Tess Armstrong
YOU?
Author Swipe
View article: Illusions of control: A quasi-experiment comparing skill-based and traditional slot machines
Illusions of control: A quasi-experiment comparing skill-based and traditional slot machines Open
Background and Aims Electronic gaming machines (EGMs) are a significant source of gambling spend due to their widespread use. Skill-based gambling machines (SGMs) represent an innovative adaptation, merging EGMs' chance-based rewards with …
View article: Testing the effectiveness of different safer gambling messages for sports and race betting: A five-week experiment
Testing the effectiveness of different safer gambling messages for sports and race betting: A five-week experiment Open
Effective gambling messages should curb time and money spent on gambling, since these are the behaviours proximal to gambling-related harm. Studies that aim to find what messages best achieve these objectives are scarce, and most focus on …
View article: Testing the effectiveness of different safer gambling messages for sports and race betting: A five-week experiment
Testing the effectiveness of different safer gambling messages for sports and race betting: A five-week experiment Open
Effective gambling messages should curb time and money spent on gambling, since these are the behaviours proximal to gambling-related harm. Studies that aim to find what messages best achieve these objectives are scarce, and most focus on …
View article: Electronic gaming machine accessibility and gambling problems: A natural policy experiment
Electronic gaming machine accessibility and gambling problems: A natural policy experiment Open
Background: Electronic gaming machines (EGMs) are recognised as one of the most harmful forms of gambling at an individual level. It is unclear whether restriction of EGM functions and accessibility results in meaningful reductions in popu…
View article: Designing Improved Safer Gambling Messages for Race and Sports Betting: What can be Learned from Other Gambling Formats and the Broader Public Health Literature?
Designing Improved Safer Gambling Messages for Race and Sports Betting: What can be Learned from Other Gambling Formats and the Broader Public Health Literature? Open
Safer gambling messages are one potential input to a public health approach toward reducing gambling-related harm, and yet there is no strong evidence supporting current messages such as “gamble responsibly” or “keep the fun in the game”. …
View article: How do academics, regulators, and treatment providers think that safer gambling messages can be improved?
How do academics, regulators, and treatment providers think that safer gambling messages can be improved? Open
Safer gambling messages are a common public health intervention for gambling, and yet there is little evidence to support the variety of messages that are in widespread use. This paper thematically analyzed the perspectives of 21 participa…
View article: How do academics, regulators, and treatment providers think that safer gambling messages can be improved?
How do academics, regulators, and treatment providers think that safer gambling messages can be improved? Open
Safer gambling messages are a common public health intervention for gambling, and yet there is little evidence to support the variety of messages that are in widespread use. This paper thematically analysed the perspectives of 21 participa…
View article: Legacy gambling harms: What are they and how long do they last?
Legacy gambling harms: What are they and how long do they last? Open
Background and aims Legacy gambling harms are negative consequences of gambling that extend past periods of low risk, moderate risk and problem gambling. Gambling harm is typically measured within a 12-month timeframe and is often restrict…
View article: Legacy Gambling Harms: What Happens Once the Gambling Stops?
Legacy Gambling Harms: What Happens Once the Gambling Stops? Open
Purpose of Review Legacy gambling harm refers to adverse consequences that extend past the period where people are actively gambling at harmful levels. These harms can affect the gambler, people close to them and the wider community. This …
View article: Training gamblers to re-think their gambling choices: How contextual analytical thinking may be useful in promoting safer gambling
Training gamblers to re-think their gambling choices: How contextual analytical thinking may be useful in promoting safer gambling Open
Background and aims Harmful gambling has been associated with the endorsement of fallacious cognitions that promote excessive consumption. These types of beliefs stem from intuitively derived assumptions about gambling that are fostered by…
View article: Teaching Dance for Understanding: Reconceptualizing Dance in Physical Education
Teaching Dance for Understanding: Reconceptualizing Dance in Physical Education Open
This article explores dance in a physical education setting. The same way that Teaching Games for Understanding (TGfU) flipped the way physical educators teach sports, Teaching Dance for Understanding (TDfU) maximizes participation in danc…
View article: Exploring the changing landscape of gambling in childhood, adolescence and young adulthood, prepared for the NSW Responsible Gambling Fund
Exploring the changing landscape of gambling in childhood, adolescence and young adulthood, prepared for the NSW Responsible Gambling Fund Open
This report examines how gambling is changing in New South Wales, particularly amongst youth, due to the emergence of new forms of gambling and gambling-like products. New gambling products include those that are regulated as gambling, inc…
View article: Exploring the Effectiveness of an Intelligent Messages Framework for Developing Warning Messages to Reduce Gambling Intensity
Exploring the Effectiveness of an Intelligent Messages Framework for Developing Warning Messages to Reduce Gambling Intensity Open
Warning messages are a common tool used in public health initiatives in an attempt to minimize consumer harm. Electronic gaming machines provide a unique opportunity to deliver messages that are personalized, that is, based on player behav…
View article: The social cost of gambling to Victoria
The social cost of gambling to Victoria Open
Gamblers experience a wide variety and varying degrees of gambling-related problems that impose significant costs not only to them but to their families, the community and society in general. A relatively large proportion of regular gamble…
View article: Crimping the Croupier: Electronic and mechanical automation of table, community and novelty games in Australia
Crimping the Croupier: Electronic and mechanical automation of table, community and novelty games in Australia Open
Technological innovation has increased electronic and mechanical automation to traditional games that replace or augment human croupiers, and also change how the games are enjoyed. Little is known about how these automated products may inf…