensation in Virtual Reality
Sustained Effects of Avatars on Skin Temperature and Thermal Sensation in Virtual Reality Open
View article: Investigating the Impact of Customized Avatars and the Proteus Effect during Physical Exercise in Virtual Reality
Investigating the Impact of Customized Avatars and the Proteus Effect during Physical Exercise in Virtual Reality Open
View article: Pathways of Desire: Enhancing Navigation and Sense of Community Through Player-Generated Desire Paths
Pathways of Desire: Enhancing Navigation and Sense of Community Through Player-Generated Desire Paths Open
View article: Investigating Environments' and Avatars' Effects on Thermal Perception in Virtual Reality to Reduce Energy Consumption
Investigating Environments' and Avatars' Effects on Thermal Perception in Virtual Reality to Reduce Energy Consumption Open
Understanding thermal regulation and subjective perception of temperature is crucial for improving thermal comfort and human energy consumption in times of global warming. Previous work shows that an environment's color temperature affects…
View article: Investigating Walking Performance and Experience with Different Locomotion Technologies in VR
Investigating Walking Performance and Experience with Different Locomotion Technologies in VR Open
View article: Day 'n' Nite: Investigating the Effects of Day and Night Time in the Real World and Game Worlds on Cognitive Performance
Day 'n' Nite: Investigating the Effects of Day and Night Time in the Real World and Game Worlds on Cognitive Performance Open
View article: Investigating the Impact of Odors and Visual Congruence on Motion Sickness in Virtual Reality
Investigating the Impact of Odors and Visual Congruence on Motion Sickness in Virtual Reality Open
View article: Investigating the Perceived Abilities of Popular Game Characters' Clothes
Investigating the Perceived Abilities of Popular Game Characters' Clothes Open
View article: Physiological and Perceptual Effects of Avatars' Muscularity while Rowing in Virtual Reality
Physiological and Perceptual Effects of Avatars' Muscularity while Rowing in Virtual Reality Open
View article: Does it need an app? – Differences between app-guided breathing and natural relaxation in adolescents after acute stress
Does it need an app? – Differences between app-guided breathing and natural relaxation in adolescents after acute stress Open
View article: The Absence of Athletic Avatars' Effects on Physiological and Perceptual Responses while Cycling in Virtual Reality
The Absence of Athletic Avatars' Effects on Physiological and Perceptual Responses while Cycling in Virtual Reality Open
Virtual reality (VR) allows to embody avatars—the digital self-representation of the user. An avatar’s appearance can change users’ perception and behavior—a phenomenon known as the Proteus effect. Previous work found that athletic avatars…
View article: Validating virtual reality for time perception research: Virtual reality changes expectations about the duration of physical processes, but not the sense of time
Validating virtual reality for time perception research: Virtual reality changes expectations about the duration of physical processes, but not the sense of time Open
View article: Understanding the Effects of Perceived Avatar Appearance on Latency Sensitivity in Full-Body Motion-Tracked Virtual Reality
Understanding the Effects of Perceived Avatar Appearance on Latency Sensitivity in Full-Body Motion-Tracked Virtual Reality Open
Latency in virtual reality (VR) can decrease the feeling of presence and body ownership. How users perceive latency, however, is malleable and affected by the design of the virtual content. Previous work found that an avatar's visual appea…
View article: Looking fear in the eye: Gamified virtual reality exposure towards spiders for children using attention based feedback
Looking fear in the eye: Gamified virtual reality exposure towards spiders for children using attention based feedback Open
Many children around the globe suffer from spider phobia. Virtual reality exposure therapy is an effective phobia treatment, but so far predominantly tailored for adults. A gamified approach utilizing gaze interaction would allow for a mor…
View article: PumpVR: Rendering the Weight of Objects and Avatars through Liquid Mass Transfer in Virtual Reality
PumpVR: Rendering the Weight of Objects and Avatars through Liquid Mass Transfer in Virtual Reality Open
Perceiving objects' and avatars' weight in Virtual Reality (VR) is important to understand their properties and naturally interact with them. However, commercial VR controllers cannot render weight. Controllers presented by previous work a…
View article: The Effects of Avatar and Environment on Thermal Perception and Skin Temperature in Virtual Reality
The Effects of Avatar and Environment on Thermal Perception and Skin Temperature in Virtual Reality Open
Humans' thermal regulation and subjective perception of temperature is highly plastic and depends on the visual appearance of the surrounding environment. Previous work shows that an environment's color temperature affects the experienced …
View article: Looking Fear in the Eye: Gamified Virtual Reality Exposure towards Spiders for Children Using Attention Based Feedback
Looking Fear in the Eye: Gamified Virtual Reality Exposure towards Spiders for Children Using Attention Based Feedback Open
Many children around the globe suffer from spider phobia. Virtual reality exposure therapy is an effective phobia treatment but sofar predominantly tailored for adults. A gamified approach utilizing gaze interaction would allow for a more …
View article: Sweating Avatars Decrease Perceived Exertion and Increase Perceived Endurance while Cycling in Virtual Reality
Sweating Avatars Decrease Perceived Exertion and Increase Perceived Endurance while Cycling in Virtual Reality Open
Avatars are used to represent users in virtual reality (VR) and create embodied experiences. Previous work showed that avatars' stereotypical appearance can affect users' physical performance and perceived exertion while exercising in VR. …
View article: The Rubber Hand Illusion in Virtual Reality and the Real World - Comparable but Different
The Rubber Hand Illusion in Virtual Reality and the Real World - Comparable but Different Open
Feeling ownership of a virtual body is crucial for immersive experiences in VR. Knowledge about body ownership is mainly based on rubber hand illusion (RHI) experiments in the real world. Watching a rubber hand being stroked while one's ow…
View article: Psychosocial stress induction in vivo vs. in virtuo and the influence of a health app on the acute stress reaction in youths: a study protocol for a randomized controlled trial
Psychosocial stress induction in vivo vs. in virtuo and the influence of a health app on the acute stress reaction in youths: a study protocol for a randomized controlled trial Open
View article: SpEYEders: Adults’ and children’s affective responses during immersive playful gaze interactions transforming virtual spiders
SpEYEders: Adults’ and children’s affective responses during immersive playful gaze interactions transforming virtual spiders Open
Specific phobias like spider phobia represent a frequent mental health problem in children and adolescents, demanding innovative prevention and treatment approaches. We therefore develop an eye tracking supported Virtual Reality serious ga…
View article: Computer-Assisted Avatar-Based Treatment for Dysfunctional Beliefs in Depressive Inpatients: A Pilot Study
Computer-Assisted Avatar-Based Treatment for Dysfunctional Beliefs in Depressive Inpatients: A Pilot Study Open
Dysfunctional cognitions are a crucial part of depression. Cognitive therapy aims to modify dysfunctional beliefs. Typically, dysfunctional beliefs are questioned, and patients are trained to think of alternative functional beliefs. We dev…
View article: Physiological and Perceptual Responses to Athletic Avatars while Cycling in Virtual Reality
Physiological and Perceptual Responses to Athletic Avatars while Cycling in Virtual Reality Open
Avatars in virtual reality (VR) enable embodied experiences and induce the Proteus effect—a shift in behavior and attitude to mimic one’s digital representation. Previous work found that avatars associated with physical strength can decrea…
View article: The Extent of the Proteus Effect as a Behavioral Measure for Assessing User Experience in Virtual Reality
The Extent of the Proteus Effect as a Behavioral Measure for Assessing User Experience in Virtual Reality Open
Assessing the user experience (UX) while being immersed in a virtual environment (VE) is crucial to obtain insights about the quality and vividness of the experience created by virtual reality (VR) systems. These valuable insights are nece…
View article: Towards an Investigation of Embodiment Time in Virtual Reality
Towards an Investigation of Embodiment Time in Virtual Reality Open
Virtual Reality (VR) allows us to embody any possible appearance using avatars. Previous work found that the visual appearance of an avatar can affect the user’s behavior – a phenomenon known as the Proteus effect. The illusory feeling of …
View article: "Healthy" Deceits with Mixed Reality
"Healthy" Deceits with Mixed Reality Open
Because of its capacity to alter the perception of the surrounding environment, mixed reality technology (MR) has potential for in-the-wild management of anxiety—both chronic (e.g., anxiety disorders) and acute (e.g., situation-induced anx…
View article: Utilizing the Proteus Effect to Improve Interactions using Full-Body Avatars in Virtual Reality
Utilizing the Proteus Effect to Improve Interactions using Full-Body Avatars in Virtual Reality Open
Virtual Reality (VR) allows us to perceive the world through any possible embodiment – the avatar. Behavioral changes due to the strong bond between the user and the virtual avatar is known as Proteus Effect. Previous work found that the P…