Sunjun Kim
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View article: Multi-stream deep learning framework to predict mild cognitive impairment with Rey Complex Figure Test
Multi-stream deep learning framework to predict mild cognitive impairment with Rey Complex Figure Test Open
Drawing tests like the Rey Complex Figure Test (RCFT) are widely used to assess cognitive functions such as visuospatial skills and memory, making them valuable tools for detecting mild cognitive impairment (MCI). Despite their utility, ex…
View article: Multi-stream deep learning framework to predict mild cognitive impairment with Rey Complex Figure Test
Multi-stream deep learning framework to predict mild cognitive impairment with Rey Complex Figure Test Open
Drawing tests like the Rey Complex Figure Test (RCFT) are widely used to assess cognitive functions such as visuospatial skills and memory, making them valuable tools for detecting mild cognitive impairment (MCI). Despite their utility, ex…
View article: User Performance in Consecutive Temporal Pointing: An Exploratory Study
User Performance in Consecutive Temporal Pointing: An Exploratory Study Open
A significant amount of research has recently been conducted on user performance in so-called temporal pointing tasks, in which a user is required to perform a button input at the timing required by the system. Consecutive temporal pointin…
View article: Quantifying Wrist-Aiming Habits with A Dual-Sensor Mouse: Implications for Player Performance and Workload
Quantifying Wrist-Aiming Habits with A Dual-Sensor Mouse: Implications for Player Performance and Workload Open
Computer mice are widely used today as the primary input device in competitive video games. If a player exhibits more wrist rotation than other players when moving the mouse laterally, the player is said to have stronger wrist-aiming habit…
View article: Effects of Computer Mouse Lift-off Distance Settings in Mouse Lifting Action
Effects of Computer Mouse Lift-off Distance Settings in Mouse Lifting Action Open
This study investigates the effect of Lift-off Distance (LoD) on a computer mouse, which refers to the height at which a mouse sensor stops tracking. Although a low LoD is generally preferred to avoid unintended cursor movement in mouse li…
View article: Mine Yourself!: A Role-playing Privacy Tutorial in Virtual Reality Environment
Mine Yourself!: A Role-playing Privacy Tutorial in Virtual Reality Environment Open
Virtual Reality (VR) has potential vulnerabilities in privacy risks from collecting a wide range of data with higher density. Various designs to provide information on Privacy Policy (PP) have improved the awareness and motivation towards …
View article: Do We Need a Faster Mouse? Empirical Evaluation of Asynchronicity-Induced Jitter
Do We Need a Faster Mouse? Empirical Evaluation of Asynchronicity-Induced Jitter Open
In gaming, accurately rendering input signals on a display is crucial, both spatially and temporally. However, the asynchronicity between the input and output signal frequencies results in unstable responses called jitter. A recent researc…
View article: How We Swipe: A Large-scale Shape-writing Dataset and Empirical Findings
How We Swipe: A Large-scale Shape-writing Dataset and Empirical Findings Open
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View article: Swap: A Replacement-based Text Revision Technique for Mobile Devices
Swap: A Replacement-based Text Revision Technique for Mobile Devices Open
Text revision is an important task to ensure the accuracy of text content. Revising text on mobile devices is cumbersome and time-consuming due to the imprecise caret control and the repetitive use of the backspace. We present Swap, a nove…
View article: Button Simulation and Design via FDVV Models
Button Simulation and Design via FDVV Models Open
Designing a push-button with desired sensation and performance is challenging\nbecause the mechanical construction must have the right response\ncharacteristics. Physical simulation of a button's force-displacement (FD)\nresponse has been …
View article: AutoGain: Gain Function Adaptation with Submovement Efficiency Optimization
AutoGain: Gain Function Adaptation with Submovement Efficiency Optimization Open
International audience
View article: Surface Haptics
Surface Haptics Open
Interaction on the surface usually limited in mechanical movement and does not have surface texture, which results in a lack of haptic feedback. Various techniques have been introduced to supplement this limitation. The main objective of t…
View article: How do People Type on Mobile Devices?
How do People Type on Mobile Devices? Open
| openaire: EC/H2020/637991/EU//COMPUTED | openaire: EC/H2020/717054/EU//OPTINT
View article: Geometrically Compensating Effect of End-to-End Latency in Moving-Target Selection Games
Geometrically Compensating Effect of End-to-End Latency in Moving-Target Selection Games Open
Effects of unintended latency on gamer performance have been reported. End-to-end latency can be corrected by post-input manipulation of activation times, but this gives the player unnatural gameplay experience. For moving-target selection…
View article: Design and Evaluation of Semi-Transparent Keyboards on a Touchscreen Tablet
Design and Evaluation of Semi-Transparent Keyboards on a Touchscreen Tablet Open
@inproceedings{Kim:2018:DES:3279778.3279801, author = {Kim, Sunjun and Lee, Geehyuk}, title = {Design and Evaluation of Semi-Transparent Keyboards on a Touchscreen Tablet}, booktitle = {Proceedings of the 2018 ACM International Conference …
View article: Neuromechanics of a Button Press
Neuromechanics of a Button Press Open
| openaire: EC/H2020/637991/EU//COMPUTED
View article: Moving Target Selection
Moving Target Selection Open
| openaire: EC/H2020/637991/EU//COMPUTED\n\t\t\tThis paper investigates a common task requiring temporal precision: the selection of a rapidly moving target on display by invoking an input event when it is within some selection window. Pre…
View article: Impact Activation Improves Rapid Button Pressing
Impact Activation Improves Rapid Button Pressing Open
| openaire: EC/H2020/637991/EU//COMPUTED\n\t\t\tThe activation point of a button is defined as the depth at which it invokes a make signal. Regular buttons are activated during the downward stroke, which occurs within the first 20 ms of a …
View article: AutoGain: Gain Function Adaptation with Submovement Efficiency Optimization
AutoGain: Gain Function Adaptation with Submovement Efficiency Optimization Open
A well-designed control-to-display gain function can improve pointing performance with indirect pointing devices like trackpads. However, the design of gain functions is challenging and mostly based on trial and error. AutoGain is a novel …