Wesley A. Sims
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Technology-Supported Implementation of an Interdependent Group Contingency Intervention for Classroom Behavior Management Open
The Good Behavior Game (GBG) is an interdependent group-oriented contingency management system successfully used in school settings to promote positive student behaviors. As a classroom management intervention, there is a large body of evi…
Special Education Evaluation Considerations in a Post-pandemic Era Open
While disruptions to typical education, special education, and psycho-educational service delivery practices in response to the COVID-19 pandemic have dissipated, their impact magnified educational systems' overreliance on evaluations to d…
Measuring Classroom Management in Secondary Settings: Ongoing Validation of the Direct Behavior Rating-Classroom Management Open
Classroom management (CM) practices have a well-established, intuitive, and empirical connection with student academic, social, emotional, and behavioral outcomes. CM, defined as educator practices used to create supportive classroom envir…
Evaluating the effects of performance feedback using the direct behavior rating-classroom management (DBR-CM) on teacher classroom management behavior Open
Well-managed classrooms have been shown to predict student engagement and social competence, as well as reduce disruptive behaviors.Despite the importance of effective classroom management, teachers often report receive surprisingly little…