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View article: Acceptance of virtual reality to promote attention orientation in children: a qualitative study among children with ADHD and neurotypical development
Acceptance of virtual reality to promote attention orientation in children: a qualitative study among children with ADHD and neurotypical development Open
Results suggest that, beyond individual characteristics and ADHD presence, children generally exhibited a positive attitude toward VR technology; the potential for retaining high levels of involvement, which can positively influence motiva…
View article: Cycling-Based Telerehabilitation: Acceptability and Feasibility Study
Cycling-Based Telerehabilitation: Acceptability and Feasibility Study Open
Background Telerehabilitation is a promising solution to provide continuity of care. Most existing telerehabilitation platforms focus on rehabilitating upper limbs, balance, and cognitive training, but exercises improving cardiovascular fi…
View article: Acceptability and Feasibility of a Cycling-based Telerehabilitation Program (Preprint)
Acceptability and Feasibility of a Cycling-based Telerehabilitation Program (Preprint) Open
BACKGROUND COVID-19 pandemic increased the need to develop long-term remote rehabilitative programs. Most existing telerehabilitation platforms focus on rehabilitating upper limbs, balance, and cognitive training, but exercises improving …
View article: Systematic review of memory assessment in virtual reality: evaluating convergent and divergent validity with traditional neuropsychological measures
Systematic review of memory assessment in virtual reality: evaluating convergent and divergent validity with traditional neuropsychological measures Open
Introduction The evaluation of memory is a crucial aspect of both cognitive research and clinical applications, as it offers valuable insights into an individual’s cognitive wellbeing and performance. Conventional neuropsychological assess…
View article: Wrist-Worn Sensor Validation for Heart Rate Variability and Electrodermal Activity Detection in a Stressful Driving Environment
Wrist-Worn Sensor Validation for Heart Rate Variability and Electrodermal Activity Detection in a Stressful Driving Environment Open
Wearable sensors are widely used to gather psychophysiological data in the laboratory and real-world applications. However, the accuracy of these devices should be carefully assessed. The study focused on testing the accuracy of the Empati…
View article: A Multimodal Approach Exploiting EEG to Investigate the Effects of VR Environment on Mental Workload
A Multimodal Approach Exploiting EEG to Investigate the Effects of VR Environment on Mental Workload Open
Virtual reality (VR) is a technology that allows users to experience multisensory and interactive environments that simulate real or imaginary scenarios. The effect of different VR immersive technology on mental workload (MWL), i.e., the a…
View article: A cross-platform application for the ecological and remote assessment of memory impairment in aging: ECO-MEMORY
A cross-platform application for the ecological and remote assessment of memory impairment in aging: ECO-MEMORY Open
This work aims to present the first step of a creation of an instrument to assess memory deficits responding to the needs imposed by the inability to access clinical care, such as physical or geographical constraints or still limitations i…
View article: A Usability Study of an Application to Configure Virtual Reality Training Environments for Wheelchair Users
A Usability Study of an Application to Configure Virtual Reality Training Environments for Wheelchair Users Open
Nowadays the rehabilitation process involves the patient and the therapist, that must interact to recover the motion of limbs and the strength of related muscles to restore the initial functionalities.The therapy relies on the experience a…
View article: User Experience during an Immersive Virtual Reality-Based Cognitive Task: A Comparison between Estonian and Italian Older Adults with MCI
User Experience during an Immersive Virtual Reality-Based Cognitive Task: A Comparison between Estonian and Italian Older Adults with MCI Open
Mild cognitive impairment (MCI) is an early stage of cognitive abilities loss and puts older adults at higher risk of developing dementia. Virtual reality (VR) could represent a tool for the early assessment of this pathological condition …
View article: An immersive virtual reality-based application for treating ADHD: A remote evaluation of acceptance and usability
An immersive virtual reality-based application for treating ADHD: A remote evaluation of acceptance and usability Open
Introduction Virtual reality (VR) is a digital technology currently considered to implement rehabilitation programs for children with ADHD, a disorder characterised by inattention, overactivity and impulsiveness. This study presents the re…
View article: Multi-User-XR for Digital Twin Data in Construction
Multi-User-XR for Digital Twin Data in Construction Open
This extended abstract describes a multi-user-VR-system (later multi-user-XR) developed within the European Commission funded H2020 project called "BIMprove - Improving Building Information Modelling by Realtime Tracing of Construction Pro…
View article: An Ontology-Based Framework for a Telehealthcare System to Foster Healthy Nutrition and Active Lifestyle in Older Adults
An Ontology-Based Framework for a Telehealthcare System to Foster Healthy Nutrition and Active Lifestyle in Older Adults Open
In recent years, telehealthcare systems (TSs) have become more and more widespread, as they can contribute to promoting the continuity of care and managing chronic conditions efficiently. Most TSs and nutrition recommendation systems requi…
View article: A simulator for both manual and powered wheelchairs in immersive virtual reality CAVE
A simulator for both manual and powered wheelchairs in immersive virtual reality CAVE Open
A large number of people in the world need to use a wheelchair because of different disabilities. Driving a wheelchair requires complex physical and cognitive abilities which need to be trained. Virtual training helps users acquire driving…
View article: A new application for the motor rehabilitation at home: structure and usability of Bal-App
A new application for the motor rehabilitation at home: structure and usability of Bal-App Open
The aim of this paper is to present an innovative tablet-based application with 360° videos for the motor rehabilitation of frail elderly, Bal-App. This app was developed for iPad and exploits the potentiality of 360° videos to improve bal…
View article: A new application for the motor rehabilitation at home: structure and usability of Bal-App
A new application for the motor rehabilitation at home: structure and usability of Bal-App Open
The aim of this paper is to present an innovative tablet-based application with 360° videos for the motor rehabilitation of frail elderly, Bal-App. This app was developed for iPad and exploits the potentiality of 360° videos to improve bal…
View article: A New Application for the Motor Rehabilitation at Home: Structure and Usability of Bal-App
A New Application for the Motor Rehabilitation at Home: Structure and Usability of Bal-App Open
The aim of this paper is to present an innovative tablet-based application with 360° videos for the motor rehabilitation of frail elderly, Bal-App. This app was developed for iPad and exploits the potentiality of 360° videos to improve bal…
View article: Design methodology of an active back-support exoskeleton with adaptable backbone-based kinematics
Design methodology of an active back-support exoskeleton with adaptable backbone-based kinematics Open
Manual labor is still strongly present in many industrial contexts (such as aerospace industry). Such operations commonly involve onerous tasks requiring to work in non-ergonomic conditions and to manipulate heavy parts. As a result, work-…
View article: A protocol for the comparison of reaching gesture kinematics in physical versus immersive virtual reality
A protocol for the comparison of reaching gesture kinematics in physical versus immersive virtual reality Open
Virtual environments are increasingly being used for upper limb rehabilitation in post-stroke patients. However, still there is no clear evidence that the movements performed in virtual reality are comparable to those performed in the phys…
View article: An Immersive Motor Protocol for Frailty Rehabilitation
An Immersive Motor Protocol for Frailty Rehabilitation Open
Frailty is a pre-clinical condition that worsens physical health and quality of life. One of the most frequent symptoms of frailty is an increased risk of falling. In order to reduce this risk, we propose an innovative virtual reality moto…
View article: A Social Virtual Reality-Based Application for the Physical and Cognitive Training of the Elderly at Home
A Social Virtual Reality-Based Application for the Physical and Cognitive Training of the Elderly at Home Open
Frailty is a clinical condition affecting the elderly population which results in an increased risk of falls. Previous studies demonstrated that falls prevention programs are effective, but they suffer from low adherence, especially when s…
View article: RoomFort: An Ontology-Based Comfort Management Application for Hotels
RoomFort: An Ontology-Based Comfort Management Application for Hotels Open
Business traveling is attracting growing attention due to the expansion of international markets. This fact calls for an increasing attention of the tourism sector toward the needs of business travellers, who often require services that ar…
View article: Effects of Combined Physical and Cognitive Virtual Reality-Based Training on Cognitive Impairment and Oxidative Stress in MCI Patients: A Pilot Study
Effects of Combined Physical and Cognitive Virtual Reality-Based Training on Cognitive Impairment and Oxidative Stress in MCI Patients: A Pilot Study Open
The growing elderly population and the increased incidence of mild cognitive impairment (MCI) and Alzheimer's disease (AD) call for the improvement of the quality and the efficacy of the healthcare and social support services. Exercise and…
View article: Characteristics, Usability, and Users Experience of a System Combining Cognitive and Physical Therapy in a Virtual Environment: Positive Bike
Characteristics, Usability, and Users Experience of a System Combining Cognitive and Physical Therapy in a Virtual Environment: Positive Bike Open
We present the architecture and usability evaluation of virtual reality system—“Positive Bike”—designed for improving cognitive and motor conditions in frail elderly patients. The system consists of a cycle-ergometer integrated in an immer…
View article: Semantic and Virtual Reality-Enhanced Configuration of Domestic Environments: The Smart Home Simulator
Semantic and Virtual Reality-Enhanced Configuration of Domestic Environments: The Smart Home Simulator Open
This paper introduces the Smart Home Simulator, one of the main outcomes of the D4All project. This application takes into account the variety of issues involved in the development of Ambient Assisted Living (AAL) solutions, such as the pe…
View article: “Positive Bike” – An immersive biking experience for combined physical and cognitive training of elderly patients
“Positive Bike” – An immersive biking experience for combined physical and cognitive training of elderly patients Open
Previous evidence shows that combined cognitive and physical exercises (dual-task intervention, (I-DT)) potentiates cognitive performance more than either type of single training alone (Lauenroth et al., 2015). Here, we describe the ration…
View article: Design of a Virtual Reality-based Framework for Supporting the Work Reintegration of Wheelchair Users
Design of a Virtual Reality-based Framework for Supporting the Work Reintegration of Wheelchair Users Open
Accidents at work often lead the involved people to severe impairments, which can seriously compromise their life and their work activities. Various studies have proven that, for disabled people, being employed contributes to a better qual…