Suneet Kumar Singh
YOU?
Author Swipe
View article: P4DMA: Unlocking High-Performance RDMA Traffic Generation on Programmable Switches
P4DMA: Unlocking High-Performance RDMA Traffic Generation on Programmable Switches Open
Remote Direct Memory Access (RDMA) is a key technology in modern data centers, enabling low-latency and high-throughput communication. However, evaluating RDMA performance and validating network designs often requires costly hardware setup…
View article: DCTPQ: Dynamic Cloud Gaming Traffic Prioritization Using Machine Learning and Multi-Queueing for QoE Enhancement
DCTPQ: Dynamic Cloud Gaming Traffic Prioritization Using Machine Learning and Multi-Queueing for QoE Enhancement Open
Cloud gaming (CG) traffic requires high bandwidth and low latency to ensure Quality of Experience (QoE). We propose DCTPQ, an ML-based edge solution that dynamically identifies and prioritizes CG traffic on-the-fly, achieving 97.6% classif…
View article: POSMAC: Powering Up In-Network AR/CG Traffic Classification with Online Learning
POSMAC: Powering Up In-Network AR/CG Traffic Classification with Online Learning Open
In this demonstration, we showcase POSMAC1, a platform designed to deploy Decision Tree (DT) and Random Forest (RF) models on the NVIDIA DOCA DPU, equipped with an ARM processor, for real-time network traffic classification. Developed spec…
View article: Video Streaming QoE Meets Programmable Data Planes: The Case of In-Network QoE for 360°VR
Video Streaming QoE Meets Programmable Data Planes: The Case of In-Network QoE for 360°VR Open
Recent advancements in video streaming technologies have brought about a new era of user experiences, including gaming and online events. However, ensuring a good user experience remains a significant challenge. The pursuit of self-driving…
View article: MATADOR: ML-based Cloud Gaming Traffic Detection entirely in Programmable Hardware
MATADOR: ML-based Cloud Gaming Traffic Detection entirely in Programmable Hardware Open
Cloud gaming (CG) is gaining increasing interest as a new approach to delivering high-quality gaming anywhere, anytime, and on diverse devices. To improve the gaming experience, CG traffic needs to be monitored and prioritized to avoid hig…
View article: From Pixels to Packets: Traffic Classification of Augmented Reality and Cloud Gaming
From Pixels to Packets: Traffic Classification of Augmented Reality and Cloud Gaming Open
Augmented Reality (AR) real-time interaction between users and digital overlays in the real world demands low latency to ensure seamless experiences. To address computational and battery constraints, AR devices often offload processing-int…
View article: HH-IPG: Leveraging Inter-Packet Gap Metrics in P4 Hardware for Heavy Hitter Detection
HH-IPG: Leveraging Inter-Packet Gap Metrics in P4 Hardware for Heavy Hitter Detection Open
The research community has recently proposed several solutions based on modern programmable switches to detect entirely in the data plane the flows exceeding pre-determined thra eshold in a time window, i.e., Heavy Hitters (HH). This is co…
View article: Hybrid P4 Programmable Pipelines for 5G gNodeB and User Plane Functions
Hybrid P4 Programmable Pipelines for 5G gNodeB and User Plane Functions Open
This paper focuses on hybrid pipeline designs for User Plane Function and next-generation NodeB leveraging target-specific features and an insightful discussion of P4 and target challenges and limitations. The entire or disaggregated UPF r…
View article: Revisiting heavy-hitters
Revisiting heavy-hitters Open
Detecting Heavy Hitter (HH) flows, i.e., flows exceeding a pre-determined threshold in a time window, is a fundamental task as it enables network management and security applications like DoS attack detection/prevention, flow-size aware ro…
View article: Impact Analysis of Start-Up Lost Time at Major Intersections on Sathorn Road Using a Synchro Optimization and a Microscopic SUMO Traffic Simulation
Impact Analysis of Start-Up Lost Time at Major Intersections on Sathorn Road Using a Synchro Optimization and a Microscopic SUMO Traffic Simulation Open
Start-up lost time is the time lost in the starting of the green time interval when a traffic signal phase changes from red to green and previously stopped vehicles in the curb line queue need time to accelerate to the desired speed. Actua…