Michael S. Debus
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View article: Game System Models: Toward Semantic Foundations for Technical Game Analysis, Generation, and Design
Game System Models: Toward Semantic Foundations for Technical Game Analysis, Generation, and Design Open
Game system models introduce abstractions over games in order to support their analysis, generation, and design. While excellent, models to date leave tacit what they abstract over, why they are ontologically adequate, and how they would b…
View article: When Are We Done with Games?
When Are We Done with Games? Open
From an early point, games have been promoted as important challenges within the research field of Artificial Intelligence (AI). Recent developments in machine learning have allowed a few AI systems to win against top professionals in even…
View article: Unifying Game Ontology: A Faceted Classification of Game Elements
Unifying Game Ontology: A Faceted Classification of Game Elements Open
Definitions and classifications of games range back at least a century, but especially in the past two decades research regarding games and what they consist of has gained more interest. With the goal of developing a clearer terminology fo…
View article: Video Game Navigation: A Classification System for Navigational Acts
Video Game Navigation: A Classification System for Navigational Acts Open
Navigation in video games has been a vastly neglected topic in game studies. In this paper a classification system for navigational acts has been developed through theoretical work as well as the analysis of multiple games. The result is a…
View article: Metagames
Metagames Open
The term metagame has developed into a conflation of many concepts. This paper disentangles the uses of it through a review of related Game Studies literature. After the distinction of five metagame categories (added, material, social, str…