Glenda Amayo Caldwell
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The Role of Participatory Planning and Design in Addressing the UN Sustainable Development Goals Open
This editorial explores the role of participatory planning and design in addressing the United Nations Sustainable Development Goals (UN SDGs) within urban, regional, and rural contexts, which is the focus of this thematic issue. Its contr…
View article: Human-Robot Interactions in Aged Care: Do service robots need to be social robots?
Human-Robot Interactions in Aged Care: Do service robots need to be social robots? Open
The rise of robotics in aged care is transforming how older adults are cared for, addressing staff shortages and workload. These service and social robots interact with staff and residents on a daily basis, and there is an urgent need to b…
To Safety and Beyond! A Scoping Review of Human Factors Enriching the Design of Human-Robot Collaboration Open
This scoping review explores human factors that enrich the design of Human-Robot Collaboration (HRC) beyond the traditional focus on ergonomics and safety. As Industry 5.0 shifts towards a human-centric perspective, understanding the multi…
Introducing virtual reality to older adults: A qualitative analysis of a co-design innovation with care staff Open
Previous studies of Virtual Reality (VR) in aged care settings have demonstrated that the benefits can be multiple, including improved social connection and engagement and reduced social isolation in later life. However, there remains a la…
View article: Liminality, Situated Digital Tales, and the Pandemic: Three Cases of Radical Placemaking in Australia
Liminality, Situated Digital Tales, and the Pandemic: Three Cases of Radical Placemaking in Australia Open
Settlers of colour occupy a liminal space in the settler colony of Australia, and this liminality was exacerbated during the COVID‐19 pandemic. Through the literature on digital activism, technological immersion, and placemaking, this pape…
Enhancing Aged Care through Human-Robot Collaboration: A Case Study of Chore Robots. Open
Robots are not yet mainstream in aged care, despite decades of experimentation and technological advancements. Alongside technological, regulatory, and societal considerations, part of the challenge has been limited to end-user engagement …
What Affects Human Decision Making in Human–Robot Collaboration?: A Scoping Review Open
The advent of Industry 4.0 has heralded advancements in Human–robot Collaboration (HRC), necessitating a deeper understanding of the factors influencing human decision making within this domain. This scoping review examines the breadth of …
View article: Transforming aged care with virtual reality: How organisational culture impacts technology adoption and sustained uptake
Transforming aged care with virtual reality: How organisational culture impacts technology adoption and sustained uptake Open
Objectives Virtual reality (VR) is not a common leisure activity in aged care, despite pilot studies demonstrating its value as a tool to combat inactivity and loneliness. This study investigated the organisational enablers and barriers to…
Urban Revitalisation Between Artisanal Craft and Green Manufacturing: The Case of Brisbane’s Northgate Industrial Precinct Open
As Brisbane prepares for the 2032 climate-positive Olympics, traditional industrial precincts in the city are rapidly transforming. With a population of 2.5 M Brisbane has grown by 20% every decade since 1950, and sustainability-driven urb…
View article: The praxis of radical placemaking
The praxis of radical placemaking Open
Emerging from the social disparities of the COVID-19 pandemic and contestations over marginal bodies in space during the global Black Lives Matter movement, Radical Placemaking is proposed as a digital placemaking design practice and inves…
How is Point-of-Care 3D Printing Influencing Medical Device Innovation? A Survey on an Australian Public Healthcare Precinct Open
Aim: To understand the role point-of-care 3D printing is playing in medical device innovation, to articulate tangible and intangible benefits of open social innovation models with internal and external stakeholders, and to identify key con…
Mapping socio-technical dependencies to enable the successful adoption of collaborative robots in industry Open
Collaborative robots (cobots) allow for combining complementary strengths of humans and robots. However, this close human-cobot interaction creates a highly complex socio-technical system. This is a key adoption and integration challenge a…
3D-Printed Assistive Technologies for People Living with Spinal Cord Injuries: A Co-Design Process for Translating Research to Practice Open
In collaboration with end-users and other key stakeholders, this paper describes an innovation process of designing and manufacturing customized assistive technologies for regional and remote communities. The project collaboratively identi…
Informing User-Centred Approaches to Augmented Custom Manufacturing Practices Open
This practice-based research presents insights into the potential and challenges for augmented and mixed reality (AR/MR) technology to enhance Australian small-to-medium (SME) custom manufacturers' agility to overcome existing Industry 4.0…
Open innovation voices and choices: case studies of designing interactive virtual reality experiences in Australian public hospitals Open
Virtual reality (VR) can offer many advantages as an adjunct of care when end-user involvement and practical integration in clinical workflows are considered from the start. This paper describes open innovation approaches that can help the…
View article: <i>TransHuman Saunter:</i>Multispecies Storytelling in Precarious Times
<i>TransHuman Saunter:</i>Multispecies Storytelling in Precarious Times Open
TransHuman Saunter is a geolocative artwork that documents the entanglements of four women artists of color with the multispecies ecosystem of the Indian banyan tree in Brisbane City Botanic Gardens, Australia. The work positions itself du…
A Life-Cycle Framework to Manage Collaboration and Knowledge Exchange in Open Organisations Open
Successful research and development requires interdisciplinary collaboration, often across organisational boundaries and for extended timeframes, such as in innovation networks or ecosystems. Open Organisation (OO) research can support col…
Towards a More-than-Human Approach to Smart and Sustainable Urban Development: Designing for Multispecies Justice Open
The term ‘sustainability’ has become an overused umbrella term that encompasses a range of climate actions and environmental infrastructure investments; however, there is still an urgent need for transformative reform work. Scholars of urb…
Hybrid Digital Crafts With Collaborative Robotics Open
Bespoke manufacturers that fabricate for architecture and design rely on skill artisans such as patternmakers to remain profitable. Collaborative robotics and augmented reality (AR) offer new technological options and approaches that integ…
View article: DIY & More-than-Human Media Architecture, Allegories, Entanglements & Speculative Practice
DIY & More-than-Human Media Architecture, Allegories, Entanglements & Speculative Practice Open
In recent years, research in the fields of Media Architecture and urban informatics have made calls to move beyond the human-centred city and towards a “more equitable multispecies city” (Van Dooren & Rose, 2012). Working towards future mo…
View article: DIY Situated Digital Narratives: Co-Creating Location-based Storytelling Urban Games as Advocacy
DIY Situated Digital Narratives: Co-Creating Location-based Storytelling Urban Games as Advocacy Open
This method, situated within the paradigm of ‘radical’ placemaking (Gonsalves et al. 2020), explores the co-creation of location-based urban games to document emotionally-charged narratives of those who experience intersections of marginal…
View article: Exploring Immersive Technology for Architecture that Empowers Marginalized People: An Australian Postgraduate Case Study in Design Education
Exploring Immersive Technology for Architecture that Empowers Marginalized People: An Australian Postgraduate Case Study in Design Education Open
This paper examines a case study part of an ongoing PhD research at Queensland University of Technology, Brisbane, Australia. The case study investigates how architecture students can employ media architecture design with real-time-render …
View article: Radical Placemaking: Utilizing Low-Tech AR/VR to engage in Communal Placemaking during a Pandemic
Radical Placemaking: Utilizing Low-Tech AR/VR to engage in Communal Placemaking during a Pandemic Open
The COVID-19 pandemic has made the struggles of the excluded louder and has also left them socially isolated. The article documents the implementation of one instance of Radical Placemaking, an “intangible”, community-driven and participat…
View article: Radical placemaking: An immersive, experiential and activist approach for marginalised communities
Radical placemaking: An immersive, experiential and activist approach for marginalised communities Open
Placemaking is the process where institutions and communities upgrade neighbourhoods and public spaces through physical and creative interventions (Project for Public Spaces (PPS), 2007). Due to limitations of place, time and presence, thi…
A User-Centred Focus on Augmented Reality and Virtual Reality in AEC: Opportunities and Barriers Identified by Industry Professionals - OPPORTUNITIES AND BARRIERS IDENTIFIED BY INDUSTRY PROFESSIONALS Open
This paper presents insights into the opportunities and barriers for using augmented reality (AR) and virtual reality (VR) in the architecture, engineering and construction (AEC) industry by contextualising how their adoption is leveraged …
A COVID-19 Horizon Scan Looking for Post-Pandemic Implications for Design Open
So far 137 million people have been infected by the COVID-19 virus worldwide, and over 2.96 million lives have been lost. The urgent and sustained response to COVID-19 has impacted on everyone’s life in one way or another. This paper contr…
Exploring Media Architecture Design in Virtual Design Environments Open
This case study explores how architecture students can learn to design media architecture within virtual design environments tools. The target participants of this study are advanced (i.e. 3rd year) architecture students at the University …