Maxine Glancy
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View article: Producing Personalised Object-Based Audio-Visual Experiences: an Ethnographic Study
Producing Personalised Object-Based Audio-Visual Experiences: an Ethnographic Study Open
Developments in object-based media and IP-based delivery offer an opportunity to create superior audience experiences through personalisation. Towards the aim of making personalised experiences regularly available across the breadth of aud…
View article: Augmenting Television With Augmented Reality
Augmenting Television With Augmented Reality Open
This paper explores the effects of adding augmented reality (AR) artefacts to an existing TV programme. A prototype was implemented augmenting a popular nature documentary. Synchronised content was delivered over a Microsoft HoloLens and a…
View article: Contrasting delivery modes for second screen TV content—Push or pull?
Contrasting delivery modes for second screen TV content—Push or pull? Open
The use of mobile devices during television viewing is now commonplace, and broadcasters are increasingly supplying programme-related ‘companion content’. To produce an optimal user experience, it is important to determine how the delivery…
View article: Personalising the TV Experience with Augmented Reality Technology
Personalising the TV Experience with Augmented Reality Technology Open
This paper explores the potential of augmented reality technology as a novel way to allow users to view a sign language interpreter through an optical head-mounted display while watching a TV programme. We address the potential of augmente…
View article: A New Production Platform for Authoring Object-based Multiscreen TV Viewing Experiences
A New Production Platform for Authoring Object-based Multiscreen TV Viewing Experiences Open
Multiscreen TV viewing refers to a spectrum of media productions that can be watched on TV screens and companion screens (e.g., smartphones and tablets). TV production companies are now promoting an interactive and engaging way of viewing …
View article: 360 Cinematic literacy: a case study
360 Cinematic literacy: a case study Open
360 degree film making necessitates a new language for storytelling. We investigate this issue from the point of view of the user, inferring 360 literacy from what users say about their viewing experiences. The case study is based on mater…
View article: Multi-Screen Director
Multi-Screen Director Open
Multi-screen applications have been a research topic for the
\nlast 10 years. Recent technical advances make authoring and
\nbroadcasting of interactive multi-platform experiences possi-
\nble. However, most of the efforts have been dedica…
View article: I Kind of Had an Avatar Switch
I Kind of Had an Avatar Switch Open
This paper reports results from a study which examined
\nviewers’ cognitive and affective responses to an interactive
\nTV drama. Ten participants were videoed interacting with
\n‘Our World War’ [1], and then interviewed about their
\nexpe…
View article: Effects of Viewing Condition on User Experience of Panoramic Video
Effects of Viewing Condition on User Experience of Panoramic Video Open
Panoramic video arises at the convergence of TV and virtual reality, and it is necessary to understand how these technologies interact to affect user experience in order to produce useful content. TV and film makers have developed a sophis…