Mimi Recker
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Exploring the Role of Boundary Infrastructures in Facilitating Learning in a Research-Practice Partnership Open
This study examines how boundary infrastructures in Research-Practice Partnerships (RPPs) facilitate learning and collaboration between a rural school district and two universities. Using the Learning at the Boundaries framework, we analyz…
Expansively Framing Mathematics and Computer Science Teaching with Digital Technology in Elementary Classrooms Open
Expansive Framing (EF) is a theory and an instructional technique to facilitate connections between content and contexts. We employed EF as an approach to create a series of integrated mathematics and computer science (CS) lessons, using d…
Characterizing Teacher Support of Debugging with Physical Computing: Debugging Pedagogies in Practice Open
Objectives . Physical computing systems are increasingly being integrated into secondary school science and STEM instruction, yet little is known about how teachers, especially those with little background and experience in computing, help…
Examining the Role of Parental Support on Youth’s Interest in and Self-Efficacy of Computer Programming Open
Objectives . The increasing demand for computing skills has led to a rapid rise in the development of new computer science (CS) curricula, many with the goal of equitably broadening the participation of underrepresented students in CS. Whi…
Using Student Experience Reports as a Window for Teacher Reflections on Inquiry Science Instructional Practices Open
This paper examines how student experience reports, collected as exit tickets, can be leveraged during professional learning to support science teachers’ understanding of their students and inform future classroom practices. Our analysis f…
View article: Integrating Professional Mentorship with a 3D-Printing Curriculum to Help Rural Youth Forge STEM Career Connections
Integrating Professional Mentorship with a 3D-Printing Curriculum to Help Rural Youth Forge STEM Career Connections Open
Economically disadvantaged youth residing in mountain tourist communities represent an important and understudied rural population. These communities typically include a large percentage of children that are English language learners. Our …
View article: Supporting Teachers to Implement Engineering Design Challenges using Sensor Technologies in a Remote Classroom Environment
Supporting Teachers to Implement Engineering Design Challenges using Sensor Technologies in a Remote Classroom Environment Open
Engineering design challenges illustrate how computational tools are integral to scientific inquiry. Yet, how to develop challenges that are meaningful and relevant for middle school students in ways that promote design, engineering, and c…
Negotiating Inherent Asymmetries of Co-Design: A Case of Integrative Elementary Mathematics and Computer Science Instruction Open
Collaborative design, or “co-design”, is a term that has gained popularity in educational research and design communities, including those working with K-12 educators. While more groups are identifying with and pursuing co-design, much rem…
Facilitating Mathematics and Computer Science Connections: A Cross Curricular Approach Open
In the United States, school curricula are often created and taught with distinct boundaries between disciplines. This division between curricular areas may serve as a hindrance to students’ long-term learning and their ability to generali…
Co-Designing Elementary-Level Computer Science and Mathematics Lessons: An Expansive Framing Approach Open
This study examines how a rural-serving school district aimed to provide elementarylevel computer science (CS) by offering instruction during students' computer lab time.As part of a research-practice partnership, cross-context mathematics…
Teachers’ Learning to Support Students During Science Inquiry: Managing Student Uncertainty in a Debugging Context Open
This paper analyzes two teachers' participation in professional learning (PL) activities designed to help them learn to support students when they face uncertainty during a computationally-rich science inquiry unit and their subsequent ena…
A Literature Review Examining Broadening Participation in Upper Elementary CS Education Open
Despite proliferated efforts to integrate computer science in elementary education, there is a dearth of studies that synthesize the current state of CS education research in formal educational contexts, specifically in upper elementary cl…
Toward a debugging pedagogy: helping students learn to get unstuck with physical computing systems Open
Purpose The purpose of this paper is to examine how a middle school science teacher, new to programming, supports students in learning to debug physical computing systems consisting of programmable sensors and data displays. Design/methodo…
View article: Co-designing a rural research practice partnership to design and support STEM pathways for rural youth
Co-designing a rural research practice partnership to design and support STEM pathways for rural youth Open
Rural students, schools, and communities have unique challenges that hinder academic achievement, growth, and opportunities, compared to other locales. While there is a need to study this community more, there is also a pressing need to br…
The Data Sensor Hub (DaSH): A Physical Computing System to Support Middle School Inquiry Science Instruction Open
This article describes a sensor-based physical computing system, called the Data Sensor Hub (DaSH), which enables students to process, analyze, and display data streams collected using a variety of sensors. The system is built around the p…
Structural relationships between self-regulated learning, teachers’ credibility, information and communications technology literacy and academic performance in blended learning Open
This study investigated the structural relationships between self-regulated learning, teachers’ credibility, information and communications technology (ICT) literacy and academic performance in blended learning. The study sample comprised …
A Framework for Characterizing 21st Century School Librarianship Open
In this article, we describe a conceptual framework, called the Innovative Library Activities Framework, which helps clarify the influence of three dimensions of librarianship - sense of librarianship, resource community, and conception of…
Mobile Phone Use for English Language Learning in a Dominican Republic University Classroom: A Qualitative Inquiry Open
This qualitative case study investigated the use of mobile phones as tools to support English language learning in a higher education setting in the Dominican Republic. The study examined how a Dominican English language teacher and her st…
Tabletop to Screen Open
In this project we introduced students to coding via analog board games. Then students played digital instantiations of those board games. While students played the digital versions of the game, teachers leveraged similarities between the …
The Validity and Instructional Value of a Rubric for Evaluating Online Course Quality: An Empirical Study Open
This study investigated the validity and instructional value of a rubric developed to evaluate the quality of online courses offered at a midsized public university. This rubric was adapted from an online course quality rubric widely used …
Introducing Coding through Tabletop Board Games and Their Digital Instantiations across Elementary Classrooms and School Libraries Open
This experience report describes an approach for helping elementary schools integrate computational thinking and coding by leveraging existing resources and infrastructure that do not rely on 1-1 computing. A particular focus is using the …
Mobile Phone Use for English Language Learning in a Dominican Republic University Classroom: A Qualitative Inquiry. Open
Abstract. This qualitative case study investigated the use of mobile phones as tools to support English language learning in a higher education setting in the Dominican Republic. The study examined how a Dominican English language teacher …
View article: Designing a Middle School Science Curriculum that Integrates Computational Thinking and Sensor Technology
Designing a Middle School Science Curriculum that Integrates Computational Thinking and Sensor Technology Open
This experience report describes two iterations of a curriculum development process in which middle school teachers worked with our research team to collaboratively design and enact instructional units where students used sensors to invest…
DESIGNING ONLINE SUPPORT GUIDES FOR LIBRARIANS MANAGING STEM MAKER ACTIVITIES Open
Libraries are increasingly offering activities and programs that engage youth in science, technology, engineering, and math–rich “Making.” However, many librarians do not have access to necessary training, resources, or relevant content kn…
Conjecture Mapping the Library: Iterative Refinements Toward Supporting Maker Learning Activities in Small Community Spaces Open
A recent and important innovation in design-based research (DBR) is the use of conjecture maps, where researchers explicitly articulate the conjectured mediational relations between their designed goals and the learning designs and context…