Patrick Dickinson
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View article: SENSE-braille: Children’s multisensory experiences with auditory-haptic activities
SENSE-braille: Children’s multisensory experiences with auditory-haptic activities Open
This research investigated sensory preferences and experiences of individuals with visual impairment and blindness, when interacting with a novel multisensory device for braille learning. The device comprised an enlarged braille cell, in w…
View article: Work Hard, Play Harder: Intense Games Enable Recovery from High Mental Workload Tasks
Work Hard, Play Harder: Intense Games Enable Recovery from High Mental Workload Tasks Open
View article: Examining Burglary Scripts in Community-Based Samples
Examining Burglary Scripts in Community-Based Samples Open
Burglary is a high-volume and frequently repeated offense. However, little is known about the cognitive scripts that may facilitate first-time burglaries. Thus, this paper reports three studies that examined burglary scripts within communi…
View article: Classification of flying bats using computer vision techniques
Classification of flying bats using computer vision techniques Open
We are developing computer vision techniques to automatically monitor bat populations, and extract biometric features which willbe used to gather important population data. The biometric features will include shape, speed, trajectory featu…
View article: A Rare Case of Community-Acquired Pneumonia Only Presenting With Diarrhea, Abdominal Pain, and Fever: A Case Report
A Rare Case of Community-Acquired Pneumonia Only Presenting With Diarrhea, Abdominal Pain, and Fever: A Case Report Open
Legionnaires' disease is an atypical pneumonia caused by Legionella pneumophila (L. pneumophila) pneumonia that features slow onset, nonproductive cough, fatigue, headache, sore throat, myalgias, and malaise. It can be difficult to …
View article: I think I don’t feel sick: Exploring the Relationship Between Cognitive Demand and Cybersickness in Virtual Reality using fNIRS
I think I don’t feel sick: Exploring the Relationship Between Cognitive Demand and Cybersickness in Virtual Reality using fNIRS Open
Virtual Reality (VR) applications commonly use the illusion of self-motion (vection) to simulate experiences such as running, driving, or flying. However, this can lead to cybersickness, which diminishes the experience of users, and can ev…
View article: Including the Experiences of Physically Disabled Players in Mainstream Guidelines for Movement-Based Games
Including the Experiences of Physically Disabled Players in Mainstream Guidelines for Movement-Based Games Open
Movement-based video games can provide engaging play experiences, and also have the potential to encourage physical activity. However, existing design guidelines for such games overwhelmingly focus on non-disabled players. Here, we explore…
View article: The relationship between vection, cybersickness and head movements elicited by illusory motion in virtual reality
The relationship between vection, cybersickness and head movements elicited by illusory motion in virtual reality Open
View article: Experiencing Simulated Confrontations in Virtual Reality
Experiencing Simulated Confrontations in Virtual Reality Open
The use of virtual reality (VR) to simulate confrontational human behaviour has significant potential for use in training, where the recreation of uncomfortable feelings may help users to prepare for challenging real-life situations. In th…
View article: The Effect of Motion Direction and Eccentricity on Vection, VR Sickness and Head Movements in Virtual Reality
The Effect of Motion Direction and Eccentricity on Vection, VR Sickness and Head Movements in Virtual Reality Open
Virtual Reality (VR) experienced through head-mounted displays often leads to vection, discomfort and sway in the user. This study investigated the effect of motion direction and eccentricity on these three phenomena using optic flow patte…
View article: Action Video Game Players Do Not Differ in the Perception of Contrast-Based Motion Illusions but Experience More Vection and Less Discomfort in a Virtual Environment Compared to Non-Action Video Game Players
Action Video Game Players Do Not Differ in the Perception of Contrast-Based Motion Illusions but Experience More Vection and Less Discomfort in a Virtual Environment Compared to Non-Action Video Game Players Open
View article: Diegetic Tool Management in a Virtual Reality Training Simulation
Diegetic Tool Management in a Virtual Reality Training Simulation Open
Researchers have suggested that diegetic interfaces can enhance users’ sense of presence and immersion in virtual reality. We present a study (N = 58) in which we compare participants’ experiences of diegetic and non-diegetic interfaces, i…
View article: Is Virtual Reality Sickness Elicited by Illusory Motion Affected by Gender and Prior Video Gaming Experience?
Is Virtual Reality Sickness Elicited by Illusory Motion Affected by Gender and Prior Video Gaming Experience? Open
Gaming using VR headsets is becoming increasingly popular; however, these displays can cause VR sickness. To investigate the effects of gender and gamer type on VR sickness motion illusions are used as stimuli, being a novel method of indu…
View article: DCNNs: A Transfer Learning comparison of Full Weapon Family threat detection for Dual-Energy X-Ray Baggage Imagery
DCNNs: A Transfer Learning comparison of Full Weapon Family threat detection for Dual-Energy X-Ray Baggage Imagery Open
Recent advancements in Convolutional Neural Networks have yielded super-human levels of performance in image recognition tasks [13, 25]; however, with increasing volumes of parcels crossing UK borders each year, classification of threats b…
View article: Virtual Reality Games for People Using Wheelchairs
Virtual Reality Games for People Using Wheelchairs Open
Virtual Reality (VR) holds the promise of providing engaging embodied experiences, but little is known about how people with disabilities engage with it. We explore challenges and opportunities of VR gaming for wheelchair users. First, we …
View article: Effect of within-session breaks in play on responsible gambling behaviour during sustained monetary losses
Effect of within-session breaks in play on responsible gambling behaviour during sustained monetary losses Open
Rapid, continuous gambling formats are associated with higher risks for gambling-related harm in terms of excessive monetary and time expenditure. The current study investigated the effect on gambling response latency and persistence, of a…
View article: Towards game theoretic AV controllers: measuring pedestrian behaviour in Virtual Reality
Towards game theoretic AV controllers: measuring pedestrian behaviour in Virtual Reality Open
Understanding pedestrian interaction is of great importance for autonomous vehicles (AVs). The present study investigates pedestrian behaviour during crossing scenarios with an autonomous vehicle using Virtual Reality. The self-driving car…
View article: Understanding the Effects of Gamification and Juiciness on Players
Understanding the Effects of Gamification and Juiciness on Players Open
Gamification is widely applied to increase user engagement and motivation, but empirical studies on effectivenessare inconclusive, and often limited to the integration of tangible elements such as leaderboards or badges. In this paper, we …
View article: PO-1001 Combined image-based and biomechanical deformable image registration of extreme anatomical changes.
PO-1001 Combined image-based and biomechanical deformable image registration of extreme anatomical changes. Open
View article: Virtual reality crowd simulation: effects of agent density on user experience and behaviour
Virtual reality crowd simulation: effects of agent density on user experience and behaviour Open
View article: Unpredictable movement as an anti-predator strategy
Unpredictable movement as an anti-predator strategy Open
Prey animals have evolved a wide variety of behaviours to combat the threat of predation, and these have been generally well studied. However, one of the most common and taxonomically widespread antipredator behaviours of all has, remarkab…
View article: A bipartite transcription factor module controlling expression in the bundle sheath of<i>Arabidopsis thaliana</i>
A bipartite transcription factor module controlling expression in the bundle sheath of<i>Arabidopsis thaliana</i> Open
C 4 photosynthesis evolved repeatedly from the ancestral C 3 state, improving photosynthetic efficiency by ∼50%. In most C 4 lineages photosynthesis is compartmented between mesophyll and bundle sheath cells but how gene expression is rest…
View article: Classification of bird species from video using appearance and motion features
Classification of bird species from video using appearance and motion features Open
View article: Leveraging Icebreaking Tasks to Facilitate Uptake of Voice Communication in Multiplayer Games
Leveraging Icebreaking Tasks to Facilitate Uptake of Voice Communication in Multiplayer Games Open
View article: Pair-Activity Analysis From Video Using Qualitative Trajectory Calculus
Pair-Activity Analysis From Video Using Qualitative Trajectory Calculus Open
The automated analysis of interacting objects or people from video has many uses, including the recognition of activities, and identification of prototypical or unusual behaviors. Existing techniques generally use temporal sequences of qua…
View article: Indoor positioning of shoppers using a network of Bluetooth Low Energy beacons
Indoor positioning of shoppers using a network of Bluetooth Low Energy beacons Open
In this paper we present our work on the indoor positioning of users (shoppers), using a network of Bluetooth Low Energy (BLE) beacons deployed in a large wholesale shopping store. Our objective is to accurately determine which product sec…
View article: Analysing Fish Behaviours Using Three-Dimensional Qualitative Trajectory Calculus 2016
Analysing Fish Behaviours Using Three-Dimensional Qualitative Trajectory Calculus 2016 Open
Fish swim freely in water and their 3D spatial interactions
\nmay carry important information for biological study. The two-dimensional Qualitative Trajectory Calculus (QTC2D), a spatiotemporal calculus, is a method for representing and re…
View article: Exploring Twitter as a Game Platform; Strategies and Opportunities for Microblogging-based Games
Exploring Twitter as a Game Platform; Strategies and Opportunities for Microblogging-based Games Open
Recent years have seen the massive daily engagement of players with games that are integrated with online social networking sites, such as Facebook. However, few games have successfully created engaging experiences through integration with…
View article: Automatic classification of flying bird species using computer vision techniques
Automatic classification of flying bird species using computer vision techniques Open
View article: Solving Orientation Duality for 3D Circular Features using Monocular Vision
Solving Orientation Duality for 3D Circular Features using Monocular Vision Open
Methods for estimating the 3D of circular features from a single image result in at least two solutions, of which only one corresponds to the actual of the object. In this paper we propose two new methods for solving this orientation pr…