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Examination of the Nvidia RTX Open
Hardware acceleration of ray tracing is an active research field, but only with the release of Nvidia Turing architecture GPUs it became widely available. Nvidia RTX is a proprietary hardware ray tracing acceleration technology available i…
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Scan2Plan: Efficient Floorplan Generation from 3D Scans of Indoor Scenes Open
We introduce Scan2Plan, a novel approach for accurate estimation of a floorplan from a 3D scan of the structural elements of indoor environments. The proposed method incorporates a two-stage approach where the initial stage clusters an uno…
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Introduction to DirectX Raytracing Open
Modern graphics APIs such as DirectX 12 expose low-level hardware access and control to developers, often resulting in complex and verbose code that can be intimidating for novices. In this chapter, we hope to demystify the steps to set up…
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Texture Level of Detail Strategies for Real-Time Ray Tracing Open
Unlike rasterization, where one can rely on pixel quad partial derivatives, an alternative approach must be taken for filtered texturing during ray tracing. We describe two methods for computing texture level of detail for ray tracing. The…
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Ray Traced Shadows: Maintaining Real-Time Frame Rates Open
Efficient and accurate shadow computation is a long-standing problem in computer graphics. In real-time applications, shadows have traditionally been computed using the rasterization-based pipeline. With recent advances of graphics hardwar…
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An exploratory study of high performance graphics application programming interfaces Open
This study was conducted to take an in depth look at the newest APIs offered to graphics programmers. With the recent releases of Vulkan (2016) and DirectX 12 (2015) from industry giants like the Khronos Group and Microsoft, it’s clear the…
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GPU-Based Simulation of Ultrasound Imaging Artifacts for Cryosurgery Training Open
This study presents an efficient computational technique for the simulation of ultrasound imaging artifacts associated with cryosurgery based on nonlinear ray tracing. This study is part of an ongoing effort to develop computerized trainin…
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Exploring Instruction Fusion Opportunities in General Purpose Processors Open
International audience
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Importance Sampling of Many Lights on the GPU Open
The introduction of standardized APIs for ray tracing, together with hardware acceleration, opens up possibilities for physically based lighting in real-time rendering. Light importance sampling is one of the fundamental operations in ligh…
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Multi-Hit Ray Tracing in DXR Open
Multi-hit ray traversal is a class of ray traversal algorithm that finds one or more, and possibly all, primitives intersected by a ray, ordered by point of intersection. Multi-hit traversal generalizes traditional first-hit ray traversal …
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Ray-Guided Volumetric Water Caustics in Single Scattering Media with DXR Open
This chapter presents a hybrid algorithm that uses ray tracing and rasterization to render surface and volumetric caustics in single scattering participating media. The algorithm makes use of ray tracing based on DirectX Raytracing (DXR) t…
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Mesh Convolution with Continuous Filters for 3D Surface Parsing Open
Geometric feature learning for 3D surfaces is critical for many applications in computer graphics and 3D vision. However, deep learning currently lags in hierarchical modeling of 3D surfaces due to the lack of required operations and/or th…
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Rendering the Real-Time Caustics with DirectX Raytracing Open
Caustic illumination frequently appears in the real life, however, this type of illumination is especially hard to be rendered in real-time. Currently, some solutions allow to render the caustic illumination caused by the water surface, bu…
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DirectX 12: Performance Comparison Between Single- and Multithreaded Rendering when Culling Multiple Lights Open
Background. As newer computers are constructed, more advanced and powerful hardware come along with them. This leads to the enhancement of various program attributes and features by corporations to get ahold of the hardware, hence, improvi…
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Sub-triangle opacity masks for faster ray tracing of transparent objects Open
We propose an easy and simple-to-integrate approach to accelerate ray tracing of alpha-tested transparent geometry with a focus on Microsoft® DirectX® or Vulkan® ray tracing extensions. Pre-computed bit masks are used to quickly determine …
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Using Bindless Resources with DirectX Raytracing Open
Resource binding in Direct3D 12 can be complex and difficult to implement correctly, particularly when used in conjunction with DirectX Raytracing. This chapter will explain how to use bindless techniques to provide shaders with global acc…
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FuseSR: Super Resolution for Real-time Rendering through Efficient Multi-resolution Fusion Open
The workload of real-time rendering is steeply increasing as the demand for high resolution, high refresh rates, and high realism rises, overwhelming most graphics cards. To mitigate this problem, one of the most popular solutions is to re…
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From 2 D To Consoles: A Three Semester Computer Game Development Curriculum Open
NOTE: The first page of text has been automatically extracted and included below in lieu of an abstract From 2D to Consoles: A Three-Semester Computer Game Development Curriculum 1. Introduction Computer-game development is immensely popul…
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Using Microsoft Directx In A Dsp Laboratory Open
NOTE: The first page of text has been automatically extracted and included below in lieu of an abstract Using Microsoft DirectX In a DSP Laboratory Peter E. Goodmann, P.E. Indiana University – Purdue University Fort Wayne Abstract This pap…
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Mathematical Methods for 3D Reconstruction of Cell Structures Open
The study of the complicated architecture of cell space structures is an important problem in biology and medical research. Optical cuts of cells produced by confocal microscopes contain a lot of information, however, most of this is unsub…
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Interactive Light Map and Irradiance Volume Preview in Frostbite Open
This chapter presents the real-time global illumination (GI) preview system available in the Frostbite engine. Our approach is based on Monte Carlo path tracing running on the GPU, built using the DirectX Raytracing (DXR) API. We present a…
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Fire Suppression Simulation Application Development Stereo Graphics Based (Virtual Reality) Open
Modern man today is very dependent on his life with computers. Because with the help of computer technology can ease their task. A computer can create a situation similar to the original. This technology is commonly called simulation. Seri…
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Succinct Opacity Micromaps Open
Alpha masked geometry such as foliage has long been one of the trickier things to render efficiently, both for rasterization based approaches and for hardware accelerated ray-tracing. Recently, a new type of primitive was introduced to the…
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Dynamic sparkle rendering: photorealistic real-time visualization of glittering surfaces in interactive scenarios Open
The need for photorealistic rendering of glittery materials, motivated by applications in gaming, film, virtual reality, and particularly automotive visualization, requires real-time techniques to depict millions of minute flakes in paint …
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Role of self-reported in the community in the prevention of covid 19: Literature study Open
Self Reported very rarely considered as intervention resolve Pandemic COVID 19 in Indonesia. A literature study was conducted to serve as a reference for the importance of self-reporting in overcoming this pandemic. This literature study u…
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The Shader Binding Table Demystified Open
When a ray hits a geometry in the scene, the ray tracing hardware needs some way to determine which shader to call to perform intersection tests or shading calculations. The Shader Binding Table (SBT) provides this information. The SBT is …
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Real-time Rendering of Small-scale Volumetric Structure on Animated Surfaces Open
There are a lot of methods for rendering of shell-space geometry, represented through voxel texture, known for today. While the topic is well studied in terms of techniques for applying this geometry onto surfaces, a little attention was p…
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ANALYSIS OF GRAPHICS PIPELINES Open
In the work, the concept of graphics pipeline is analyzed. The features of OpenGL and DirectX graphics pipelines are compared. The perspectives of graphics pipeline development are discussed.
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Real-time generation of kd-trees for ray tracing using DirectX 11 Open
Context. Ray tracing has always been a simple but effective way to create a photorealistic scene but at a greater cost when expanding the scene. Recent improvements in GPU and CPU hardware have made ray tracing faster, making more complex s…
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STUDI LITERATUR: PERANAN SELF REPORTED PADA MASYARAKAT DALAM PENCEGAHAN COVID 19 Open
Self Reported very rarely considered as intervention resolve Pandemic COVID 19 in Indonesia. A literature study was conducted to serve as a reference for the importance of self-reporting in overcoming this pandemic. This literature study u…