Stuart Bender
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Generative-AI, the media industries, and the disappearance of human creative labour Open
This article addresses the transformative role of Generative-AI (Gen-AI) in the creative media and arts industries, focusing on concerns about the disappearance of human creative labour. It critically examines the discourse of the 2023 Wri…
View article: ParaVerse: Co-design of a Parachute Rehearsal and Training Virtual-reality Enhanced Simulator for the Australian Defence Force: Combining a Generative Co-design Framework and an Agile Approach to Development
ParaVerse: Co-design of a Parachute Rehearsal and Training Virtual-reality Enhanced Simulator for the Australian Defence Force: Combining a Generative Co-design Framework and an Agile Approach to Development Open
While co-design methods are crucial for developing digital educational interventions that are user-centred, contextually relevant, inclusive, and effective in meeting the diverse needs of learners and educators, little attention has been p…
View article: Evaluating a virtual reality dementia training experience using psychophysiological methods: A randomised controlled study
Evaluating a virtual reality dementia training experience using psychophysiological methods: A randomised controlled study Open
Objectives Virtual reality (VR) is increasingly used for training the dementia care workforce. It is unknown whether VR is superior to traditional training techniques in improving dementia care amongst practicing nurses. This study compare…
Awareness of Artificial Intelligence as an Essential Digital Literacy: ChatGPT and Gen-AI in the Classroom Open
This discussion article examines the potential integration of Generative Artificial Intelligence (Gen-AI), including advanced Large-Language Models like the popular platform ChatGPT into subject English education. Following the significant…
Coexistence and creativity: screen media education in the age of artificial intelligence content generators Open
This article discusses the implications of Artificial Intelligence Content Generators (Gen-AI) for the field of screen media education. In light of the 2022–2023 releases of ChatGPT, DALL·E 2 and Midjourney AI, the article addresses the id…
The Manosphere as an Online Protection Racket: How the Red Pill Monetizes Male Need for Security in Modern Society Open
To effectively manage, empathize with and respond to the implications and impact of the so-called ‘Manosphere,’ this paper is centered on the premise that researchers require an understanding of the draw factors that lead individuals to en…
Immersive media practices in the classroom: models of the teaching research nexus in an Australian context Open
In recent years, a new wave of virtual reality (VR) and immersive media forms have gained popularity with both viewers and creators around the globe. This article presents the argument that the emerging nature of this current wave of pract…
Virtual Trauma: Prospects for Automediality Open
Unlike some current discourse on automediality, this essay eschews most of the analysis concerning the adoption or modification of avatars to deliberately enhance, extend or distort the self. Rather than the automedial enabling of alternat…
You Are Not Expected to Survive: Affective Friction in the Combat Shooter Game <em>Battlefield 1</em> Open
IntroductionI stumble to my feet breathing heavily and, over the roar of a tank, a nearby soldier yells right into my face: “We’re surrounded! We have to hold this line!” I follow him, moving past burning debris and wounded men being helpe…
“Happy to provide the knives”: Governmentality and threats of violence via social media in the case of Roosh V and Return of Kings Open
This paper uses the online threats of violence to Roosh V and Return of Kings — blogs relating to pick-up artist culture and “neo-masculinity” — as a case study to examine the ways in which people use social media as a technology of the se…
Blood in the Corridor: The Digital Mastery of Hero Run Shoot-outs in Kick-Ass and Wanted Open
This article examines the significance of the digital aesthetic of violence in the uniquely contemporary action-film “hero run” shoot-out sequences. By using the case studies of Kick-Ass (2010) and Wanted (2008), the article focuses on how…
‘Dude, get a shot of this’: The performance of violence in the school shooting film <i>Excursion</i> Open
One of the persistent aspects of the media and general public response to campus shooting tragedies is an obsessive fascination with the motives of the killers. Our short drama Excursion attempts to intervene in this interest in the perpet…