Francisco J. Labrador
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View article: Emotional regulation in Gaming Disorder: A systematic review
Emotional regulation in Gaming Disorder: A systematic review Open
Background and Objectives Problematic video game use is a source of concern. In addictions, difficulties with emotional regulation have become an important variable of interest. However, their study in relation to problematic video game us…
View article: Cognitive Patterns and Problematic Use of Video Games in Adolescents: A Cluster Analysis
Cognitive Patterns and Problematic Use of Video Games in Adolescents: A Cluster Analysis Open
Background: Video game playing (VGP) is an increasingly common leisure activity among children and adolescents, although in some cases, it is accompanied by problems due to misuse. Method: A sample of 2884 children and adolescents aged bet…
View article: Video Game Playing and Internet Gaming Disorder: A Profile of Young Adolescents
Video Game Playing and Internet Gaming Disorder: A Profile of Young Adolescents Open
In recent times, growing concern has arisen regarding the utilization of technology, video games, and the emergence of internet gaming disorder (IGD), particularly among young adolescents. This worry arises from the ambiguity in distinguis…
View article: Author Correction: Pictograms to aid laypeople in identifying the addictiveness of gambling products (PictoGRRed study)
Author Correction: Pictograms to aid laypeople in identifying the addictiveness of gambling products (PictoGRRed study) Open
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View article: Pictograms to aid laypeople in identifying the addictiveness of gambling products (PictoGRRed study)
Pictograms to aid laypeople in identifying the addictiveness of gambling products (PictoGRRed study) Open
The structural addictive characteristics of gambling products are important targets for prevention, but can be unintuitive to laypeople. In the PictoGRRed (Pictograms for Gambling Risk Reduction) study, we aimed to develop pictograms that …
View article: Maladaptive Cognitions in Adolescents and Young Adults When They Play: The Dysfunctional Cognitions in Gaming Scale (DCG)
Maladaptive Cognitions in Adolescents and Young Adults When They Play: The Dysfunctional Cognitions in Gaming Scale (DCG) Open
Gaming is increasingly prevalent among young people, and Gaming Disorders are a growing concern. Maladaptive cognitions related to gaming may affect the psychological development of young people. We examined psychometric properties of the …
View article: Women and videogames: What do they play?
Women and videogames: What do they play? Open
The information on the use of Videogames (VG) in general samples fundamentally reflects the characteristics of men, because of their greater participation in VG, making it difficult to identify the characteristics of women and their gaming…
View article: Psychometric properties of a brief on-line screening instrument to detect at-risk gamblers
Psychometric properties of a brief on-line screening instrument to detect at-risk gamblers Open
the SCRI-PJ is a brief and effective screening instrument to detect people with gambling problems or who are at risk of developing them.
View article: Characteristics of demand and psychological treatments in a university clinic
Characteristics of demand and psychological treatments in a university clinic Open
The objectives of this study are to describe the most common characteristics of patients receiving psychological treatment and the treatments administered. We analyzed a sample of 856 patients at the University Psychology Clinic of the Com…
View article: Factors associated with prolonging psychological treatment for anxiety disorders
Factors associated with prolonging psychological treatment for anxiety disorders Open
Reducing as much as possible the number of techniques applied without reducing intervention efficacy is suggested. In some disorders that produce a greater life disorganization, it may be useful to try to organize the patient´s life either…