Attention span ≈ Attention span
View article
Attention span during lectures: 8 seconds, 10 minutes, or more? Open
In the current climate of curriculum reform, the traditional lecture has come under fire for its perceived lack of effectiveness. Indeed, several institutions have reduced their lectures to 15 min in length based upon the “common knowledge…
View article
Evaluation of Mobile Apps Effectiveness in Children with Autism Social Training via Digital Social Stories Open
The emerging and widespread use of technology to support students with autism is evident by the growing number of studies investigating the use of technology-based interventions, including mobile technologies. Most of the recent research c…
View article
Serious Games and Their Effect Improving Attention in Students with Learning Disabilities Open
Previous studies have shown the positive effects of educational video games (serious games) in improving motivation, attention and other cognitive components in students with learning disabilities. This study analyzes the effects on attent…
View article
Short-Term Memory, Inhibition, and Attention in Developmental Stuttering: A Meta-Analysis Open
Purpose This study presents a meta-analytic review of differences in verbal short-term memory, inhibition, and attention between children who stutter (CWS) and children who do not stutter (CWNS). Method Electronic databases and reference s…
View article
Early electronic screen exposure and autistic-like symptoms Open
Prevalence autism spectrum disorders (ASD) has been on rise, but many studies suggests over-diagnosed. Currently, children have more access to electronic media on the daily basis than those of previous generation. Some studies suggest that…
View article
Forward and backward digit span difficulties in children with specific learning disorder Open
This study examined performance in the forward and backward digit span task of the Wechsler Intelligence Scale for Children-Fourth Edition (WISC-IV) in a large group of children with specific learning disorder (SLD) as compared with a grou…
View article
A Review of Gamification Impact on Student Behavioural and Learning Outcomes Open
Gamification has become a new trend in learning in the 21st century, by utilizing technology with game elements to change behavior and support learning outcomes. However, few researchers have focused on the comprehensive impact of gamifica…
View article
Electronic Records Management System Adoption Readiness Framework for Higher Professional Education Institutions in Yemen Open
Electronic records (e-records) are used to provide proof of organizational activities. E-records are crucial in complementing business functions, essential tool to assess organizational performance and are the core of good governance. E-re…
View article
Restorative Effects of Classroom Soundscapes on Children’s Cognitive Performance Open
Previous studies have examined the restorative benefits of soundscapes on adults’ cognitive performance, but it was unclear whether those benefits would be possible for children. In this paper, two experiments applied a before–after design…
View article
Teacher-student interaction in mathematics learning Open
Teacher-students interaction is one of the most important interactions in learning. Teacher-students interaction affects student understanding.However, in practice, there are still many lessons that have not applied teacher-students intera…
View article
Utilizing Artificial Intelligence-based Paraphrasing Tool in EFL Writing Class: A Focus on Indonesian University Students’ Perceptions Open
This study aims to investigate students’ perception of QuillBot utilization in an EFL academic writingcourse. This phenomenological case study involved 20 sixth-semester students majoring in English Education as the participants. Data were…
View article
Perceptual span, visual span, and visual attention span: Three potential ways to quantify limits on visual processing during reading Open
International audience
View article
Actions to be taken in Mexico towards education 4.0 and society 5.0 Open
Education in Mexico has not evolved in the way it is taught and evaluated. In the historical moment that postmodernism enters, it has not been possible to adapt to Information and Communication Technologies(ICT), or rapid technological inn…
View article
E-STEM project-based learning in teaching science to increase ICT literacy and problem solving Open
The aim of the research was to determine the effectivity of implementation of e-learning science, technology, engineering, and mathematics (E-STEM) project-based learning model in teaching science to improve information, communication, and…
View article
PhyDAA: Physiological Dataset Assessing Attention Open
Physiological Dataset Assessing Attention (PhyDAA) This dataset proposes physiological recordings including electroencephalogram (EEG), eye-tracking and head movement during two tasks enhancing attention. Dataset summary The dataset is co…
View article
A child-friendly school: How the school implements the model Open
The study was to examine the implementation of child-friendly school (CFS) in a public elementary school. This study employed a single case study method, as Public Elementary School ofRagunan 01 is the unit of research analysis. The school…
View article
Eye-Contact Game Using Mixed Reality for the Treatment of Children With Attention Deficit Hyperactivity Disorder Open
Many children with attention deficit hyperactivity disorder (ADHD) perform poorly in their academic studies. They also have difficulties in their social lives due to a lack of interpersonal skills and this often continues into adult life. …
View article
Students’ attitudes towards physics in Nine Years Basic Education in Rwanda Open
This study investigated students’ attitudes towards physics in Nine Year Basic Education (9YBE) in Rwanda. Data were collected from 380 students from Kayonza and Gasabo Districts using a physics attitudes test. Findings illustrated that mo…
View article
Quantifying attention span across the lifespan Open
Introduction Studies examining sustained attention abilities typically utilize metrics that quantify performance on vigilance tasks, such as response time and response time variability. However, approaches that assess the duration that an …
View article
The impact of problem-based learning with argument mapping and online laboratory on scientific argumentation skill Open
Students in Indonesia still have the low level of scientific argumentation skills. This studypurposed to examine the impact ofProblem-based Learning (PBL) with Argument Mapping and Online Laboratory in improving the scientific argumentatio…
View article
Effectiveness of experiential learning-based teaching material in Mathematics Open
This research was aimed at finding out the effectiveness of experiential learning-based teaching material in Mathematics on the Mathematics cognitive ability of the fifth-grade student in elementary school. This research used quasi-experim…
View article
Sustained selective attention in adolescence: Cognitive development and predictors of distractibility at school Open
Despite much research into the development of attention in adolescence, mixed results and between-task differences have precluded clear conclusions regarding the relative early or late maturation of attention abilities. Moreover, although …
View article
Mobile Apps in Daily Learning Activities Open
The use of mobile devices is increasing in daily learning activities, providing single-person use combined with interactive learning materials, simulations, voice recognition and educational games. Mobile app stores bring to learners a lar…
View article
Developmental Differences in the Relationship Between Visual Attention Span and Chinese Reading Fluency Open
It has been suggested that there is a close relationship between visual attention span (VAS) and fluent reading. This relation may be modulated by participants' age, and exhibits various patterns in different reading modes (i.e., oral vs. …
View article
Professional Gamer: The Meaning on Point Blank Online Play Open
The growth rate of online game players in Indonesia is 33% average per year on 2010 and 35% on 2013. Majority of game players are not able to control game play activities and only waste time. On the other hand there is a group of online ga…
View article
Temperament moderates developmental changes in vigilance to emotional faces in infants: Evidence from an eye‐tracking study Open
Affect‐biased attention reflects the prioritization of attention to stimuli that individuals deem to be motivationally and/or affectively salient. Normative affect‐biased attention is early‐emerging, providing an experience‐expectant funct…
View article
The Effects of Visual Stimuli on Attention in Children With Autism Spectrum Disorder: An Eye-Tracking Study Open
Attention is one of the fundamental elements of effective learning. The design of learning environments often consists of a blend of visual stimuli. Investigating the effect of visual stimuli types on the attention of children with autism …
View article
Attention Span of Children With Mild Intellectual Disability: Does Music Therapy and Pictorial Illustration Play Any Significant Role? Open
This study investigated the effects of music therapy and pictorial illustration on the attention span of children with mild intellectual difficulties. A pre-test, post-test and control group quasi-experimental research design was used with…
View article
Artificial Intelligence in Education: Integrating Serious Gaming into the Language Class ClassDojo Technology for Classroom Behavioral Management Open
The aim of the study at hand was to examine students' perceptions of game elements used in gamification application. ClassDojo, as a study case, was implemented class-wide in a Moroccan High School EFL classroom. Data was gathered and save…
View article
Programming Learning Requirements Based on Multi Perspectives Open
Students occasionally find it difficult to learn new programming languages. They often confront unfamiliar programming terms and having difficulty to visualize the processes that happen in computer memory. Weak students find this a burden …