Michael Loizou
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View article: Extended reality and healthcare practitioner well-being: scoping review
Extended reality and healthcare practitioner well-being: scoping review Open
Background Extended reality may offer a convenient and effective method of increasing well-being within the wider healthcare workforce and particularly for those working in the mental health sector who are subject to high levels of stress …
View article: Bridging the gap: Exploring the potential of virtual reality for supporting autistic individuals in interview and recruitment processes through a realist review
Bridging the gap: Exploring the potential of virtual reality for supporting autistic individuals in interview and recruitment processes through a realist review Open
View article: Assessment approaches for hemiplegic shoulder pain in people living with stroke – A scoping review
Assessment approaches for hemiplegic shoulder pain in people living with stroke – A scoping review Open
A wide range of assessment approaches was identified for HSP, and some are used more than others. A fully comprehensive assessment that considers different aspects of pain including severity and timing, functioning, and the psychological b…
View article: Designing, implementing and testing an intervention of affective intelligent agents in nursing virtual reality teaching simulations—a qualitative study
Designing, implementing and testing an intervention of affective intelligent agents in nursing virtual reality teaching simulations—a qualitative study Open
Emotions play an important role in human-computer interaction, but there is limited research on affective and emotional virtual agent design in the area of teaching simulations for healthcare provision. The purpose of this work is twofold:…
View article: Multilingual immersive communication technology: repurposing virtual reality for Italian teaching
Multilingual immersive communication technology: repurposing virtual reality for Italian teaching Open
T his paper will report on a pilot Virtual Reality (VR) project which repurposes an existing scenario-based VR asset for health sciences.The original scenario aims to prepare health care students for home visits by allowing them to experie…
View article: D5.2 Integrated BEACONING platform test analysis
D5.2 Integrated BEACONING platform test analysis Open
To optimize the project outcomes, D5.2 Integrated BEACONING platform test analysis focuses on testing the components’ readiness for integration and the platform integration workflows, in order to ensure a streamlined interaction for end-us…
View article: “What a Mobility-Limited World”: Design Requirements of an Age-Friendly Playable City
“What a Mobility-Limited World”: Design Requirements of an Age-Friendly Playable City Open
A key concern in an ageing society is citizens’ mobility. As populations age, disability impairments can affect active ageing, health-related wellbeing and quality of life. In this paper, we present the on-going research project Seri…
View article: Blending Context-Aware Challenges Into Learning Environments
Blending Context-Aware Challenges Into Learning Environments Open
There is a growing expectation for educational environments to be more flexible and more engaging, not only for students, but also for teachers. Project-based Learning and cooperative learning have emerged as opportunities to create motiva…
View article: Breaking Barriers To Game-Based Learning For Active Ageing And Healthy Lifestyles
Breaking Barriers To Game-Based Learning For Active Ageing And Healthy Lifestyles Open
This study aims to explore a set of design components that a game-based learning programme should have in order to encourage active ageing and healthy lifestyles. Semi-structured interviews were conducted with 10 Subject Matter Experts fro…
View article: Location-Based Games For Learning
Location-Based Games For Learning Open
Research argues that digital educational games have the potential to make learning more interesting and more effective. However, creating engaging game-based learning experiences remains challenging. To address this challenge, the authors …
View article: LOCATION-BASED METAGAMES FOR LEARNING
LOCATION-BASED METAGAMES FOR LEARNING Open
Research argues that digital educational games have the potential to make learning more interesting and more effective, creating unmatched learner engagement. However, creating captivating game-based learning experiences remains challengin…
View article: Interactive Reading Using Low Cost Brain Computer Interfaces
Interactive Reading Using Low Cost Brain Computer Interfaces Open
View article: Designing and testing an experimental framework of affective intelligent agents in healthcare training simulations
Designing and testing an experimental framework of affective intelligent agents in healthcare training simulations Open
A thesis submitted in partial fulfilment of the
\nrequirements of the University of Wolverhampton
\nfor the degree of Doctor of Philosophy