Soonbin Lee
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View article: Compression of 3D Gaussian Splatting with Optimized Feature Planes and Standard Video Codecs
Compression of 3D Gaussian Splatting with Optimized Feature Planes and Standard Video Codecs Open
3D Gaussian Splatting is a recognized method for 3D scene representation, known for its high rendering quality and speed. However, its substantial data requirements present challenges for practical applications. In this paper, we introduce…
View article: DATRA-MIV: Decoder-Adaptive Tiling and Rate Allocation for MPEG Immersive Video
DATRA-MIV: Decoder-Adaptive Tiling and Rate Allocation for MPEG Immersive Video Open
The emerging immersive video coding standard moving picture experts group (MPEG) immersive video (MIV), which is ongoing standardization by MPEG-Immersive (MPEG-I) group, enables six degrees of freedom in a virtual reality environment that…
View article: ECRF: Entropy-Constrained Neural Radiance Fields Compression with Frequency Domain Optimization
ECRF: Entropy-Constrained Neural Radiance Fields Compression with Frequency Domain Optimization Open
Explicit feature-grid based NeRF models have shown promising results in terms of rendering quality and significant speed-up in training. However, these methods often require a significant amount of data to represent a single scene or objec…
View article: VVC Subpicture-Based Frame Packing for MPEG Immersive Video
VVC Subpicture-Based Frame Packing for MPEG Immersive Video Open
The moving picture experts group (MPEG) video coding group started an immersive video coding standard project to accomplish acceptable bandwidth and decoding resources for multiple immersive videos with texture (color) and geometry (depth)…
View article: Group-Based Adaptive Rendering System for 6DoF Immersive Video Streaming
Group-Based Adaptive Rendering System for 6DoF Immersive Video Streaming Open
The Moving Picture Experts Group (MPEG) has started an immersive media standard project to enable multi-view video and depth representation in three-dimensional (3D) scenes. The MPEG Immersive Video (MIV) standard technology is intended to…
View article: Sub‐bitstream packing based lightweight tiled streaming for 6 degree of freedom immersive video
Sub‐bitstream packing based lightweight tiled streaming for 6 degree of freedom immersive video Open
The MPEG immersive video (MIV) has been designed to remove the redundancies of multi‐view videos and merge the residuals into two textures and two geometry videos; therefore, four bitstreams and video decoders are required to provide six d…
View article: Towards Viewport-dependent 6DoF 360 Video Tiled Streaming for Virtual Reality Systems
Towards Viewport-dependent 6DoF 360 Video Tiled Streaming for Virtual Reality Systems Open
Previous studies of 360-degree video streaming with regard to virtual reality allowed users to move their head freely, while their position is fixed according to the camera's location in virtual reality. One of the approaches to overcome t…
View article: Towards 3DoF+ 360 Video Streaming System for Immersive Media
Towards 3DoF+ 360 Video Streaming System for Immersive Media Open
Immersive video streaming has become very popular. To increase the quality of experience (QoE) with immersive media, user movement adaptive video streaming, three degrees of freedom plus (3DoF+), has emerged and is expected to meet this gr…