Sebastian A. C. Perrig
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View article: To Trust or Distrust AI: A Questionnaire Validation Study
To Trust or Distrust AI: A Questionnaire Validation Study Open
View article: Development and Psychometric Validation of a Positively Worded German Version of the System Usability Scale (SUS)
Development and Psychometric Validation of a Positively Worded German Version of the System Usability Scale (SUS) Open
View article: Development and Validation of a Positively Worded German Version of the System Usability Scale: The SUS-DE-Pos
Development and Validation of a Positively Worded German Version of the System Usability Scale: The SUS-DE-Pos Open
Despite its popularity, knowledge of the psychometric quality of the System Usability Scale (SUS) in German is limited. This paper addresses this by developing a positively worded German SUS version and investigating two existing German ve…
View article: Independent Validation of the Player Experience Inventory: Findings from a Large Set of Video Game Players
Independent Validation of the Player Experience Inventory: Findings from a Large Set of Video Game Players Open
Measuring the subjective experience of digital game players is essential to player experience research. Recently, the Player Experience Inventory (PXI) was developed, which assesses both functional and psychosocial consequences of digital …
View article: Measurement practices in user experience (UX) research: a systematic quantitative literature review
Measurement practices in user experience (UX) research: a systematic quantitative literature review Open
User experience (UX) research relies heavily on survey scales to measure users' subjective experiences with technology. However, repeatedly raised concerns regarding the improper use of survey scales in UX research and adjacent fields call…
View article: To Trust or Distrust Trust Measures: Validating Questionnaires for Trust in AI
To Trust or Distrust Trust Measures: Validating Questionnaires for Trust in AI Open
Despite the importance of trust in human-AI interactions, researchers must adopt questionnaires from other disciplines that lack validation in the AI context. Motivated by the need for reliable and valid measures, we investigated the psych…
View article: Independent Validation of the Player Experience Inventory: Findings from a Large Set of Video Game Players
Independent Validation of the Player Experience Inventory: Findings from a Large Set of Video Game Players Open
Measuring the subjective experience of digital game players is essential to player experience research. Recently, the Player Experience Inventory (PXI) was developed, which assesses both functional and psychosocial consequences of digital …
View article: The effectiveness of warning statements in reducing careless responding in crowdsourced online surveys
The effectiveness of warning statements in reducing careless responding in crowdsourced online surveys Open
Carelessness or insufficient effort responding is a widespread problem in online research, with estimates ranging from 3% to almost 50% of participants in online surveys being inattentive. While detecting carelessness has been subject to m…
View article: Development and Validation of a Positive-Item Version of the Visual Aesthetics of Websites Inventory: The VisAWI-Pos
Development and Validation of a Positive-Item Version of the Visual Aesthetics of Websites Inventory: The VisAWI-Pos Open
Despite its importance, few validated scales exist to measure aesthetics in HCI. One notable exception, the Visual Aesthetics of Websites Inventory (VisAWI), has never been validated in English. Furthermore, the VisAWI contains negatively …
View article: Exploring the effects of human-centered AI explanations on trust and reliance
Exploring the effects of human-centered AI explanations on trust and reliance Open
Transparency is widely regarded as crucial for the responsible real-world deployment of artificial intelligence (AI) and is considered an essential prerequisite to establishing trust in AI. There are several approaches to enabling transpar…
View article: Smartphone app aesthetics influence users' experience and performance
Smartphone app aesthetics influence users' experience and performance Open
Past research has demonstrated that aesthetics affect users' experiences in various ways. However, there is little research on the impact of interface aesthetics on user performance in a smartphone app context. The present paper addresses …
View article: Distrust in (X)AI -- Measurement Artifact or Distinct Construct?
Distrust in (X)AI -- Measurement Artifact or Distinct Construct? Open
Trust is a key motivation in developing explainable artificial intelligence (XAI). However, researchers attempting to measure trust in AI face numerous challenges, such as different trust conceptualizations, simplified experimental tasks t…
View article: Measurement Practices in UX Research: A Systematic Quantitative Literature Review
Measurement Practices in UX Research: A Systematic Quantitative Literature Review Open
User experience research relies heavily on survey scales to measure users' subjective experiences with technology. However, repeatedly raised concerns regarding the improper use of survey scales in UX research and adjacent fields call for …
View article: LoL, Why Do You Even Play? Validating the Motives for Online Gaming Questionnaire in the Context of League of Legends
LoL, Why Do You Even Play? Validating the Motives for Online Gaming Questionnaire in the Context of League of Legends Open
Motives are essential concepts in understanding a player's experience in video games. We report and describe the analysis of a widely used questionnaire to measure players' motives in video games, the Motives for Online Gaming Questionnair…
View article: Independent Validation of the Video Game Dispositional Flow Scale With League of Legends Players
Independent Validation of the Video Game Dispositional Flow Scale With League of Legends Players Open
Flow is a highly influential concept across many research domains.Because of the close links between enjoyment and flow, it is also acentral concept in game research. Accordingly, many measurementinstruments in the form of questionnaires h…
View article: LoL, Why Do You Even Play? Validating the Motives for Online Gaming Questionnaire in the Context of League of Legends
LoL, Why Do You Even Play? Validating the Motives for Online Gaming Questionnaire in the Context of League of Legends Open
Motives are essential concepts in understanding a playerâEurotms experience in video games. We report and describe the analysis of a widely used questionnaire to measure playersâEurotm motives in video games, the Motives for Online Gaming …
View article: Independent Validation of the Video Game Dispositional Flow Scale With League of Legends Players
Independent Validation of the Video Game Dispositional Flow Scale With League of Legends Players Open
Flow is a highly influential concept across many research domains. Because of the close links between enjoyment and flow, it is also a central concept in game research. Accordingly, many measurement instruments in the form of questionnaire…
View article: Trust and Reliance in XAI -- Distinguishing Between Attitudinal and Behavioral Measures
Trust and Reliance in XAI -- Distinguishing Between Attitudinal and Behavioral Measures Open
Trust is often cited as an essential criterion for the effective use and real-world deployment of AI. Researchers argue that AI should be more transparent to increase trust, making transparency one of the main goals of XAI. Nevertheless, e…
View article: Measuring Players’ Experience of Need Satisfaction in Digital Games: An Analysis of the Factor Structure of the UPEQ
Measuring Players’ Experience of Need Satisfaction in Digital Games: An Analysis of the Factor Structure of the UPEQ Open
In this work, we explore the factorial structure of the Ubisoft Perceived Experience Questionnaire (UPEQ) and its correlation with game enjoyment. For this purpose, an online survey was conducted on the experience with the video game Leagu…
View article: Transparency in Measurement Reporting
Transparency in Measurement Reporting Open
Measuring theoretical concepts, so-called constructs, is a central challenge of Player Experience research. Building on recent work in HCI and psychology, we conducted a systematic literature review to study the transparency of measurement…
View article: Measuring Players’ Experience of Need Satisfaction in Digital Games: An Analysis of the Factor Structure of the UPEQ
Measuring Players’ Experience of Need Satisfaction in Digital Games: An Analysis of the Factor Structure of the UPEQ Open
In this work, we explore the factorial structure of the Ubisoft Perceived Experience Questionnaire (UPEQ) and its correlation with game enjoyment. For this purpose, an online survey was conducted on the experience with the video game Leagu…
View article: Transparency in Measurement Reporting: A Systematic Literature Review of CHI PLAY
Transparency in Measurement Reporting: A Systematic Literature Review of CHI PLAY Open
Measuring theoretical concepts, so-called constructs, is a central challenge of Player Experience research. Building on recent work in HCI and psychology, we conducted a systematic literature review to study the transparency of measurement…
View article: Measuring User Experience - Overview and Comparison of two Commonly Used Questionnaires
Measuring User Experience - Overview and Comparison of two Commonly Used Questionnaires Open
Since the turn of the millennium User Experience (UX) has emerged in the field of human computer interaction as an extension to the classical concept of usability. This new approach tries to grasp the user’s experience as whole also consid…
View article: Association of Taurine with In-Hospital Mortality in Patients after Out-of-Hospital Cardiac Arrest: Results from the Prospective, Observational COMMUNICATE Study
Association of Taurine with In-Hospital Mortality in Patients after Out-of-Hospital Cardiac Arrest: Results from the Prospective, Observational COMMUNICATE Study Open
Background: Studies have suggested that taurine may have neuro- and cardio-protective functions, but there is little research looking at taurine levels in patients after out-of-hospital cardiac arrest (OHCA). Our aim was to evaluate the as…
View article: Low Plasma Sphingomyelin Levels Show a Weak Association with Poor Neurological Outcome in Cardiac Arrest Patients: Results from the Prospective, Observational COMMUNICATE Trial
Low Plasma Sphingomyelin Levels Show a Weak Association with Poor Neurological Outcome in Cardiac Arrest Patients: Results from the Prospective, Observational COMMUNICATE Trial Open
There is interest in novel blood markers to improve risk stratification in patients presenting with cardiac arrest. We assessed associations of different plasma sphingomyelin concentrations and neurological outcome in patients with cardiac…
View article: Code status discussions in medical inpatients: results of a survey of patients and physicians
Code status discussions in medical inpatients: results of a survey of patients and physicians Open
INTRODUCTION Code status discussions are useful for understanding patients’ preferences in the case of a cardiac/pulmonary arrest. These discussions can also provide patients with a basis for informed decision-making regarding life-sustain…