Thomas Markussen
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View article: Design fiction and the art of anticipation
Design fiction and the art of anticipation Open
In this paper we show how design fiction is a form of design inquiry that offers methods for understanding and reacting towards intractable societal challenges. More specifically we unravel how narrative and literary practices of world-mak…
View article: Doing family: Imprisoned parents as collaborators
Doing family: Imprisoned parents as collaborators Open
The focal point of this article is the design of a game‐based tool for dialogue (‘Dads’ Round’) developed in collaboration with the Danish Prison and Probation Service for a Parenting Program. The tool is unique insofar as it includes stor…
View article: Artifacts in the co-production of knowledge in social design
Artifacts in the co-production of knowledge in social design Open
Social Design Research is a design and research approach that is characterised by an attempt to make a difference for marginalized, underprivileged or vulnerable groups in society through participatory processes and the use of knowledge ar…
View article: Approaching a DBR Model for a "Research Through Codesign Project on Play In Schools - To frame Participation
Approaching a DBR Model for a "Research Through Codesign Project on Play In Schools - To frame Participation Open
On the basis of an ongoing research project on designing play in schools, the aim of this paper is to explore how a fruitful combination of designbased research (DBR) and research-through-design (RtD) can enrich both research strategies. T…
View article: Design Fiction as a Practice for Researching the Social
Design Fiction as a Practice for Researching the Social Open
The aim of this paper is to contribute to a new conceptual foundation for design fiction. Much attention is dedicated to theorising how design fictions relate to our so-called actual world. This work can be seen as an attempt at securing t…
View article: Understanding Dynamics of Identity Navigation in Social Design
Understanding Dynamics of Identity Navigation in Social Design Open
The aim of this paper is to initiate an interdisciplinary dialogue between social design and narrative theory in understanding how vulnerable families navigate personal and shared identities. To exemplify this, we draw upon results from a …
View article: Family narratives and identity navigation in social design: a method of analysis
Family narratives and identity navigation in social design: a method of analysis Open
The aim of this paper is to show how an interdisciplinary merging of social design and narrative theory can increase understanding of how vulnerable families navigate personal and shared identities...
View article: Politics of Participation in Design Research: Learning from Participatory Art
Politics of Participation in Design Research: Learning from Participatory Art Open
In design research, critique has recently been voiced against the multiple ways the notion of participation is understood and practiced. Studies of performativity and performance art have been used to account for this methodological multip…
View article: Design activism as a new method for inquiring into mixed emotions in uncomfortable social interaction
Design activism as a new method for inquiring into mixed emotions in uncomfortable social interaction Open
Over the last couple of years, design activism has attracted increasing attention among designers and design researchers, but the approach seems not to have found it’s way yet to the Design & Emotion research community. In this paper, we i…
View article: Designing Narrative Games for a Serious Context
Designing Narrative Games for a Serious Context Open
In this paper, we introduce a new approach to designing games for serious contexts. In contrast to Serious Games we argue that learning is a too narrow focus for serious contexts and that simulation of real world problems ought to be suppl…
View article: Measuring and Communicating Emotions through Game Design
Measuring and Communicating Emotions through Game Design Open
This paper explores how emotion research may inform the design of a playful interactive tool for emotion measurement and communication, called Child Patient Game (CPgame) that has been developed for paediatric patients at a Danish hospital…
View article: Bloody robots as emotional design. How emotional structures may change expectations of technology use in hospitals
Bloody robots as emotional design. How emotional structures may change expectations of technology use in hospitals Open
By applying Gilles Fauconnier & Mark Turner’s theory of conceptual blending to a design case I demonstrate how experiencing emotional qualities in technology design may influence the way users cognitively reconstruct standard expectations …
View article: Playful Participation
Playful Participation Open
IN THIS PAPER WE INTRODUCE SOCIAL GAMES AS A NEW TERRAIN FOR STUDIES IN PARTICIPATORY CULTURE. SOCIAL GAMES DEFY EASY CLASSIFICATION AND CANNOT BE APPROPRIATELY UNDERSTOOD FROM EXISTING RESEARCH PERSPECTIVES. INITIALLY, WE THEREFORE ATTEMP…
View article: Disentangling ‘the social’ in social design’s engagement with the public realm
Disentangling ‘the social’ in social design’s engagement with the public realm Open
Co-Design’s increasing engagement with the public realm is closelyrelated to the widespread turn towards ‘the social’ in design anddesign research. However, there is a lack of understanding of howthe notion of the social in social design d…
View article: Fiction as a resource in participatory design
Fiction as a resource in participatory design Open
This paper introduces the concept of ‘resourcing’ to describe the fundamental activity of negotiating the use of what is available for co-design. Even though resourcing is an ever-present undertaking in all co-designing, no theoretical con…