Minhua Ma
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View article: Research on the Integration Path of Human-Machine Collaboration and Community Consciousness Education in the "Corporate Culture" Course in Universities
Research on the Integration Path of Human-Machine Collaboration and Community Consciousness Education in the "Corporate Culture" Course in Universities Open
As the curriculum system in universities continuously evolves towards intelligence and collaboration, how to effectively integrate human-machine collaborative teaching with community consciousness education in the "Corporate Culture" cours…
View article: AutoCBT: An Autonomous Multi-agent Framework for Cognitive Behavioral Therapy in Psychological Counseling
AutoCBT: An Autonomous Multi-agent Framework for Cognitive Behavioral Therapy in Psychological Counseling Open
Traditional in-person psychological counseling remains primarily niche, often chosen by individuals with psychological issues, while online automated counseling offers a potential solution for those hesitant to seek help due to feelings of…
View article: Ethical implications of digital gaming interventions for mental health: Systematic review and critical appraisal
Ethical implications of digital gaming interventions for mental health: Systematic review and critical appraisal Open
Background: In 2020, two digital game-based therapeutic interventions were clinically approved, raising ethical questions about ‘games on prescription’. Aims: This article systematically reviews the opportunities, concerns, and ethical con…
View article: Stones in Our Pockets: Mental Health Dimensions of Grief in Contemporary Video Games
Stones in Our Pockets: Mental Health Dimensions of Grief in Contemporary Video Games Open
This article combines the expertise of games studies scholars, medical ethicists, and clinical psychologists to analyse representations of grief in contemporary video games. Grief is a universal human experience, but navigating its psychol…
View article: Co designing a novel game for young people who have experienced adverse childhood experiences: Protocol
Co designing a novel game for young people who have experienced adverse childhood experiences: Protocol Open
Background Adverse childhood experiences (ACEs) are associated with poorer mental health outcomes later in life. Research to date has focused on utilising qualitative and quantitative measures to understand possible mechanisms, and interve…
View article: A Serious Game System for Upper Limb Motor Function Assessment of Hemiparetic Stroke Patients
A Serious Game System for Upper Limb Motor Function Assessment of Hemiparetic Stroke Patients Open
Stroke often results in hemiparesis, impairing the patient's motor abilities and leading to upper extremity motor deficits that require long-term training and assessment. However, existing methods for assessing patients' motor function rel…
View article: The Adoption of Digital Games Among Older Adults
The Adoption of Digital Games Among Older Adults Open
The revolution of technology brings many benefits towards diverse population. Digital game is one of the digital technologies that has potential to facilitate older adults’ daily routine. However, some of them faces challenges to adopt the…
View article: A framework for constructing and evaluating the role of MR as a holographic virtual guide in museums
A framework for constructing and evaluating the role of MR as a holographic virtual guide in museums Open
Mixed reality (MR) is a cutting-edge technology at the forefront of many new applications in the tourism and cultural heritage sector. This study aims to reshape the museum experience by creating a highly engaging and immersive museum expe…
View article: Serious Games
Serious Games Open
This book constitutes the refereed proceedings of the 7th Joint International Conference on Serious Games, JCSG 2021, held in Stoke-on-Trent, UK, in October 2021.
View article: Modelling User Preference for Embodied Artificial Intelligence and Appearance in Realistic Humanoid Robots
Modelling User Preference for Embodied Artificial Intelligence and Appearance in Realistic Humanoid Robots Open
Realistic humanoid robots (RHRs) with embodied artificial intelligence (EAI) have numerous applications in society as the human face is the most natural interface for communication and the human body the most effective form for traversing …
View article: A Review of Augmented Reality Applications for History Education and Heritage Visualisation
A Review of Augmented Reality Applications for History Education and Heritage Visualisation Open
Augmented reality is a field with a versatile range of applications used in many fields including recreation and education. Continually developing technology spanning the last decade has drastically improved the viability for augmented rea…
View article: “Enheduanna—A Manifesto of Falling” Live Brain-Computer Cinema Performance: Performer and Audience Participation, Cognition and Emotional Engagement Using Multi-Brain BCI Interaction
“Enheduanna—A Manifesto of Falling” Live Brain-Computer Cinema Performance: Performer and Audience Participation, Cognition and Emotional Engagement Using Multi-Brain BCI Interaction Open
The fields of neural prosthetic technologies and Brain-Computer Interfaces (BCIs) have witnessed in the past 15 years an unprecedented development, bringing together theories and methods from different scientific fields, digital media, and…
View article: 3D visual simulation of individual and crowd behavior in earthquake evacuation
3D visual simulation of individual and crowd behavior in earthquake evacuation Open
Simulation of behaviors in emergencies is an interesting subject that helps to understand evacuation processes and to give out warnings for contingency plans. Individual and crowd behaviors in the earthquake are different from those under …
View article: <i>Enheduanna</i>–<i>A Manifesto of Falling</i>: first demonstration of a live brain-computer cinema performance with multi-brain BCI interaction for one performer and two audience members
<i>Enheduanna</i>–<i>A Manifesto of Falling</i>: first demonstration of a live brain-computer cinema performance with multi-brain BCI interaction for one performer and two audience members Open
The new commercial-grade Electroencephalography (EEG)-based Brain-Computer Interfaces (BCIs) have led to a phenomenal development of applications across health, entertainment and the arts, while an increasing interest in multi-brain intera…
View article: A comparison of animated versus static images in an instructional multimedia presentation
A comparison of animated versus static images in an instructional multimedia presentation Open
Sophisticated three-dimensional animation and video compositing software enables the creation of complex multimedia instructional movies. However, if the design of such presentations does not take account of cognitive load and multimedia t…