Robin Munkvold
YOU?
Author Swipe
View article: Students as developers of educational tools - What educational challenges do they address and which learning approaches do they implement?
Students as developers of educational tools - What educational challenges do they address and which learning approaches do they implement? Open
Although game development students typically lack a formal pedagogical education, they have clear opinions and concrete ideas on improving higher education learning practice. In Excited, the Centre for Excellent IT Education, game developm…
View article: Blended Realities - Higher Education Student Reflections on Acquiring Skills for Game Creation in a Project-Based- and Blended Learning Environment
Blended Realities - Higher Education Student Reflections on Acquiring Skills for Game Creation in a Project-Based- and Blended Learning Environment Open
This study delves into higher education students' active participation in an Erasmus+ blended intensive program (BIP) that focuses on teaching game creation. Three universities facilitated the BIP, which had 22 international students. The …
View article: Game Lab Innovations in Education: Insights from a Board Game Design Project
Game Lab Innovations in Education: Insights from a Board Game Design Project Open
From the perspective of educators, game development has great potential as a teaching method, as it promotes group collaboration, project-based learning and the development of content tailored to a given target group. This paper is based o…
View article: A Conflict Management Game in Project-based Learning
A Conflict Management Game in Project-based Learning Open
In project-based learning environments, students often face team frustration and conflicts, necessitating the development of conflict management skills. This study examines how integrating a game-based learning approach impacts students' p…
View article: Project-Based Learning in IT Education: Definitionsand Qualities
Project-Based Learning in IT Education: Definitionsand Qualities Open
For å forberede nyutdannede IT-kandidater til deres fremtidige yrkeskarriere er det avgjørende å gi studentene relevant og realistisk erfaring i løpet av utdanningen. Det er mange elementer i tillegg til ren programvareutvikling som er vik…
View article: Learning through construction in IT courses
Learning through construction in IT courses Open
In the Norwegian Center for Excellence in IT education (Excited), there are 19 IT study programs across two universities with six campuses. One of the goals of Excited is to gain more knowledge about “learning through construction”(LtC) in…
View article: Creativity and Playfulness: Producing games as a pedagogical strategy
Creativity and Playfulness: Producing games as a pedagogical strategy Open
This article explores how student behavior and interactions change when teachers use “producing games” as a primary pedagogical strategy (Papert, 1980; Ejsing-Duun and Karoff, 2014). Based on student and teacher actions and responses, as w…
View article: Learning and Motivational Processes When Students Design Curriculum‐Based Digital Learning Games
Learning and Motivational Processes When Students Design Curriculum‐Based Digital Learning Games Open
This design-based research (DBR) project has developed an overall gamified learning design (big Game) to facilitate the learning process for adult students by inviting them to be their own learning designers through designing digital learn…