Paolo Ruffino
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View article: Review of Future Gaming: Creative Interventions in Video Game Culture
Review of Future Gaming: Creative Interventions in Video Game Culture Open
This text is part of the Goldsmiths Press/Future Media series, encouraging authors to offer a relatively short, sharp intervention in response to actual or potential short-term, utilitarian and instrumentalist thinking about a particular s…
View article: DiGRA Italia: Testi, Contesti e Pretesti Videoludici
DiGRA Italia: Testi, Contesti e Pretesti Videoludici Open
Conference of the Italian section of DiGRA: Digital Games Research Association
View article: Special Issue Introduction: Politicizing agency in digital play after humanism
Special Issue Introduction: Politicizing agency in digital play after humanism Open
Although digital games offer pleasures of causal clarity – and moral order – much remains unresolved in their texts, paratexts, and practices. The worldly coherence and agential harmony of digital games are not innocent. They cultivate mod…
View article: There is no cure: Paratexts as remediations of agency in Red Dead Redemption 2
There is no cure: Paratexts as remediations of agency in Red Dead Redemption 2 Open
Towards the end of Rockstar Games’ Red Dead Redemption 2 (2018), the main character Arthur Morgan contracts tuberculosis. The videogame is set in the United States in 1899, a time when many died from the respiratory infection. The videogam…
View article: Efficacy of Gamification on Introductory Architectural Education: a literature review
Efficacy of Gamification on Introductory Architectural Education: a literature review Open
Due to their recent popularity and success in fields such as engineering and business, gamification and by extension game design principles demonstrate the ability to teach complex, multi-disciplinary skills in an engaging, entertaining, a…
View article: Workers’ visibility and union organizing in the UK videogames industry
Workers’ visibility and union organizing in the UK videogames industry Open
The article investigates how the union IWGB Game Workers has been introducing strategies that allow members to be more closely in control of their visibility with bosses and peers. The videogame sector has been traditionally averse to unio…
View article: DEEP GAMES: ADDRESSING MENTAL HEALTH THROUGH INDEPENDENT VIDEOGAME DEVELOPMENT
DEEP GAMES: ADDRESSING MENTAL HEALTH THROUGH INDEPENDENT VIDEOGAME DEVELOPMENT Open
Game workers and reports on the videogame industry frequently document cases of anxiety, depression, burnout and impostor syndrome. Mental health issues are exacerbated among independent developers and freelancers. The article draws on int…
View article: Seeking Deep Relations in a Precarious Industry: Addressing Mental Health through Independent Videogame Development
Seeking Deep Relations in a Precarious Industry: Addressing Mental Health through Independent Videogame Development Open
Anxiety, depression, burnout and impostor syndrome are frequently reported among those who work in the videogame industry, and are exacerbated among independents and freelancers. The article draws on interviews with four London-based indep…
View article: Troubled Legacies / Fractured Futures
Troubled Legacies / Fractured Futures Open
‘Troubling Legacies/Fractured Futures’ is a half day research seminar and workshop on non-normative bodies in games, histories and institutions.
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\nThe normate has been defined as: “the constructed identity of those who, by way of the bo…
View article: Parasites to Gaming: Learning from GamerGate
Parasites to Gaming: Learning from GamerGate Open
In this paper I talk about my personal parasitic involvement in the GamerGate controversy. GamerGate is the name given to a misogynist campaign directed towards women involved in video game culture. The phenomenon escalated between Summer …
View article: Future Gaming: Creative Interventions in Video Game Culture - talk at UEA
Future Gaming: Creative Interventions in Video Game Culture - talk at UEA Open
In this talk, Paolo Ruffino introduces the audience to his latest monograph ‘Future Gaming: Creative Interventions in Video Game Culture’ (2018, Goldsmiths and MIT Press). The talk highlights some of the ways in which the past, present, an…
View article: Posthuman Gaming: Video Games for the Post-Anthropocene
Posthuman Gaming: Video Games for the Post-Anthropocene Open
The Anthropocene, a term popularized by the end of the 20th century to refer to the geological impact of human beings on planet Earth, assumes a temporal development, a ‘before’ and ‘after’ the appearance of humankind. The ‘after’ period, …
View article: A Crowded Apocalypse at NRW Forum Dusseldorf
A Crowded Apocalypse at NRW Forum Dusseldorf Open
Verschwörungstheorien, Fake News und alternative Fakten haben Konjunktur in Zeiten des Umbruchs, denn Krisenzeiten sind Verschwörungszeiten. „Im Zweifel für den Zweifel: Die große Weltverschwörung“ ist eine internationale Gruppena…
View article: Non-Human Gaming: Video Games in the Post-Anthropocene
Non-Human Gaming: Video Games in the Post-Anthropocene Open
In this presentation, I will address the possibility of an imminent mass extinction of all living beings from planet Earth, and the implications of such a catastrophic event for games studies.
\nThe Anthropocene, a term popularized by the…
View article: Video Games and Posthumanism
Video Games and Posthumanism Open
ideo games as instances of everyday technoculture, operate within the premises of digitality, technology, simulations and software. By their very nature, they break down the subject-object, organic-inorganic, and player-game dichotomies. T…
View article: Indie Game Studies workshop
Indie Game Studies workshop Open
At DiGRA 2013 (Georgia Institute of Technology, Atlanta, USA), the Indie Game Studies panel and dedicated issue of the journal Loading…, curated by Prof Bart Simon, brought the emerging forms of independent game development to the attentio…
View article: Introduction to British DiGRA issue
Introduction to British DiGRA issue Open
This special issue of ToDiGRA collects some of the best articles presented at the British DiGRA conference which took place at The University of Salford at MediaCityUK in May 2017. For this issue we invited the authors of the full papers p…
View article: British Digital Game Studies
British Digital Game Studies Open
This paper provides a short and potted recent history of digital games research in Great Britain. We begin this story in 2001. Though a substantial amount of research and writing on digital games has been taking place in Britain since at l…
View article: Game Lecture Series - Future Gaming: Creative Interventions in Video Game Culture
Game Lecture Series - Future Gaming: Creative Interventions in Video Game Culture Open
29th May @18h00 at the Institute of Digital Games - University of Malta
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\nGame Lectures are held approximately once a month at the IDG and are public, open, free events on weekday evenings which bring together academics, practitioners a…
View article: Future Gaming: Creative Interventions in Video Game Culture
Future Gaming: Creative Interventions in Video Game Culture Open
This book is not about the future of video games. It is not an attempt to predict the moods of the market, the changing profile of gamers, the benevolence or malevolence of the medium. This book is about those predictions. It is about the …
View article: Introduction: The Other Caillois: The Many Masks of Game Studies
Introduction: The Other Caillois: The Many Masks of Game Studies Open
The legacy of the rich, stratified work of Roger Caillois, the multifaceted and complex French scholar and intellectual, seems to have almost solely impinged on game studies through his most popular work, Les Jeux et les Hommes. Translated…
View article: Breaking up with NikeFuel: how I ended a 2-years long relationship with my quantified self
Breaking up with NikeFuel: how I ended a 2-years long relationship with my quantified self Open
In this talk I discuss about my personal experience with the self-tracking device NikeFuel. I re-interpret the notion of
\nengagement, a key concept in the literature on gamification and the QS, where it is used to express the attachment t…
View article: Games as arts / Arts as games
Games as arts / Arts as games Open
Games as arts/arts as games is an annual festival organised by The MetaMakers Institute of Falmouth University at the crossroads of games and art. With these series of exhibitions and the associated programme, we intend to contribute to th…