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View article: Reinforcement learning for VR table tennis
Reinforcement learning for VR table tennis Open
This paper investigates the use of Reinforcement Learning (RL) to train an Artificial Intelligence (AI) humanoid opponent to play a Virtual Reality (VR) table tennis game. A self-play RL algorithm is implemented to train an AI opponent thr…
View article: Modeling and Rendering with eXpressive B-Spline Curves
Modeling and Rendering with eXpressive B-Spline Curves Open
eXpressive B-Spline Curve (XBSC) is a resolution-independent and computationally efficient technique for vector-based stroke modeling and rendering with the flexibility in defining and adjusting the shape and other parameters of the stroke…
View article: Shape correspondence for cel animation based on a shape association graph and spectral matching
Shape correspondence for cel animation based on a shape association graph and spectral matching Open
We present an effective spectral matching method based on a shape association graph for finding region correspondences between two cel animation keyframes. We formulate the correspondence problem as an adapted quadratic assignment problem,…
View article: Expressive B-spline curves: a pilot study on a flexible shape representation
Expressive B-spline curves: a pilot study on a flexible shape representation Open
We present a pilot study on expressive B-spline curves (XBSC), an extension of disk B-spline curves (DBSC). XBSC facilitates expressive drawings in terms of shape and color. For shape, colors on both sides of XBSC strokes are defined indep…
View article: Rendu stylisé d'animations 3D : une approche centrée utilisateur
Rendu stylisé d'animations 3D : une approche centrée utilisateur Open
National audience
View article: Integrated and scalable augmented reality multiplayer robotic platform
Integrated and scalable augmented reality multiplayer robotic platform Open
We propose a scalable AR (Augmented Reality) multiplayer robotic platform, which enables multiple players to control different machines (a drone and a robot) in shared environments, i.e virtual and real environments. We use state-of-theart…
View article: Image-similarity-based Convolutional Neural Network for Robot Visual Relocalization
Image-similarity-based Convolutional Neural Network for Robot Visual Relocalization Open
Convolutional neural network (CNN)-based methods, which train an end-to-end model to regress a six degree of freedom (DoF) pose of a robot from a single red–green–blue (RGB) image, have been developed to overcome the poor robustness of rob…
View article: Multi-View Fusion-Based 3D Object Detection for Robot Indoor Scene Perception
Multi-View Fusion-Based 3D Object Detection for Robot Indoor Scene Perception Open
To autonomously move and operate objects in cluttered indoor environments, a service robot requires the ability of 3D scene perception. Though 3D object detection can provide an object-level environmental description to fill this gap, a ro…
View article: Progressive sketching with instant previewing
Progressive sketching with instant previewing Open
View article: Orthogonal Voronoi Diagram and Treemap
Orthogonal Voronoi Diagram and Treemap Open
In this paper, we propose a novel space partitioning strategy for implicit hierarchy visualization such that the new plot not only has a tidy layout similar to the treemap, but also is flexible to data changes similar to the Voronoi treema…
View article: Multi-Channel Convolutional Neural Network Based 3D Object Detection for Indoor Robot Environmental Perception
Multi-Channel Convolutional Neural Network Based 3D Object Detection for Indoor Robot Environmental Perception Open
Environmental perception is a vital feature for service robots when working in an indoor environment for a long time. The general 3D reconstruction is a low-level geometric information description that cannot convey semantics. In contrast,…
View article: 2D Image Deformation Based on Guaranteed Feature Correspondence and Mesh Mapping
2D Image Deformation Based on Guaranteed Feature Correspondence and Mesh Mapping Open
Image deformation has ubiquitous usage in multimedia applications. It morphs one image into another through a seamless transition. Existing techniques either mainly focus on the correspondence mapping of interior features of the objects in…
View article: MNPR: A Framework for Real-Time Expressive Non-Photorealistic Rendering of 3D Computer Graphics
MNPR: A Framework for Real-Time Expressive Non-Photorealistic Rendering of 3D Computer Graphics Open
View article: MNPR
MNPR Open
We propose a framework for expressive non-photorealistic rendering of 3D computer graphics: MNPR. Our work focuses on enabling stylization pipelines with a wide range of control, thereby covering the interaction spectrum with real-time fee…
View article: Evaluation of Star Coordinate Boundaries
Evaluation of Star Coordinate Boundaries Open
In the visual analysis of high-dimensional data points, star coordinate plot maps the data points into an observable space by conducting a linear combination of radial distributed axes vectors. However, when plotting additional data points…
View article: Manufactory : promoting 3D spatial skills with productive failure and educational games
Manufactory : promoting 3D spatial skills with productive failure and educational games Open
This research study investigated an innovative teaching and learning framework that incorporated the proven concept of Productive Failure (PF) and educational games. The aim is to design a new approach that effectively enhances students' l…
View article: Demons registration for in vivo and deformable laser scanning confocal endomicroscopy
Demons registration for in vivo and deformable laser scanning confocal endomicroscopy Open
A critical effect found in noninvasive in vivo endomicroscopic imaging modalities is image distortions due to sporadic movement exhibited by living organisms. In three-dimensional confocal imaging, this effect results in a dataset that is …
View article: Edge- and substrate-based effects for watercolor stylization
Edge- and substrate-based effects for watercolor stylization Open
We investigate characteristic edge-and substrate-based effects for watercolor stylization. These two fundamental elements of painted art play a significant role in traditional watercolors and highly influence the pigment's behavior and app…
View article: Direct 3D stylization pipelines
Direct 3D stylization pipelines Open
Using 3D computer graphics to emulate watercolor presents a special challenge. Complex stylizations are commonly processed offline, by combining multiple passes in compositing, where art directing is slow and non-intuitive because the styl…
View article: Phase retrieval for high-speed 3D measurement using binary patterns with projector defocusing
Phase retrieval for high-speed 3D measurement using binary patterns with projector defocusing Open
Recent digital technology allows binary patterns to be projected with a very high speed, which shows great potential for high-speed 3D measurement. However, how to retrieve an accurate phase with an even faster speed is still challenging. …
View article: Comparison between ternary and binary Gray-code based phase unwrapping methods
Comparison between ternary and binary Gray-code based phase unwrapping methods Open
Phase-shifting profilometry using binary patterns with projector defocusing has been widely used for high-speed 3D measurement. Recently, a ternary Gray-code based phase unwrapping method has been proposed, which enables to accurately unwr…
View article: Phase-shifting profilometry combined with Gray-code patterns projection: unwrapping error removal by an adaptive median filter
Phase-shifting profilometry combined with Gray-code patterns projection: unwrapping error removal by an adaptive median filter Open
Phase-shifting profilometry combined with Gray-code patterns projection has been widely used for 3D measurement. In this technique, a phase-shifting algorithm is used to calculate the wrapped phase, and a set of Gray-code binary patterns i…
View article: Subregion graph: A path planning acceleration structure for characters with various motion types in very large environments
Subregion graph: A path planning acceleration structure for characters with various motion types in very large environments Open
Modern computer graphics applications commonly feature very large virtual environments and diverse characters which perform different kinds of motions. To accelerate path planning in such a scenario, we propose the subregion graph data str…
View article: Exploiting entropy masking in perceptual graphic rendering
Exploiting entropy masking in perceptual graphic rendering Open
View article: Accelerating Graph-based Path Planning Through Waypoint Clustering
Accelerating Graph-based Path Planning Through Waypoint Clustering Open
Modern Computer Graphics applications commonly feature very large virtual environments and diverse characters which perform different kinds of motions. To accelerate path planning in such scenario, we propose subregion graph data structure…