Simon Warsinsky
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View article: Exploring the Future of Gamification Research: A Ranking-type Delphi Study
Exploring the Future of Gamification Research: A Ranking-type Delphi Study Open
Gamification has become a focal topic of interest for many scholars in information systems, human-computer interaction, and related fields. Over the last 15 years, scientific literature on gamification exploded and developed in many differ…
View article: Employee-driven Digital Innovation in Healthcare – A Scoping Review
Employee-driven Digital Innovation in Healthcare – A Scoping Review Open
The healthcare sector faces increasing pressure to improve efficiency, reduce costs, and enhance quality of care. In achieving these goals digital innovations are crucial, yet healthcare organizations struggle to fully benefit from them. T…
View article: Conceptualizing Narratives in Gamified Information Systems
Conceptualizing Narratives in Gamified Information Systems Open
Converging hedonic and utilitarian elements under the label of gamification has become an important phenomenon in information systems over the last decade. Yet, academic discourse on narratives in gamified IS remains scarce. To advance sch…
View article: Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING)
Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING) Open
Background In health care, the use of game-based interventions to increase motivation, engagement, and overall sustainability of health behaviors is steadily becoming more common. The most prevalent types of game-based interventions in hea…
View article: Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING) (Preprint)
Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING) (Preprint) Open
BACKGROUND In health care, the use of game-based interventions to increase motivation, engagement, and overall sustainability of health behaviors is steadily becoming more common. The most prevalent types of game-based interventions in he…
View article: Are Gamification Projects Different? An Exploratory Study on Software Project Risks for Gamified Health Behavior Change Support Systems
Are Gamification Projects Different? An Exploratory Study on Software Project Risks for Gamified Health Behavior Change Support Systems Open
Gamification is increasingly utilized in information systems to afford positive experiences that are typically perceived from playing games. Despite potential benefits, gamification projects have shown to be prone for failure which may lea…
View article: Social Comparison in mHealth: The Role of Similar Others and Feelings of Envy
Social Comparison in mHealth: The Role of Similar Others and Feelings of Envy Open
To foster ambitious goal setting, mHealth app developers increasingly implement social comparison features such as leaderboards. However, extant research does not sufficiently look at affective consequences of such features and their impac…
View article: The Role of Gamification in Health Behavior Change: A Review of Theory-driven Studies
The Role of Gamification in Health Behavior Change: A Review of Theory-driven Studies Open
Gamification is increasingly being recognized as a tool to support a change in individuals’ health behaviors. However, how and under which circumstances gamification is able to support health behavior change is still largely unexplored. Th…