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View article: Designing Augmented Reality for Cyclists: How Text-Based Notification Placements Influence Attentional Tunneling and Cycling Experience
Designing Augmented Reality for Cyclists: How Text-Based Notification Placements Influence Attentional Tunneling and Cycling Experience Open
Cycling has gained popularity due to growing interest in healthy and sustainable lifestyles. Simultaneously, Augmented Reality (AR) Head-Mounted Displays (HMDs) can assist cyclists by presenting notifications within their field of view wit…
View article: An Exploratory Study on AI-driven Visualisation Techniques on Decision Making in Extended Reality
An Exploratory Study on AI-driven Visualisation Techniques on Decision Making in Extended Reality Open
The integration of extended reality (XR) with artificial intelligence (AI) introduces a new paradigm for user interaction, enabling AI to perceive user intent, stimulate the senses, and influence decision-making. We explored the impact of …
View article: AlphaPIG: The Nicest Way to Prolong Interactive Gestures in Extended Reality
AlphaPIG: The Nicest Way to Prolong Interactive Gestures in Extended Reality Open
Mid-air gestures serve as a common interaction modality across Extended Reality (XR) applications, enhancing engagement and ownership through intuitive body movements. However, prolonged arm movements induce shoulder fatigue, known as "Gor…
View article: 3D Remote Monitoring and Diagnosis during a Pandemic: Holoportation and Digital Twin Requirements
3D Remote Monitoring and Diagnosis during a Pandemic: Holoportation and Digital Twin Requirements Open
COVID-19 regulations presented clinicians with a new set of challenges that affected their ability to efficiently provide patient care and, as a result, telemedicine was rapidly adopted to deliver care remotely. However, these telemedicine…
View article: NICER: A New and Improved Consumed Endurance and Recovery Metric to Quantify Muscle Fatigue of Mid-Air Interactions
NICER: A New and Improved Consumed Endurance and Recovery Metric to Quantify Muscle Fatigue of Mid-Air Interactions Open
Natural gestures are crucial for mid-air interaction, but predicting and managing muscle fatigue is challenging. Existing torque-based models are limited in their ability to model above-shoulder interactions and to account for fatigue reco…
View article: Precise Embodied Data Selection with Haptic Feedback while Retaining Room-Scale Visualisation Context
Precise Embodied Data Selection with Haptic Feedback while Retaining Room-Scale Visualisation Context Open
Room-scale immersive data visualisations provide viewers a wide-scale overview of a large dataset, but to interact precisely with individual data points they typically have to navigate to change their point of view. In traditional screen-b…
View article: Message from the ISMAR 2023 General Chairs
Message from the ISMAR 2023 General Chairs Open
It is our great pleasure to welcome you to the 22nd IEEE International Symposium on Mixed and Augmented Reality (ISMAR), held from 16 to 20 October 2023 in Sydney, Australia. ISMAR stands as the foremost international academic conference i…
View article: Bringing Interactivity into Spatial Content Layout Optimisation
Bringing Interactivity into Spatial Content Layout Optimisation Open
This is the position paper for CHI 2023 Computational UI Workshop
View article: User-Driven Constraints for Layout Optimisation in Augmented Reality
User-Driven Constraints for Layout Optimisation in Augmented Reality Open
International audience
View article: Ex-Cit XR: Expert-elicitation and validation of Extended Reality visualisation and interaction techniques for disengaging and transitioning users from immersive virtual environments
Ex-Cit XR: Expert-elicitation and validation of Extended Reality visualisation and interaction techniques for disengaging and transitioning users from immersive virtual environments Open
This research explores visualisation and interaction techniques to disengage users from immersive virtual environments (IVEs) and transition them back to the Augmented Reality mode in the real world. To gain a better understanding and nove…
View article: Immersive Analytics Spaces and Surfaces
Immersive Analytics Spaces and Surfaces Open
Immersive Analytics has now fully emerged as a research topic in the Visualisation and Human-Computer Interaction research communities. While evidence of its benefits has been accumulating, we have still attained only a basic understanding…
View article: Effects of Display Layout on Spatial Memory for Immersive Environments
Effects of Display Layout on Spatial Memory for Immersive Environments Open
In immersive environments, positioning data visualisations around the user in a wraparound layout has been advocated as advantageous over flat arrangements more typical of traditional screens. However, other than limiting the distance user…
View article: Immersive Analytics 2.0: Spatial and Embodied Sensemaking
Immersive Analytics 2.0: Spatial and Embodied Sensemaking Open
Immersive Analytics is now a fully emerged research topic that spans several research communities, including Human-Computer Interaction, Data Visualisation, Virtual Reality and Augmented Reality. Immersive Analytics research has identifed …
View article: RoboHapalytics: A Robot Assisted Haptic Controller for Immersive Analytics
RoboHapalytics: A Robot Assisted Haptic Controller for Immersive Analytics Open
Immersive environments offer new possibilities for exploring three-dimensional volumetric or abstract data. However, typical mid-air interaction offers little guidance to the user in interacting with the resulting visuals. Previous work ha…
View article: Proxemic maps for immersive visualization
Proxemic maps for immersive visualization Open
In human computer interaction, proxemics describes the ways that people use space to interact with other people or objects. We focus on proxemic maps, which are virtual maps in immersive environments that react to proxemic interaction. Pro…
View article: Proxemic Maps for Immersive Visualization
Proxemic Maps for Immersive Visualization Open
This dataset is the output of the user study for "Proxemic Maps for Immersive Visualization".
View article: Digital Twin of a Cloud Data Centre: OpenStack Cluster Visualisation
Digital Twin of a Cloud Data Centre: OpenStack Cluster Visualisation Open
Data centres in contemporary times are essential as the supply of data increases. Data centres are areas where computing systems are concentrated for facilitating data processing, transfer and storage. At present traditional data centres h…
View article: Grand Challenges in Immersive Analytics
Grand Challenges in Immersive Analytics Open
Immersive Analytics is a quickly evolving field that unites several areas such as visualisation, immersive environments, and human-computer interaction to support human data analysis with emerging technologies. This research has thrived ov…
View article: A Design Space Exploration of Worlds in Miniature
A Design Space Exploration of Worlds in Miniature Open
Worlds-in-Miniature (WiMs) are interactive worlds within a world and combine the advantages of an input space, a cartographic map, and an overview+detail interface. They have been used across the extended virtuality spectrum for a variety …
View article: The Data Visualisation and Immersive Analytics Research Lab at Monash University
The Data Visualisation and Immersive Analytics Research Lab at Monash University Open
This article reviews two decades of research in topics in Information Visualisation emerging from the Data Visualisation and Immersive Analytics Lab at Monash University Australia (Monash IA Lab). The lab has been influential with contribu…
View article: Corsican Twin
Corsican Twin Open
We introduce Corsican Twin, a tool for authoring augmented reality data visualisations in virtual reality using digital twins. The system provides users with the contextual information necessary to design embedded and situated data visuali…
View article: Visual Link Routing in Immersive Visualisations
Visual Link Routing in Immersive Visualisations Open
International audience
View article: Interacting with Maps in Virtual and Augmented Reality
Interacting with Maps in Virtual and Augmented Reality Open
Augmented reality (AR) and virtual reality (VR) technology are increasingly used for the analysis and visualisation of geospatial data. It has become simple to create an immersive three-dimensional AR or VR map with a combination of game e…
View article: Revisiting Collaboration through Mixed Reality: The Evolution of Groupware - Supplemental Visualization
Revisiting Collaboration through Mixed Reality: The Evolution of Groupware - Supplemental Visualization Open
This is a supplemental visualization for the article. The abstract of the paper is as follows: Collaborative Mixed Reality (MR) systems are at a critical point in time as they are soon to become more commonplace. However, MR technology has…
View article: Scaptics and Highlight-Planes
Scaptics and Highlight-Planes Open
International audience