Stuart O’Connor
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View article: EmotiMask: Mapping Mouth Movements to an LED Matrix for Improving Recognition When Teaching With a Face Mask
EmotiMask: Mapping Mouth Movements to an LED Matrix for Improving Recognition When Teaching With a Face Mask Open
Available as part of conference proceedings at: https://papers.iafor.org/proceedings/conference-proceedings-ECE2022/
View article: A Proposed VR Platform for Supporting Blended Learning Post COVID-19
A Proposed VR Platform for Supporting Blended Learning Post COVID-19 Open
The COVID-19 pandemic caused a shift in teaching practice towards blended learning for many higher education institutions. This led to the rapid adoption of certain digital technologies within existing teaching structures as a means to mee…
View article: Leveraging Immersive Technologies to Support Blended Learning Post Covid-19
Leveraging Immersive Technologies to Support Blended Learning Post Covid-19 Open
The Covid-19 pandemic caused a shift in teaching practice towards blended learning for many Higher Education institutions. This led to the rapid adoption of certain digital technologies within existing teaching structures as a means to mee…
View article: SCIPS: A serious game using a guidance mechanic to scaffold effective training for cyber security
SCIPS: A serious game using a guidance mechanic to scaffold effective training for cyber security Open
The file attached to this record is the author's final peer reviewed version. The Publisher's final version can be found by following the DOI link.
View article: Light Sources & Shadow Detection Dataset
Light Sources & Shadow Detection Dataset Open
This dataset was produced to investigate shadows detection in terrestrial images and light-sources interpolation methods. Source code for reproducing the results described in the published articles is also included.
View article: Fostering Engagement with Cultural Heritage Through Immersive VR and Gamification
Fostering Engagement with Cultural Heritage Through Immersive VR and Gamification Open
Research on the I-Ulysses project was undertaken as part of the Digital Arts Humanities program between 2011 and 2015. An industrial/academic placement also took place in the third year, with the Computer Graphics Department (GV-2) at Trin…
View article: I-Ulysses: A technical report
I-Ulysses: A technical report Open
The I-Ulysses: Poetry in Motion project is as a virtual reality experience, guiding the user through the unfolding events of James Joyce's Ulysses in real-time. Currently there is a lack of research looking at adapting literature into virt…
View article: Assessing the perceived realism of agent grouping dynamics for adaptation and simulation
Assessing the perceived realism of agent grouping dynamics for adaptation and simulation Open
The file attached to this record is the author's final peer reviewed version. The Publisher's final version can be found by following the DOI link.
View article: Developing Gamified Elements to Influence Positive Behavioural Change towards Organisational Energy Efficiency
Developing Gamified Elements to Influence Positive Behavioural Change towards Organisational Energy Efficiency Open
Demands for energy within public sector buildings, such as administrative offices, cultural heritage sites, and museums, represent a significant financial and environmental burden. With issues relating to climate change now more prominent …
View article: Fire and Gas Detection Mapping using Volumetric Rendering
Fire and Gas Detection Mapping using Volumetric Rendering Open
The software presented here provides an interactive real-time tool for the simulation of fire and gas detection mapping using volumetric rendering based on the layouts of fire and gas detectors within 3D virtual environments.
View article: Perceived Realism of Crowd Behaviour with Social Forces
Perceived Realism of Crowd Behaviour with Social Forces Open
This paper investigates the development of an urban crowd simulation for the purposes of psychophysical experimentation. Whilst artificial intelligence (AI) is advancing to produce more concise and interesting crowd behaviours, the number …