Youtian Lin
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View article: Flow Distillation Sampling: Regularizing 3D Gaussians with Pre-trained Matching Priors
Flow Distillation Sampling: Regularizing 3D Gaussians with Pre-trained Matching Priors Open
3D Gaussian Splatting (3DGS) has achieved excellent rendering quality with fast training and rendering speed. However, its optimization process lacks explicit geometric constraints, leading to suboptimal geometric reconstruction in regions…
View article: Ced-NeRF: A Compact and Efficient Method for Dynamic Neural Radiance Fields
Ced-NeRF: A Compact and Efficient Method for Dynamic Neural Radiance Fields Open
Rendering photorealistic dynamic scenes has been a focus of recent research, with applications in virtual and augmented reality. While the Neural Radiance Field (NeRF) has shown remarkable rendering quality for static scenes, achieving rea…
View article: STAG4D: Spatial-Temporal Anchored Generative 4D Gaussians
STAG4D: Spatial-Temporal Anchored Generative 4D Gaussians Open
Recent progress in pre-trained diffusion models and 3D generation have spurred interest in 4D content creation. However, achieving high-fidelity 4D generation with spatial-temporal consistency remains a challenge. In this work, we propose …
View article: UniDream: Unifying Diffusion Priors for Relightable Text-to-3D Generation
UniDream: Unifying Diffusion Priors for Relightable Text-to-3D Generation Open
Recent advancements in text-to-3D generation technology have significantly advanced the conversion of textual descriptions into imaginative well-geometrical and finely textured 3D objects. Despite these developments, a prevalent limitation…
View article: Gaussian-Flow: 4D Reconstruction with Dynamic 3D Gaussian Particle
Gaussian-Flow: 4D Reconstruction with Dynamic 3D Gaussian Particle Open
We introduce Gaussian-Flow, a novel point-based approach for fast dynamic scene reconstruction and real-time rendering from both multi-view and monocular videos. In contrast to the prevalent NeRF-based approaches hampered by slow training …
View article: Relightable 3D Gaussians: Realistic Point Cloud Relighting with BRDF Decomposition and Ray Tracing
Relightable 3D Gaussians: Realistic Point Cloud Relighting with BRDF Decomposition and Ray Tracing Open
In this paper, we present a novel differentiable point-based rendering framework to achieve photo-realistic relighting. To make the reconstructed scene relightable, we enhance vanilla 3D Gaussians by associating extra properties, including…
View article: IENet: Interacting Embranchment One Stage Anchor Free Detector for Orientation Aerial Object Detection
IENet: Interacting Embranchment One Stage Anchor Free Detector for Orientation Aerial Object Detection Open
Object detection in aerial images is a challenging task due to the lack of visible features and variant orientation of objects. Significant progress has been made recently for predicting targets from aerial images with horizontal bounding …