Rupert Ward
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View article: Exploring Game Features and Reframing: the Construction of a Relationship Model
Exploring Game Features and Reframing: the Construction of a Relationship Model Open
Background Social learning generates reframing when individual and collective values are reflected. This reframing enables community members to move from personal to collective views and actions, resulting in valuable outcomes that improve…
View article: Developing a More Granular and Equitable Approach to the Learner-Earner Journey. The Role of Badging, Micro-Credentials and Twenty-first Century Skills Within Higher Education to Enable Future Workforce Development
Developing a More Granular and Equitable Approach to the Learner-Earner Journey. The Role of Badging, Micro-Credentials and Twenty-first Century Skills Within Higher Education to Enable Future Workforce Development Open
This chapter introduces trends within the global skills economy and explores how our learner-earner journeys can best align to these trends. It starts with a discussion of future global workforce skills requirements from higher education c…
View article: Signals and noise: communicating achievement through alternative credentials
Signals and noise: communicating achievement through alternative credentials Open
Purpose Alternative credentials are rapidly evolving. The purpose of this paper is to explore the challenges and opportunities arising from this evolution with particular reference to their role in education and employment. Design/methodol…
View article: Using Skills Profiling to Enable Badges and Micro-Credentials to be Incorporated into Higher Education Courses
Using Skills Profiling to Enable Badges and Micro-Credentials to be Incorporated into Higher Education Courses Open
Employers are increasingly selecting and developing employees based on skills rather than qualifications. Governments now have a growing focus on skilling, reskilling and upskilling the workforce through skills-based development rather tha…
View article: Guidelines of Serious Game Design for Promoting Reframing
Guidelines of Serious Game Design for Promoting Reframing Open
Background. Reframing could be considered to represent individual and collective twofold values in social learning. When reframing is promoted, it benefits to generate learning processes involving collective inquiry occurring in inter and …
View article: Towards a 21st Century Personalised Learning Skills Taxonomy
Towards a 21st Century Personalised Learning Skills Taxonomy Open
There exists a significant gap between the requirements specified within higher education qualifications and the requirements sought by employers. The former, commonly expressed in terms of learning outcomes, provide a measure of capabilit…
View article: Listening to the Voices of Students Who Studied Abroad
Listening to the Voices of Students Who Studied Abroad Open
This article learns from student voices about how their education abroad experiences were shaped by their agency. Interviews and focus groups were conducted with 22 U.S. community college and university students and with U.S. faculty and U…
View article: The influence of online resources on student–lecturer relationship in higher education: a comparison study
The influence of online resources on student–lecturer relationship in higher education: a comparison study Open
The internet has become a key resource for students' higher education studies due to both its availability and currency. Previously within higher education, lectures, books and course materials were the only sources of information. This ch…
View article: Towards A Comprehensive Framework For Measuring Technology Trust: The Case Of Mobile Banking Adoption In Nigeria
Towards A Comprehensive Framework For Measuring Technology Trust: The Case Of Mobile Banking Adoption In Nigeria Open
Existing literature has led to a consensus among researchers that the presence of user trust in a specific innovation will result in user's increased willingness to adopt that technology. However, there exists a lack of consensus on the sp…
View article: The Impact Of Technology Trust On The Acceptance Of Mobile Banking Technology Within Nigeria
The Impact Of Technology Trust On The Acceptance Of Mobile Banking Technology Within Nigeria Open
With advancement in the use of information technology seen as a key factor in economic development, developed countries are increasingly reviewing traditional systems, in various sectors such as education, health, transport and finance, an…
View article: Assessing Creativity: A Test for Drawing Production using Digital Art Tools
Assessing Creativity: A Test for Drawing Production using Digital Art Tools Open
This paper describes the Test for Creative Thinking - Drawing Production (TCT-DP), including its design, concept and mode of assessment, and the practical consequences of its application in a specific context. The test was used to evaluate…
View article: Assessing Creativity: A Test for Drawing Production using Digital Art Tools The concept, application and assessment of digital art teaching as a means of enhancing creative proficiency
Assessing Creativity: A Test for Drawing Production using Digital Art Tools The concept, application and assessment of digital art teaching as a means of enhancing creative proficiency Open
This paper describes the Test for Creative Thinking - Drawing Production (TCT-DP), including its design, concept and mode of assessment, and the practical consequences of its application in a specific context. The test was used to evaluate…
View article: The Strategies For Teaching Digital Art In The Classroom As A Way Of Enhancing Pupils' Artistic Creativity
The Strategies For Teaching Digital Art In The Classroom As A Way Of Enhancing Pupils' Artistic Creativity Open
Teaching art by digital means is a big challenge for the majority of teachers of art and design in primary schools, yet it allows relationships between art, technology and creativity to be clearly identified. The aim of this article is to …
View article: Evaluating The Use Of Digital Art Tools For Drawing To Enhance Artistic Ability And Improve Digital Skill Among Junior School Students
Evaluating The Use Of Digital Art Tools For Drawing To Enhance Artistic Ability And Improve Digital Skill Among Junior School Students Open
This study investigated some results of the use of digital art tools by junior school children in order to discover if these tools could promote artistic ability and creativity. The study considers the ease of use and usefulness of the too…