Ryan Overbeck
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View article: Quark: Real-time, High-resolution, and General Neural View Synthesis
Quark: Real-time, High-resolution, and General Neural View Synthesis Open
We present a novel neural algorithm for performing high-quality, high-resolution, real-time novel view synthesis. From a sparse set of input RGB images or videos streams, our network both reconstructs the 3D scene and renders novel views a…
View article: Quark: Real-time, High-resolution, and General Neural View Synthesis
Quark: Real-time, High-resolution, and General Neural View Synthesis Open
We present a novel neural algorithm for performing high-quality, highresolution, real-time novel view synthesis. From a sparse set of input RGB images or videos streams, our network both reconstructs the 3D scene and renders novel views at…
View article: Deep relightable textures
Deep relightable textures Open
The increasing demand for 3D content in augmented and virtual reality has motivated the development of volumetric performance capture systemsnsuch as the Light Stage. Recent advances are pushing free viewpoint relightable videos of dynamic…
View article: Immersive light field video with a layered mesh representation
Immersive light field video with a layered mesh representation Open
We present a system for capturing, reconstructing, compressing, and rendering high quality immersive light field video. We accomplish this by leveraging the recently introduced DeepView view interpolation algorithm, replacing its underlyin…
View article: Deep Relightable Textures Volumetric Performance Capture with Neural Rendering
Deep Relightable Textures Volumetric Performance Capture with Neural Rendering Open
The increasing demand for 3D content in augmented and virtual reality has motivated the development of volumetric performance capture systemsnsuch as the Light Stage. Recent advances are pushing free viewpoint relightable videos of dynamic…
View article: DeepView: View Synthesis with Learned Gradient Descent
DeepView: View Synthesis with Learned Gradient Descent Open
We present a novel approach to view synthesis using multiplane images (MPIs). Building on recent advances in learned gradient descent, our algorithm generates an MPI from a set of sparse camera viewpoints. The resulting method incorporates…
View article: A system for acquiring, processing, and rendering panoramic light field stills for virtual reality
A system for acquiring, processing, and rendering panoramic light field stills for virtual reality Open
We present a system for acquiring, processing, and rendering panoramic light field still photography for display in Virtual Reality (VR). We acquire spherical light field datasets with two novel light field camera rigs designed for portabl…